Infernal Dash I'm still so pleased with how this boss ability turned out. I'm also glad it was liked enough that it turned into his passive.

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Infernal Dash I'm still so pleased with how this boss ability turned out. I'm also glad it was liked enough that it turned into his passive.
Made a lil animation with the audio from my Little Nightmares 3 gameplay! The video features my boyfriend (who was just my friend at the time)
I had an idea for an ARPG attack animation!
Hi! My name is Euna Park. I'm a gameplay animator currently working at That's No Moon, previously worked at Santa Monica Studio on God of War Ragnarok. Nice to meet you all!
I'm glad to show you a small compilation of animations that I worked on for Brontes, the first Cyclops from Assassin's Creed Odyssey. There are more, if you play the boss fight you'll see
Time to share more fun workflow stuff! I pitched this vendor idea after being tasked with doing his vendor animation set. I really wanted to lean into Amir being very engaged in a game and having his concentration broken once you got too close to him. Time to share more fun workflow stuff! I pitched this vendor idea after being tasked with doing his vendor animation set. I really wanted to lean into Amir being very engaged in a game and having his concentration broken once you got too close to him. I started with an animatic to pitch the idea, and this board ended up saving my ass when I was then too sick to make the trip in to the studio to do mocap. Thankfully, Tim was able to swoop in and save the day.
So here is storyboard vs the final animation!
More Murmur Leggy Hit Reacts
Designing animations for characters as strange as the Murmur was one thing, but the challenge of making hit-reacts and status effects for each and every one of them was another feat in itself. As a gameplay animator, you find yourself asking a lot of questions, like: "How do i make these guys look on fire and also not stupid?" "How do i make it react without making it move too much so that players can still hit them?" "Why are there so many status effects?"
Anyway, yeah, I just thought it would be nice to share some more of these animations we shared at the animation workshop at Tennocon 2024.
So glad I can now publicly share that I put a Naruto run in the game about space ninjas.