hello tumblr ! we are here 🗞
seen from France

seen from Türkiye
seen from Malta

seen from United States

seen from United States

seen from France

seen from Poland
seen from United States
seen from Sweden
seen from United Kingdom

seen from United States
seen from Nepal
seen from Türkiye

seen from United States

seen from United States
seen from Türkiye

seen from Netherlands
seen from United States
seen from Russia

seen from United States
hello tumblr ! we are here 🗞
small 2 person tents 2 man tent waterproof tent two person tent tents for sale https://www.runsun-trans.com/product/small-2-person-tents/ RunSun Macaron four-color double tent small person tent man two sale Wholesale Sellers OEM Customize #RunSun #small #person #tent #man #two #sale #Wholesale #Sellers #OEM #Customize
For bulk purchase of wholesale, and to customize your products, please contact us.
RunSun Houseware design As a global leader in Houseware, RunSun provides more than 2500 Houseware designs for Europe, America, and Australia.
Contact RunSun Email: [email protected] WeChat/Whatsapp: (+86)13246751686 Phone: +86 13246751686 Website:https://www.runsun-trans.com/
Color Pie Friday: Four-Color Philosophies
Alright, folks. It’s time for what is probably the most-requested article topic: four-color philosophies. This is a tricky topic, as four-color philosophies don’t really exist in any practical fashion. Don’t worry, I’ll explain why. Simply looking at mechanics doesn’t solve the problem either. I’ll explain that too. And this is an article about four-colored cards, so of course I’ll be talking about the Nephilim from Guildpact. But fret not, Commander fans, as I’ll be lighting a beacon of hope for our format too!
Stuck in the Mud
Yore-Tiller Nephilim
So four-color philosophies sorta don’t really exist. The root of this touches the muddy nature of the color pie. You see, a four-color thing has to justify why it’s all four of those colors and not the fifth. That’s tricky to do when you look at how ideas overlap in the color pie. Four-color things can usually be simplified into three-color things because so much of the thing’s identity is rooted in overlapping ideas.
It’s also difficult to tease out traits that are exclusive to those four colors without having them bleed into Green anyway. This creates a push towards a five-color thing instead of a three-color thing. Trying to justify six color pair’s worth of traits may as well just push you into one of the remaining ones (The remaining four would all contain the color you’re trying to ignore.)
This is equally difficult when working backwards. For example, how do you make something not-Green? You play up the traits that are opposed to Green’s desire for acceptance through wisdom. The problem is that the color pie has already placed such traits in Green’s enemy colors, Blue and Black. Playing up the traits in Red and White that oppose Green doesn’t help either. After all, the anti-Green traits Red has are the ones it shares with Black. You lose out on the justifications for the ally colors because they are just borrowing ideas from the enemy colors you already have.
Mechanical Errors
Glint-Eye Nephilim
While the color philosophies are more nebulous, mechanics should be rigid enough to make a four-colored card, right? Not at all.
Remember that mechanics are also shared. Every mechanic can appear in more than one color, even though some like discard and counterspells rarely do. This mirrors the first problem with color philosophies; it’s difficult to justify four colors when the card can also be printed as three. This problem is compounded by the need to avoid clunky designs.
For example, let’s think about what a not-Red creature might look like. It could have flying, vigilance, lifelink, and deathtouch, as those are all non-Red abilities. But that doesn’t mean that those abilities are signifying a Green/White/Blue/Black creature. Those abilities can even be done in three different sets of two colors: White/Black, Black/Green, or Green/White.
Say you want your four-color card to do something crazy and unique. Well, that’s space that’s already been given to WUBRG cards. The only justification for doing those kinds of abilities on a four-color card is the box-checking of four-color cards. Box checking is always inelegant design.
I’ve Heard It Both Ways
Dune-Brood Nephilim
The above paragraphs talk about starting with a color identity and trying to figure out how that identity would be expressed (most commonly as a character). One might call this deductive color identification, as we’re using the philosophies of the colors to create specific traits of a character.
But there’s another way to approach color pie stuff which is common when looking at pop culture and whatnot. Inductive color identification starts with a thing or character's specific traits, and we have to extrapolate color identity from those traits.
While it’s very difficult to deduce four-color identities, it’s much easier to induce them (“Much easier than difficult” is still rare.) There’s a character in an article I’m planning that will (probably) fall into this category, and I’m sure I could find others if I looked hard enough. This is most likely to be seen when a color is being used as a flavor justification. For example, you might have a character whose motivations are Green/White/Blue, but that character is a pyromancer. That could push the character’s color identity to Red/Green/White/Blue.
Remember That One Time?
Ink-Treader Nephilim
In case you weren’t around during the original Ravnica: City of Guilds block, we did get the game’s only four-colored cards. The Nephilim were ancient gods of Ravnica, icons of the wild world that has been covered by stone and mortar. Five of them woke up before being killed by the denizens of the city.
