Gulliver the Gullible was one of stars of Macy's Thanksgiving Day parade in 1933. Here he is passing 98th Street and Broadway. A stiff westerly wind was blowing that day, and Gulliver suffered worse than the other balloons. According to the NY Times, "His rubber legs buckled every time he came to a crossing. His plump pink hands caught against restaurant and theater marquees and his sleek black head sought refuge within hotels and apartment windows." At Lincoln Square, Gulliver had to be transported horizontally in order to pass through the underside of the Ninth Ave. El. His nose scraped the ground and some of the helium began to seep out. A patch was hastily applied and he was given a shot of extra helium to help get him through the rest of the parade. However, the Times noted, "Gulliver did not return to his pre-Lincoln Square form until he reached 47th Street."
The balloon, designed by Tony Sarg, made its Macy's Parade debut in that year, having been recycled from the Two-Headed Giant balloon from 1931. The crowd was estimated at one million along the parade route from 100th St. to Herald Square. The 200 regularly stationed patrol officers were supplemented by 850 for the parade. A year later, the balloon was transformed into a Santa Claus balloon, greeting the customers at the Herald Square store.
Wouldn’t it be neat if more encounters in Look Outside had alternate methods of beating them?
Assorted thoughts along that vein, starting with the early F3 crowd!
I want to preface all this by saying that this isn’t me ‘fixing’ the game in any way. Just some thoughts about how things might play out if there were a way to resolve things with more enemies by either calming them down or neutralizing them!
And that’s not to say all of them are easy solutions, obviously solutions, or hell even worth doing at all!
Wounded Neighbor
If you guard against the Wounded Neighbor after he’s revealed the eye in his chest, his knife will break (it’s only fair that the weapon degradation mechanic goes both ways)! At which point the combat ends as he huddles in a corner.
‘He seems to be trying to open more holes in himself using just his bare hands. Progress seems slow, and you’re definitely going to vomit if you stay and watch.’
The knife always breaks as long as you guard after his eye is exposed, much like how any attack after the eye is exposed is scripted to always kill him.
You can return later and find him as a pile of nothing but pulsating eyeballs. Sam wonders if this is what his neighbor wanted but can’t think of any way to ask him.
The Onlookers
Once you’re in combat with an Onlooker, there is no peaceful way to resolve things aside from running away.
But the overworld is another story! You can bait them near any television by getting them to chase you, at which point they will stare transfixed at the screen and no longer be interested in fighting. Both the television in the wounded neighbor’s apartment or the one in Vincent’s apartment will work (though the latter will need to be turned on first).
‘It seems too focused on the static to care about you anymore.’
Once every Onlooker is glued to a screen, you can come back one in-game day later to see that they’ve all jumbled together and become a tangled mass of wiry black limbs and eyeballs filling the couch.
‘Many limbs fight over the TV remote as if parts of itself are arguing over what channel to watch. Occasionally, they manage to change the channel from one wall of static to another.’
They’ll offer you huge amounts of change from beneath Vincent’s couch if you trade them batteries for their remotes!
Gawker
Unlike the Onlookers, the Gawker won’t get distracted by screens and can’t even be led out of the bathroom you find it in.
If you let the Gawker transform into a Witness and from there into an Eternal Eye, surviving three more turns against it will cause it to metamorphose into the Enlightened Oculus.
“Good heavens, I simply must apologize for my uncouth behavior a moment ago! Up to this point, the act of beholding another person and tearing them asunder became one and the same to my addled mind!”
The Enlightened Oculus will then offer you a bottomless jar of eyedrops as means of an apology.
“Now then… I do believe it best if you leave immediately. Posthaste, even! I am quite concerned that my enlightenment might loop back around into madness in a moment, you see... so I suggest locking the door behind you as you exit. Ta-ta! Oh, and do tell Vincent that he threw a delightful party!”
After this interaction, Vincent’s bathroom becomes inaccessible after leaving. You can knock on it, and each day there’s a 50/50 chance for either unintelligible bestial noises to be heard on the other side, or for the Gawker to cheerily inform that it ‘Feels just fine, thank you ever so much for checking!!’ but that it still thinks it’s a bad idea for you to come in.
Vincent
If you manage to take out all of his protruding eyes without killing Vincent, he will get woozy and need to lay down. You can find him in his bed, but he doesn’t respond.
You can check on him eight hours later to find him up and about, not entirely lucid but seemingly understanding that Sam would really rather not do whatever ‘letting him close’ entails.
Joel and Benjamin
These two already have pacifistic options, and I imagine that everything involving their encounters would remain entirely unchanged (hahaaaaaa just because you don’t have to kill anybody doesn’t mean there’s not still tragedy). But I’ll be doing the rest of the teeth family as well as the apartment 31 folks next time!
Serial show-off ‘Luna Hale’ does not have a lot of sheer content on the Reddit page but what she does is great! Normally seen flashing or NIP, she too to the streets in this super sheer, super-cropped little top and had no problems with passers-by. These are grabs from 2 very short clips.
Collection: Denver Art Museum, Denver, Colorado, United States
Description
Benjamin West painted this picture from a series of sketches he made near Windsor Castle in 1795. The principal residence of the British monarch, the castle is visible on the distant horizon. The true subject of the painting is the lively group engaged in harvesting wheat, the amorous couple in the foreground, and the elegant onlookers in the right middle ground. West’s depiction recalls two venerable traditions: the Labors of the Months from medieval Books of Hours and the Arcadian, pastoral landscapes of sixteenth-century Venice. The painting remained in West’s studio until his death and was sold by his sons in a major studio sale of their father’s paintings in 1829. In the catalog of the sale it was revealed that the group in the right middle ground are friends of the artist and may include a self-portrait in the figure at the extreme right.
The Reaper Watches Me has been re-released and is available to play.
As I’ve mentioned before, this is a fun project, so I’m trying not to become very serious when creating this game. Therefore, that is the reason I’m releasing it, because why not?
The game includes a short prologue (for suspicion), and Chapter One. If there was any reader who happened to play the game before I restricted it, I have to mention that old saves will not work.
I hope you at least enjoy what I’m giving you, no matter how short I think it is 😅 And I will be very much inclined if you talk to me about your experience via tumblr asks. If you do spot any bugs or typos, there is a link at the end of the demo where you can submit them.