I forgot to post this sooner.
This is for Night Shift at Freddy’s: Ultimate Custom Night.
This is the map of the location within the VR game of the same name as the fic it’s in.
I mostly based it on the location from FNaF 1, but I added and changed several things.
Here is what each camera is:
CAM 1: Central Vent. This is above the Office Hall, which it shares space with here. It is based on the Ticket Booth that Blank uses to get into the Office in Five Nights at Candy's, so it can be shuttered. This shutter consumes more power the longer it is closed.
CAM 2B: West Hall Corner. There is a blind spot in this camera, and the Hall Lights within the Office let you check this blind spot, which is right outside the West Door.
CAM 3B: East Hall Corner. There is a blind spot in this camera as well, and the Hall Lights within the Office let you check this blind spot, which is right outside the East Door.
CAM 4: Party Room 1. This has the entrance to the Left Air Vent and is accessed through the West Hall.
CAM 5: Party Room 2. This has the entrance to the Right Air Vent and is accessed through the East Hall.
CAM 6: Left Air Vent. There is a blind spot in this camera, and the left Air Vent Light lets you check this blind spot.
CAM 7: Right Air Vent. There is a blind spot in this camera, too, and the right Air Vent Light lets you check this blind spot. Many characters can be seen in the blind spots of the Air Vents and the Doors, but some bypass it.
CAM 8: Party Room 3. This is like how it is in FNaF 2, but is accessed through the West Hall.
CAM 9: Party Room 4. This too is like it is in FNaF 2, but this time, it's accessed through the East Hall.
CAM 10A: Show Stage. Far more characters share the stage this time, holding Classic Freddy, Classic Bonnie, Classic Chica, Toy Freddy, Toy Bonnie, Toy Chica, Candy, and Cindy. The ones that aren't enabled for a particular run just stay there, as other disabled characters that are normally visible on camera do.
CAM 10B: Dining Area. Unlike in FNaF 1, this isn't for parties. Instead, it's for regular dining, as the pizzerias in the first two games seemed to lack those in addition to lacking a visible entrance or exit.
CAM 11: Backstage. Unlike the one in FNaF 1, this is literally behind the stage. It fills in for multiple locations throughout the games I adapted.
CAM 12: Supply Closet. While this is accessed from the West Hall in FNaF 1, I don't have room there. So I put it where the Backstage area is in FNaF 1.
CAM 13: Restrooms. The robots don't need to use these, and the real ones are programmed to not go into them. That said, some hang out near each.
CAM 14A: Arcade Area. This surrounds Pirate Cove and takes its name from an area in Five Nights at Candy's.
CAM 14B: Pirate Cove. Foxy resides here, and as the cameras are always on, Foxy instead becomes aggressive when you don't look at Pirate Cove enough.
CAM 15A: Kids' Cove. This surrounds the Funtime Stage.
CAM 15B: Funtime Stage. The characters with "Funtime" in their names start here. That means Funtime Freddy, Funtime Bonnie, Funtime Chica, Funtime Foxy, Funtime Candy, and Funtime Cindy start here. It serves as Funtime Foxy's counterpart to Pirate Cove due to their mechanics being a bit different.
CAM 16: Kitchen. This is audio only, but in a different spot because most others are taken.
Also, the Office in this has six ways to get in! That's as many as Scott Cawthon's official Ultimate Custom Night! However, his are two doors, two vents, and two ducts. Mine are two doors, two air vents to either side, an Office Hall, and a Central Vent.
Yes, I made this in MS Paint.