Little Aegis bio for my superhero world, + new art

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Little Aegis bio for my superhero world, + new art
Capes tend to be a pretty common garment worn by the “professional” heroes of the Flamesea Universe, at least in part due to the members of the early Solstar Squadron (one of the “original” pro hero teams) popularizing the look. As a result of the garment’s prominence, a lot goes into what a cape represents for the hero wearing it.
Wearing a cape demonstrates that a hero is going to face their foes head-on and without faltering, as turning away from their foe would leave them susceptible to getting their cape pulled and used against them.
As the length of the garment influences how easily it might be used against a hero, those with more experience will have longer capes.
While not as common of a use, the color of a cape (and costume by extension) may serve as a symbol of a hero’s confidence in battle. Specifically, brighter and flashier capes can draw attention to the hero, attracting conflict, and capes that are lighter in tone or even pure white may demonstrate a hero’s confidence in not “getting their hands dirty” through a long or strenuous combat encounter.
Some heroes might remove their capes before combat, and this can usually be read as them being more willing to fight dirty or in unorthodox ways.
Thinking about if I should make Aegis a reporter or something, but with a twist
She's already sort of the superman of my world, and so it could be a funny little Clark Kent reference, but I'm wondering if it could be fun to make it so that she reports the news while doing superhero stuff
As in, her hero persona is the news reporter, and since she can control the weather and fly and stuff she can go high up for better coverage and all that and maybe even predict the weather a bit better
This is kind of based on a random idea I had of "how do superheroes in my universe make money" and the concept of like. What if their actual jobs were incorporated into their hero work
Venatrix
(Another one of my heroines! This one is the main character of the setting's story.)
Real Name: Anna Harker
Age: 23
Species/Race: Human, White with some mixed heritage
Gender: Female
Sexuality: Bisexual
Backstory:
Anna comes from a monster hunting family that has been in operation for quite some time- having gotten their start when her great grandparents first killed a powerful vampire lord in the 1890s. However, with the onset of the modern age and the growth of many new and far more dangerous creatures, Anna struggled to keep up. This would eventually culminate in Anna going through a near-death experience during one of her hunts- only saved by the hero Aegis. Inspired by the event, Anna would make it her goal to become a hero.
Looking for help from the descendant of a mad scientist her family had fought years ago, Anna obtained a device that would essentially serve as a conduit to give her powers. So, tracking Aegis to a fight with another monster, Anna would wear the device and, according to her plan, get struck by one of Aegis’ created lightning bolts. Waking up in the hospital an hour later, Anna had obtained the power to generate and manipulate electricity. With her new powers, she would become a hero and conduct her family’s business as usual- unaware of what new monsters awaited her.
Personality:
Anna is often the first one to act in any given situation, whether it be combat-oriented or social. This often makes her appear as rather reckless, which isn’t entirely incorrect. Anna is prone to getting in over her head when it comes to her hunts, and thus may not always come out of them with a concrete victory. Still, she’s more than willing to learn from her past failures and investigate the monsters she comes back from to develop new strategies for her hunts.
Anna also tends to be rather judgemental of herself- mostly because she wants to live up to her family’s legacy the best that she can. She’s always pushing to improve herself as a result, sometimes going as far as to overexert herself or neglect her own needs in certain situations.
Powers:
Living Battery- by way of the “accident” that caused her to gain her powers, Anna is able to carry a significantly high amount of energy within herself- energy that can be discharged in the form of electricity. She’s capable of manipulating this electricity in rather interesting ways, giving it a wide range of utility during fights.
Technology manipulation- through her electricity manipulation, Anna is able to manipulate the mechanisms of her own equipment.
Equipment:
Crossbows- Anna carries two crossbows with her as a hero, keeping them folded up and attached to her gauntlets when not in use. She also carries a supply of arrows to fire with them. Her bows use a special mechanism- a magnetic wheel- that allows them to be reloaded without her having to do so manually. Instead, she simply magnetizes the wheel through the use of her electricity manipulation abilities.
Traps- Anna carries devices akin to bear traps with her while hunting monsters. These are equipped with batteries that allow the traps to shock and incapacitate their prey. She usually has one or two of these on her at a time.
Grappling hook- Along with her arrows, Anna carries a grappling hook that can be equipped to and fired from her crossbows.
Random lore detail about the OCs in my own superhero world-
Because their power basically comes from coming in contact with another dimension, they can "hide" stuff in said dimension to bring out during fights when they need it, basically having their own little pocket. This usually isn't too big, though, only really being used for their outfits and smaller weapons.
This is how stuff like toku/magical girl-esque transformation sequences are explained! It also removes time from needing to get changed into your costume/equipment.