Progress! No, I haven’t been sticking to screenshot Saturdays (I posted 1), and yes, moving house does mean you’re too exhausted to actually do anything. Consistency is a key to a door I haven’t seen for a while.
Progress has been made:
Story
I don’t know why I was overthinking the story when it’s not what I do best. What I need is a sort of semi pseudointellectual narrative that sounds cleverer than it actually is, one which can hopefully pass as deep because of implied worldbuilding, at least to start off with and grow from. I know the exact style I’m going for here and it’s reflected in the story I’m working on. It was a bad decision to create assets and gameplay before Story, shan’t be doing this again.
Story is my biggest progress so far. I am shit at stories but I’ve got something to work with. Worryingly I am developing the game as you would play it. I’m making Act 1. Then I’ll make Act 2, etc. This is not efficient.
Game name - “Eschaton”
I’ve got a name for the game, at least a working title; “Eschaton”. The name I saw by chance reading a book which has similarities to the game. I don’t really want to reveal the plot of the game (to who? to what audience? lol) but Eschaton is a massive clue as to both the style of the game and the story.
Programming and Art / Design
Nothing of import has been made in the programming dept. The video at the top was what I worked on tonight; learning to use Unity particles and it’s my first usage of an asset pack which I heavily edited. (The wonderful ‘low poly cars’ here: https://ggbot.itch.io/psx-style-cars).
You can’t really tell, but getting the ambient light in the car bonnet to cycle both intensity and colour was a nice wakeup to Unity after a few weeks (took ages, forgot what I was doing.)
Oddly I’m not too fussed about the technical aspects of the game. Technical aspects can be solved, but interesting stories feeling like they need to be inspired.
Art-wise, I will be using asset packs which I can edit as well as my own work. I always said I would use asset packs and I’m glad I started because it was easier than I expected. My only worry is consistency, I do not want Eschaton to look like an asset flip garbage trash game.
Goals for next time:
Work through the asset list for Act 1
Implement assets in world
Ponder over a cohesive story
Until next time.












