multiple branches, 2 major routes for The Summoner, all endings (3 premature)
epilogues (with variations)
minor fixes to the demo, larger navigation buttons for mobile and PC
guide/lore book added (You DON’T need to purchase/follow the guide to finish the game)
WARNING for dark fantasy setting, dubious morality, blood, gore, graphic violence and depiction of death, on-screen murder, possible cannibalism and minor animal cruelty (demon characters), vomiting, suggestive themes, tyranny. Reader discretion is advised.
If you're lost you can look and you will find me, time after time. Whoever said you can’t change the past clearly didn’t have a time machine. Below are my Top 5 Favorite Stories:
“the things that stay the same” (T, 4k) by BucksomeBarnes
Steve's finished returning the Infinity Stones and has enough Pym Particles to make one last stop to see Bucky in 1939.
+ Alt Endgame. Bucky is reassured things will turn out okay. Incredibly sweet.
-☆-
“All Over Again” (T, 2k) by fmo
Steve wakes up in 1944, where everyone is still alive. Where Bucky is still alive.
It's not as simple as it seems.
+ Post Defrosting. Steve gets a chance to talk to past Bucky, but some things aren’t adding up.
-☆-
“Where All Roads Lead” (E, 46k) by DrowningByDegrees and alby_mangroves
When Steve Rogers inadvertently touches a relic in the course of a mission gone sideways during WWII, he’s catapulted seventy years into the future. Before he's even sure where he's ended up, his search for help puts him in contact with Bucky Barnes, a historian and college professor who has built a career around studying Captain America.
With Bucky's help, Steve means to find out how exactly he ended up in 2017, and solve the bigger mystery of how to get home. There's just one problem. The closer they get to their goal, the less certain Steve is that he wants to go home.
+ Shrunkyclunks. Modern Bucky learns you shouldn’t meet your heroes. (Or should you?)
-☆-
“Strangers in the Street” (T, 15k) by crinklefries
Bucky is eighteen, not stupid, so he shakes his head.
“No thanks, fella,” he says.
“I didn’t know you smoked,” the man says.
It’s such a funny thing to say that Bucky pauses, frowning. In between his fingers is the thin white cylinder, its ends neatly trimmed.
“You don’t know me,” he says.
“Maybe,” the man says. His voice is deep in a way that Bucky can’t catch, but can swallow. It rattles into him, a tenor so low it makes his jaw ache, warms him in the chilled night air. “I thought I did, once.”
*
(Every five years, Bucky meets the same tall, blond stranger.)
+ Alternate Universes. Bucky is always meant to be with Steve
-☆-
“this time is difficult” (M, 5k) by radialarch
Steve goes back in time to save Bucky. But time is a complicated thing.
+ Post WS. Some things you can’t prevent, but you can certainly improve them.
-☆-
*More time travel stories in the Art, Endgame Fix-It, Double Trouble, and Groundhog Day lists
MO Co advertisement. Just look at those cheap prices!
This is from my quest to draw a daily piece of pixel art for every episode of Adventure Time.
This one took a long time. It's pretty much every MO we've seen in the show, plus a couple from concept art and a few originals I added to fill the gaps in the alphabet. I left out most of the non-alphabetic MOs, but of course I had to include ♥MO.
Every time I think about Lotar having to suffer through the Summoner pushing away their advances, because they cried wolf too many times, I smile.
It brightens my day to remember that Lotar had to suffer for 10 years without the Summoner, and when they got back, they STILL did not believe any of Lotar’s advances. It’s just so funny. I love that annoying bastard so much, it really is so unfortunate.
May I please, please, ask for some Lotar yearning facts to be shared?
And will we get to see how the Summoner’s absence affected the ROs in FMO In Absentia?
Me too, every time I was writing Lotar’s route before they got together, I smiled. xD
Ofc, I’ll share the facts under the ‘read more,’ below.
Yes! One of the main ideas for In Absentia was to let the player see through an outsider’s POV how the ROs fare without The Summoner (spoiler alert, not well), so you will get to see a lot of scenes that I didn’t know how to fit well within the game without breaking immersion.
That being said, if you have a certain scene you’d like to see, do let me know and I’ll include it either in-game or as an unrelated snippet!
Now, the yearning:
The fact that TS died was a shock but also a relief because hey, Lotar knows a necromancer, getting TS back is as easy as finding them a suitable vessel and letting the practitioner do her magic. It’s when Lotár realizes that TS isn’t dead but just... gone, that he/she starts to spiral.
He/She hates not knowing, and every passing day is torture until he/she realizes that maybe TS isn’t in need of saving, maybe they are staying away on purpose.
Checking if they are dead becomes a habit, every day starts with ‘the soul you are trying to reach is inaccessible, try again at a later time...’ Anyone else would feel soothed, anyone might learn to build around the newly found emptiness, but not Lotar, he/she’s too possessive for that
For the first time in his/her life, he/she is unable to do anything about it. He/She has the means, the people, and the resources, but nothing can bring him/her even a sliver of closure.
What he/she has plenty of, however, is time. Time to ruminate, time to connect every dot that lead him/her to this outcome, time to hope, time to wish, and time to regret. And by Gods and Devils does he/she regret, most of all, not sticking to TS like glue, for if he/she did, they would be together right now.