I’d kill to have a few hours looking at the citadel from mass effect in the viewport of unreal engine.
Which parts are new levels.
Which parts are sublevels.
How they mask the FPS drop when a sublevel unloads.
Where are your trigger boxes.
The elevators mask transitions but their not a pure animation because you can orbit the camera and yet there’s no camera stutter so ?????
What is going on there. I want to learn.