So why where these cards printed as four-color creatures? Box checking. Every set has some cards that excite the players who are uninterested in the set’s main theme. Even if you didn’t care for Innistrad’s gothic horror flavor, it still had five tribal strategies to play with. Well the Nephilim were Guildpact’s contribution to the players not interested in the guilds. They were meant to be splashy, exciting cards that anyone could chase after. And really that’s the problem with their execution.
Nothing about Yore-Tiller Nephilim is Blue. Regrowing creatures is more Green anyway. Glint-Eye Nephilim could be printed as a mono-Blue card. Dune-Brood Nephilim could be printed as a mono-Green card. Ink-Treader Nephilim’s ability was previously printed on a mono-Red card (and later a colorless one). Witch-Maw Nephilim could also be a mono-Green creature.
Mechanically, nothing about these creatures reflects being four-colored. The only reason they were printed this way was because it hadn’t been done before.
Future Sight
Witch-Maw Nephilim
If you want to see more four-color cards in Magic’s future, this article has probably been pretty depressing so far.
But fret not, four-color fan!
Just because things are difficult doesn’t mean Wizards doesn’t try to work on them. Mark Rosewater has mentioned one strategy for making sense of a four-color card: combine two two-color things. Just as a regular multicolored card can feel both Red and Green, a four-color card could feel Boros and Golgari. Maybe it has a battalion-esque attack trigger that destroys a permanent. It’s definitely a place to explore, as some color pairs do have unique mechanical traits.
A lack of four-color Commanders is one of the persistent complaints about the format. But remember the rules of Commander color identity: a card doesn’t have to cost WUBRG to be a five-color card for deck-building purposes. Hybrid mana was used in Fate Reforged to cheat a “wedge” cycle of monocolored creatures. A two-colored creature could have an ability that required hybrid mana of two other colors and effectively have a four-color identity.
Or maybe a double-faced card will be Simic on the front and Orzhov on the back. Or an Esper card will have a Red activated ability. Or maybe an undiscovered mechanical execution is out there waiting to be applied to future Magic cards. Whatever is over the horizon, four-colored cards might be able to use it.
Four-Color Words
The answer to why Magic’s 15,000 cards only contains a single cycle of four-color cards? They’re incredibly difficult to elegantly design. Don’t expect to see a four-color theme in an expansion either, as that would just result in a limited format where everyone plays five-color decks. Another strike against four-color.
But do not give up hope, folks. There may very well be a day where four-colored cards make a return to Magic. When they do, they will likely be bathed in the glorious light of design elegance, making them much more valuable than those silly Nephilim.
Until then, planeswalkers, keep dreaming those quadrichromatic dreams.
Four color bedbug’s belly !
Hey guys, please go see my main blog for finished a/o big works : le Grand Bouillon ! (this is a part of my handmade four-color project, the others will follow)
Hey guys, please go see my main blog for finished a/o big works : le Grand Bouillon ! (this is a part of my handmade four-color project, the others will follow)
Четырёхцветны
http://healthy-appetite.ru
Ингредиенты (форма 29 см): Тесто: 300 г муки 120 г масла 100 г сахара 1 яйцо 2 ст.л. молока 1/4 ч.л. лимонной цедры щепотка соли
Начинка: 250 г мягкого творога 1 яйцо 1 ст.л. сахара ягоды, фрукты на усмотрение
Крошка: 40 г муки 30 г сахара 30 г масла
1. Муку смешать с сахаром, солью, лимонной цедрой, добавить яйцо и молоко. 2.Ножом накрошить масло и вымесить тесто. Форму смазать маслом и посыпать мукой. 3. Раскатать тесто в соответствии с размером формы, сделать бортики. Часть теста оставить на перегородки. Взбить вилкой яйцо. 2/3 вмешать в творог, туда же добавить ложку сахара. Получившуюся массу выложить на тесто. 4. Сделать из остатков теста перегородки. 1/3 яйца используем на обмазывание краев и перегородок. На каждую четвертинку выложить отдельный вид ягод/фруктов. 5. Посыпать крошкой. Выпекать при 190 градусах 35 минут. Остудить на решетке, не вынимая из формы.
The last blow-up of a Tintin panel I posted was well liked, so here is another one, from Land of Black Gold. Hergé's use of silhouettes and perspective here make this an attractive, moody scene as Tintin and Snowy investigate a gloomy shipyard area.
Give it a few clicks to zoom in and check out some details of this printing. You can see some small bleed areas (particularly the blue in the top half) where the color separations didn't come out perfectly but would still look fine when printed at the proper size. In the 21st century the comics are printed digitally and tend to look more crisp and exact, but the look of the dots and slight errors here is nostalgic. Again, the photo is taken from Tintin and the World of Hergé: An Illustrated History by Benoît Peeters.
This close-up of a panel from the Tintin book The Castafiore Emerald shows Hergé using an unusual (for him) chiaroscuro style for a nighttime scene, with rich shadows and subtle gradations of color. It also shows the pattern of the four-color process used to print the comics in color.
(The photo is actually taken from a blow-up in Tintin and the World of Hergé: An Illustrated History by Benoît Peeters.)