Look Outside Pacifism Concepts: Part 1
Wouldnât it be neat if more encounters in Look Outside had alternate methods of beating them?
Assorted thoughts along that vein, starting with the early F3 crowd!
I want to preface all this by saying that this isnât me âfixingâ the game in any way. Just some thoughts about how things might play out if there were a way to resolve things with more enemies by either calming them down or neutralizing them!
And thatâs not to say all of them are easy solutions, obviously solutions, or hell even worth doing at all!
Wounded Neighbor
If you guard against the Wounded Neighbor after heâs revealed the eye in his chest, his knife will break (itâs only fair that the weapon degradation mechanic goes both ways)! At which point the combat ends as he huddles in a corner.
âHe seems to be trying to open more holes in himself using just his bare hands. Progress seems slow, and youâre definitely going to vomit if you stay and watch.â
The knife always breaks as long as you guard after his eye is exposed, much like how any attack after the eye is exposed is scripted to always kill him.
You can return later and find him as a pile of nothing but pulsating eyeballs. Sam wonders if this is what his neighbor wanted but canât think of any way to ask him.
The Onlookers
Once youâre in combat with an Onlooker, there is no peaceful way to resolve things aside from running away.
But the overworld is another story! You can bait them near any television by getting them to chase you, at which point they will stare transfixed at the screen and no longer be interested in fighting. Both the television in the wounded neighborâs apartment or the one in Vincentâs apartment will work (though the latter will need to be turned on first).
âIt seems too focused on the static to care about you anymore.â
Once every Onlooker is glued to a screen, you can come back one in-game day later to see that theyâve all jumbled together and become a tangled mass of wiry black limbs and eyeballs filling the couch.
âMany limbs fight over the TV remote as if parts of itself are arguing over what channel to watch. Occasionally, they manage to change the channel from one wall of static to another.â
Theyâll offer you huge amounts of change from beneath Vincentâs couch if you trade them batteries for their remotes!
Gawker
Unlike the Onlookers, the Gawker wonât get distracted by screens and canât even be led out of the bathroom you find it in.
If you let the Gawker transform into a Witness and from there into an Eternal Eye, surviving three more turns against it will cause it to metamorphose into the Enlightened Oculus.
âGood heavens, I simply must apologize for my uncouth behavior a moment ago! Up to this point, the act of beholding another person and tearing them asunder became one and the same to my addled mind!â
The Enlightened Oculus will then offer you a bottomless jar of eyedrops as means of an apology.
âNow then⌠I do believe it best if you leave immediately. Posthaste, even! I am quite concerned that my enlightenment might loop back around into madness in a moment, you see... so I suggest locking the door behind you as you exit. Ta-ta! Oh, and do tell Vincent that he threw a delightful party!â
After this interaction, Vincentâs bathroom becomes inaccessible after leaving. You can knock on it, and each day thereâs a 50/50 chance for either unintelligible bestial noises to be heard on the other side, or for the Gawker to cheerily inform that it âFeels just fine, thank you ever so much for checking!!â but that it still thinks itâs a bad idea for you to come in.
Vincent
If you manage to take out all of his protruding eyes without killing Vincent, he will get woozy and need to lay down. You can find him in his bed, but he doesnât respond.
You can check on him eight hours later to find him up and about, not entirely lucid but seemingly understanding that Sam would really rather not do whatever âletting him closeâ entails.
Joel and Benjamin
These two already have pacifistic options, and I imagine that everything involving their encounters would remain entirely unchanged (hahaaaaaa just because you donât have to kill anybody doesnât mean thereâs not still tragedy). But Iâll be doing the rest of the teeth family as well as the apartment 31 folks next time!
Part 2
Part 3
Part 4
Part 5



















