Disney's Fantasmic: The Disney Afternoon (Part 1)
I forgot to add this part at first, but I figured I should for the sake of cohesion.
So last time, I went over the starting roster for Fantasmic on the heroes and villains.
But a major element of this franchise how each faction will feature many more members, even though there's a core team.
Kinda like The Justice League.
And there's even sub-teams among those factions.
And two of them features the heroes and villains of The Disney Afternoon shows respectively.
Wanted to do this part in honor of the block's 35th anniversary.
So without further ado, let's go ahead and meet the members.
The Gummi Bears and Duke Sigmund Igthorn:
They're about the same as they usually are.
As for their appearances.
They would all look a bit more knight/warrior-like.
As for what they can do.
In addition to their use of The Gummiberry Juice, each of The Gummi Bears wield an enchanted weapon.
Zummi Gummi wields The Spell Book of Unbound Knowledge, an upgraded version of The Great Book of Gummi, and hich doesn't backfire this time.
Gruffi Gummi wields The Ever-Tool, a single, all-purpose enchanted gadget that functions as any tool Gruffi needs. From a hammer to a wrench to a saw.
Grammi Gummi wields The Sling of Sticky Shots, a sling made of enchanted vines and capable of launching special berries that become incredibly sticky and dense upon impact.
Tummi Gummi wields The Slumber-Stones, special stones that, upon impact, cause enemies to immediately fall asleep or become sluggish with drowsiness.
Sunni Gummi wields The Harp of the Hummingbird, an enchanted harp that can emit magical sonic waves to send enemies flying and disorient them. But it can also play a peaceful melody to soothe even the wildest of beasts and meanest of monsters.
And Cubbi Gummi wields The Blade of Blunting, a small enchanted sword that wouldn't cut or harm but instead magically dull the armor and weapons of his opponents.
In addition to his sword, Igthorn wields The Iron Fist, an enchanted gauntlet inscribed with runes laced with Gummiberry Juice, granting him permanent superhuman strength as oppose to temporary like the Juice usually does.
As for their voices.
Zummi, Gruff and Sunni would be voiced again by Jim Cummings, Corey Burton and Katie Leigh respectively.
As for everyone else.
Grammi would be voiced by Candi Milo.
Tummi would be voiced by Frank Welker.
Cubbi would be voiced by Jeannie Elias.
And Igthorn would be voiced by Rodger Bumpass.
Scrooge McDuck and Flintheart Glomgold:
About the same as they usually are.
As for their looks.
Scrooge wears the same outfit from Disney Mirrorverse, while Glomgold wears a similarly steampunk-themed version of his usual outfit.
As for what they can do.
In addition to his impressive agility and cane, Scrooge is able to channel the power from within his Number One Dime, causing good luck for himself and his allies.
Glomgold wields special cursed coins that can inflict bad luck on anyone who gets hit by them.
As for their voices, they would be voiced again by John Kassir and Brian George respectively.
Chip n' Dale and Fat Cat:
About the same as they usually are.
As for their looks.
Chip and Dale would be wearing the same outfits done by Robaato, while Fat Cat would essentially be wearing a full suit version of his usual outfit.
As for what they can do.
Chip wields The Fedora of Foresight, which can reveal the location of hidden objects or pathways with an ethereal glow and be thrown like a boomerang, magically returning to him.
He also has an enchanted grappling hook that can extended to impossible lengths.
Dale wields Hawaiian Shift, a Hawaiian shirt that can change into patterns of random objects with a tug, allowing him to pull those items from his shirt.
Fat Cat wields a gilded laser pointer, which he can use in various ways.
He can create dazzling, hypnotic light shows to distract his enemies, form solid laser "bars" to trap his enemies, and unleash destructive energy beams when set to a more serious "playtime" mode.
He also wields diamond-encrusted claws with that can slice through just about anything.
As for their voices, they would be all voiced again by Tress MacNeille, Corey Burton and Jim Cummings respectively.
Baloo and Don Karnage:
They're about the same as they usually are.
But I wanna go ahead and get this out of the way.
This franchise will feature two version of Baloo.
The one from The Jungle Book, and the one from Talespin.
