elegant shuttlecock kicking ( tijianzi 踢毽子)
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elegant shuttlecock kicking ( tijianzi 踢毽子)
Fear No Evil
Hey so sometimes tabletop games aren't so much tabletop games as they are a cautionary story.
Fear No Evil is a diceless game where you're a demon hunter.
You're tracking your prey, ready for the fight of your life, but demon hunting isn't a business for the faint hearted, and so when you confront the demon: every time you would roll in a normal game, you must instead walk barefoot through a darkened room.
And that darkened room is a normal darkened room, but somebody has thrown a d4 in there.
Fear No Evil is not a game that I recommend people play. Instead, it's kind of about the way core mechanics work.
If you have a game mechanic that people are going to be returning to over and over again, you want it to be fun, interesting, or meaningful to interact with.
With a dice roll, Fear No Evil would be a breezy lightweight system that leans heavily on the GM to supply the setting and atmosphere.
But with its current mechanic, it is a landmine.
A high stakes folk game.
Fernando Ramallo on Ninja
Fernando Ramallo on Ninja:
"... It never happened with any other game before -- that feeling of community, of ambiance..." (mp3)
(audio player in full post)
AudioPlayer.embed("fernando_ramallo_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/fernando_ramallo.mp3"});
Yooo shawty got a nice ass