Here is a link to my Artstation.
This is part of a collection of digital assets that I created; this piece is the first hero prop I made for an environment that takes place in a retro futuristic world. I modeled each part of this asset in Maya, as well as retopologizing, unwrapping and creating the UV layouts and wireframe renders in Maya; finally I textured each piece in Substance Painter.
This is part of a larger project that included 6 hero props and a spaceship.
