I know that seems strange to feature two versions of the same character, but both these versions of Baloo are very iconic.
If this franchise was solely representing the films, tend just having Jungle Book Baloo would make sense.
But since this franchise is gonna feature all corners of the Disney brand (including the TV shows), it would be kinda awkward.
And even then, this aspect would probably be expanded on.
Yeah, this franchise might being tackling the multiverse.
But anyway, as for their appearances.
Baloo has the same look from Mirrorverse, while Don Karnage has the same look done by Fuyi Calaf.
As for what they can do.
Baloo wields a broken propeller and landing gear like a sword and shield, enhanced by magic.
So much so that Baloo can even throw the propeller, causing it to spin around and slice through just about anything.
Don Karnage wields The Cutlass of a Thousand Winds, an enchanted cutlass which allows him to send powerful slashes and funnels of wind.
He can also spin it like a propeller for defense.
As for their voices, they would be voiced again by Joel McCrary and Jim Cummings respectively.
Darkwing Duck and Negaduck:
About the same as they usually are.
As for their looks, they would be pulled from these redesigns done by championx91.
As for what they can do.
Darkwing wields an enchanted version of his Gas Gun, which besides still being able to shoot knock-out gas, tear grenades and a grappling hook, can now fire concentrated elemental spells.
These include the likes of fireballs, ice blasts, and electrical bolts.
His cape is also enchanted, being able to deflect both physical and magical attacks and even allowing him to glide.
Negaduck wields The Nightmare Chainsaw, an enchanted chainsaw various capabilities.
These include sprouting multiple blades, shooting chains that bind enemies in place, emitting a mist that sends people into a state of fear, and shooting anvils.
As for their voices, they would both be voiced again by Jim Cummings.
Goofy and Max:
About the same as usual.
And if you're wondering what Max's gonna be like in this franchise, he's gonna be a teenager like in A Goofy Movie and House of Mouse.
As for their appearances.
Goofy would be wearing the same outfit from his Knight for a Day card from Disney Lorcana, while Max would be wearing the same skating outfit from An Extreme Goofy Movie, both with the color schemes of their usual outfits
As for what they can do.
Goofy wields The Good-Natured Flail, a seemingly harmless, cartoonish flail that looks like a tetherball, but can generate powerful, concussive waves of light that knock back enemies.
He also has The Power of the Goof, a magical aura that causes misfortune to fall upon his enemies thanks to his trademark clumsiness.
In addition to his athleticism and agility, Max wields The Extreme Board, a magically imbued skateboard that allows him to skate on any surface. From air, to water, to even lava. It can also produce energy projections and create magical ramps and grinds for him to attack from
As for their voices, they would be voiced again by Bill Farmer and Jason Marsden respectively.
Marsupilami and The Backalive Brothers:
Now this is an interesting one.
Chances are, someone of you reading this may already be familiar with this character.
But for who don't or need a refresher.
Marsupilami is a strange creature that looks like a monkey with black-spotted yellow leopard-like fur, dog-like ears, and an insanely long tail.
He was created by André Franquin back in January 31st, 1952 for the comic series Spirou & Fantasio, serving as the sidekick for the titular duo.
Marsupilami would appear as a mainstay in the comics for about 18 years until 1970, when Franquin decided to retire from the comic.
And Marsupilami wouldn't be seen for about 17 years until 1987, when an new comic series would start featuring essentially a different version of the character.
This version of Marsupilami lived in the jungles of the fictional South American country Palombia.
He was also a family man, having a mate named Marsupilamie and three kids: Bibi, Bibu, and Bobo.
The series focused on their lives and adventures in the jungle, being accompanied by whatever character who just so happens to stumble into the jungle.
Along often avoiding the clutches of the greedy and incompetent poacher Bring M. Backalive.
To this day, the series is still going on pretty strong.
In the early 1990s, The Walt Disney Company had acquired distribution rights for Marsupilami and were given permission to create a full-on animated series based on the series.
And so they did.
Initially starting off as a segment for the short-live Raw Toonage, Marsupilami would be spun-off into its own series for the CBS Saturday morning block in 1993.
