omg omg street fighter movesets?? what a good idea you're full of good ideas for these things. :D
(I want to give some context for the taunt here, because I am disproportionately proud of this joke and it’ll probably be missed by people who don’t play the living hell out of fighting games. HP means Heavy Punch, which is referred to by some as Fierce Punch. ↓ is the command to Crouch; crouch attacks are usually abbreviated as c.(input). This means the input for the taunt on this moveset can be written as Fp, Lp, c.Lk. The fact that this was my first idea for your taunt input means I am officially beyond salvation.)
Adina is a technomancer with a unique pacing in fights. Proper use of her Coding ability is the key to success, meaning that she needs to build toward explosive high-effect outbursts, rather than constantly dealing high damage.
CODINGHitting an opponent with Adina’s Heavy attacks causes a random ASCII character to float around them for six seconds. A character can be marked by Coding up to three times. The duration of one mark is unrelated to the duration of any other mark. If a fourth mark would be applied, Adina consumes the oldest one and regains a small amount of health.
PLAY ROUGH (hold ←, →+P)Adina lunges forward and delivers a series of blows. Each blow consumes up to one mark of Coding; if a mark is consumed, that strike shocks the enemy for extra damage.
SUCKER PUNCH (↓↙←+K)Adina sets up a counter. If triggered, Adina takes no damage and strikes the opponent in return. If the opponent has three stacks of Coding, Sucker Punch deals double damage and consumes those stacks. If the opponent has no stacks of Coding, one is applied.
COMPILE (↓↙←+P) (Air OK)Adina consumes up to three stacks of Coding from the opponent. LP causes Adina to launch a Thunderbolt for each stack compiled. MP causes Adina to damage the opponent and regain some health; both effects increase based on the number of stacks compiled. HP causes the opponent to take heavy damage for each stack consumed.
THUNDERBOLT (hold ←,→+K)Adina fires a fast-moving ball of electricity at her opponent. Heavier input means more damage, but longer wind-up.
COMPSCYTHE (↓↘→+P) (Air OK)Adina swings a digistructed scythe at the opponent. A successful hit knocks the opponent back. A successful hit in mid-air pulls the opponent into an air grab. HP consumes a stack of Coding and deals additional damage.
CRUNCH TIME (↓↙←↓↙←+K)“You’ve got a deadline coming up.”If the opponent has no stacks of Coding, Adina will launch forward and attempt a grab. If successful, the grab will drain the opponent’s health and restore a large portion of it to Adina.If the opponent has stacks of Coding, Adina goes into overdrive for eight seconds. During this time, all her attacks have one hit of armor, all special moves that do not consume Coding marks apply one (up to a max of two per input), and the maximum number of marks is raised to six.
TOTEMO KAWAII (HP,LP,↓,LK)(Taunt)Adina twirls around and summons pixelated fireworks around herself. Her next successful attack will heal her for 50% of the damage dealt. Certain matchups prompt specific VO and animations.VO 1: (Adina giggles)VO 2: “This is really fun!”VS Addison: “I downloaded a new show. Wanna watch it later?”VS Ginny: “Is it Friday night already?”












