I dont get why languages always play such a small part in ttrpgs. I think the best ttrpg ive played with regards to how language is handled was call of cthulu. Cthuhlu. Whatever.
Since its a d10 system, its percentage based which is great. "Hell yea i speak 25% french. Let me be the translator. What could POSSIBLY GO WRONG?"
I wish that ttrpgs focused more on language families and dialects. I love the idea that kobold draconic and dragonborn draconic are at their core the same, but the two wouldnt understand one another. Or like Sylvann and Elvish being similar to German and English. The basics are similar but when someone starts speaking fast i have No Idea what is Happening.
In my personal worldbuilding, Goblins are the oldest sentiant creatures, so most later languages evolved from it. That way, many cultures can sort of understand one another - making obscure languages like Giant less useless to players.
- Infact, a lil fun fact is that Ancient Goblin dialect is the native language of Dragons, who only learn draconic to communicate with kobolds or dragonborn. I just think its a wasted opportunity.
TLDR: Give me Fantasy Quebec French vs Fantasy France French in ttrpgs..make them fight. Or kiss. Or whateve