This version differed quite a lot from the comics.
This series was set in a undisclosed jungle that featured both South American and African animals.
Marsupilami himself was a bachelor with no mate or kids yet, and most importantly, he could talk.
This version was characterized as a playful, witty goofball.
He had a best friend in the form of Maurice, a silent and dim-witted gorilla who wears a shirt for some reason.
And his arch-enemies were Norman, a human poacher who was basically Backalive except much more competent and cunning, and Eduardo, a jaguar with a Spanish accent who wanted to eat him.
Yeah except for Marsupilami himself, pretty much all the characters featured in this show were wholly original.
That's largely because the comics didn't really have any characters outside of the Marsupilami family and Backalive.
Unfortunately, the series only lasted for 13 episodes.
This ended up getting Disney a lawsuit in 1999 from Marsu Productions, the owners of Marsupilami, due to them being understandably pissed about Disney not really bothering to do anything with the character outside of Raw Toonage and his own series.
And as a result, Disney lost the distribution rights.
About a year later in 2000, a new Marsupilami animated series would premiered, being produced in France by Marathon Productions, the same company behind Totally Spies.
This version took more from the comics.
Taking place in Palombia.
Featuring the family and Backalive as major characters.
And Marsupilami himself not talking.
However, like the Disney cartoon, it featured many characters who were wholly original to the show.
This series ended up running for a quite long time, from 2000 to 2012!
But anyway, Marsupilami is back for this franchise baby!
This version is an amalgamation of the comics, the Disney cartoon, and the French cartoon.
Palombia in this version is an island that was once part of an ancient land bridge between South America and Africa, resulting in wildlife from both continents.
Marsupilami can talk and has his characterization from the Disney cartoon.
He's in a relationship with Marsupilamie like the comics and French cartoon, but they're only really dating and they don't have any kids yet.
His best friends are Maurice (from the Disney cartoon) and Leo Newman (who hails from Season 2 of the French cartoon).
And his arch-enemies are Norman and Bring, who in this version are poacher brothers.
Norman is the older, more intelligent and competent one, while Bring is the younger, more clumsy and incompetent one.
As for their appearances.
Marsupilami sports some black tribal tattoos, and The Backalive Brothers have their usual poaching outfits.
As for what they can do.
In addition to his incredible strength, agility and underwater breathing, Marsupilami can stretch and expanded his body parts to incredible lengths and sizes, especially his tail.
He can also morph his tail into different shapes like a hammer, a drill, a big fist, and a shield.
Norman and Bring can manipulate the minds of animals and have them do their bidding.
They even carry special potions that allow them to summon various, even more powerful animals to use in a quick pinch.
As for their voices.
Norman would be voiced again by his original VA: Jim Cummings.
Marsupilami would now be voiced by James Arnold Taylor, and Bring would be voiced by Jess Harnell.
Bonkers and Miranda Wright:
Same as they usually are.
As for their looks.
They wear more modern day police uniform.
As for what they can do.
Bonkers' classic toon props are now enhanced by magic, allowing for more powerful attacks.
Like his mallet being able to smash through just about anything and send powerful shockwaves, custard pies that temporary blind his opponents, and a bowling ball that grows massive when rolled.
Miranda wields an enchanted revolver that can shoot ink that transform into anything she can think of.
She can also project an energy shield in the shape of a police badge and possesses heightened deduction.
As for their voices, Bonkers would be voiced again by Jim Cummings while Miranda would now be voiced by Wendee Lee.
Goliath and Demona:
Same as they usually are.
As for their looks.
They would be the same ones done by KujaroJotu.
As for what they can do.
They've both have the ability of true flight and being able to make their skin stone-like for greater defense and strength.
Goliath wields Gargoyle's Pride, an enchanted claymore sword that can deflect magical attacks, cut through nearly anything and unleash a Gargoyle roar with each swing.
Demona can summon various enchanted high-tech weapons like knifes brimming with elemental energy, bazookas that shoot arcane energy, and a handgun with magically inscribed bullets that places a spell whoever they hit.
As for their voices, they would be voiced again by Keith David and Marina Sirtis respectively.













