Assignment 3 Post-Mortem
Assignment 3 showed me loosely what it is like to work on a game in a development team. It also showed how to conduct playtests and the correct way to gather gameplay data from them. The assignment itself did require us to write a report of our findings from the playtests and communicate any adjustments that we needed to make as a result.
If I were to go about doing assignment 3 again, I would try and refine the death/coin loss system to give players more of a chance to recollect coins after loosing them. I would also try to refine the hit boxes on the spike traps and enemies as they seemed to have quite a few issues like players activating a spike trap without touching it and players bouncing off enemies without touching the.
Overall, I would call assignment 3 a success, it had successfully concluded the subject for me and left me understanding the game development process on a much deeper level.













