Frightfur Daredevil ———————————————— 1 "Edge Imp" monster + 1 "Fluffal" monster When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can inflict 500 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Frightfur Daredevil" once per turn. ———————————————— Can Be Found In: Duelist Pack: Dimensional Guardians (DPDG-EN006)
Most Frightfurs are Fusion Monsters created by a combination of two archetypes working in the same build. Fluffals and Edge Imps combine their abilities to gather materials to afterwards perform easy Fusion Summons, resulting in cheap yet highly aggresive results. Although the introduction of the Extra Monster Zone weakened their OTK potential, the whole Deck is still able to perform expensive Fusion Summons and still have plenty of resources left to keep bringing Frightfurs turn after turn.
"Frightfur Daredevil" provides a series of effects along high stats to keep the pressure against the opponent right from the first turns. When "Daredevil" destroys a monster in battle, in return it will deal 1000 damage to the opponent. But if "Daredevil" leaves the field, no matter if is destroyed or retired by an opponent's effect, instead we will deal 500 damage for each Frightfur monster in our Graveyard. The Fusion Monster might not seem that prevalent when compared to the rest of Frightfurs, but overall "Daredevil" allow us to deal constant damage no matter if we're on the lead in battles or the opponent tries to disrupt our setups.
By asking any Edge Imp and Fluffal for its Fusion Summon, "Daredevil" has it very easy to be brought to the field right on time. With the mere use of "Frightfur Patchwork" we will obtain an Edge Imp along "Polymerization", with further assistance of "Toy Vendor" or "Fluffal Dog" to gather Fluffals. "Fluffal Owl" not only allow us to obtain "Polymerization", but also let us Fusion Summon "Daredevil" with its effect rather depending on other cards. Some cards and setups arround the Graveyard further eases the arrival of our Frightfurs ranging from "Edge Imp Sabres" revival effect, "Toy Vendor" once sent to the Graveyard by a disruptive effect or by an effect like "Foolish Burial Goods", or "Frightfur Fusion" directly using materials straight from our Graveyard. Although the build lost its swarm potential due the Extra Monster Zone we can still revive "Daredevil" afterwards if properly Fusion Summoned, so we can depend on cards like "Suture Rebirth" to bring back "Daredevil" despite losing its effects in the process.
The role of "Daredevil" on the board is pretty straightforward, with its effects becoming more lethal the later it comes to the field. With its 3000 ATK it can overcome many enemies on its own, making it very difficult to take down unless with support of other cards. That's where its Graveyard effect will come into action, as no matter if is defeated in battle or removed by non-destructive methods such as "Compusory Evacuation Device" of "Castel, the Skyblaster Musketeer" the opponent will lose Life Points in the process. But due the nature of this effect the defeat of "Daredevil" won't be that dangerous until later turns, so simply focus on other Frightfurs as well dumping members like "Edge Imp Frightfuloid" from the Main Deck until "Daredevil" becomes very riskful to take down. In the meantime, "Daredevil" attacks will keep dealing solid damage to pressure the opponent to get rid of it, further encouraging fueling our Graveyard for that purpose.
"Frightfur Daredevil" is far from being a staple choice among its members, but has high potential to finish Duels no matter the outcomes arround it. By simply focusing on the rest of the archetype's Fusion Summons, "Daredevil" can be saved for the last turns to defeat the opponent by either its attacks or by its own defeat. Along a simple summon condition, "Daredevil" might not be an important Frightfur compared to others, but can lead the late game no matter the situation of the Duel.
Personal Rating: B+
+ Deals damage each time it defeats a monster in battle + Deals damage if destroyed or removed from the field by the opponent's attacks or effects + Very effective pressure in late game
- Graveyard effect will only be powerful in late game - Overshadowed by other Frightfur options







