Off to GCAP 2014
Melbourne might in it's own little continental corner of the world's games industry, art and culture scenes, but it sure knows how to make it's own waves. It's tight-knight headstrong industry, indie, creative arts and criticism scenes all tend to get a visible amount of crossover; noteably in events like Freeplay, Parallels, (wonderfully run and managed) IGDA chapter events and Games Connect Asia Pacific; the local industry conference here.
I'm still baffled that I hadn't ever attended a GCAP conference before, especially when money wasn't so tight in the past, unlike now, post GDCE. However I was fortunate enough this year to receive a GCAP Assist award-thing, providing me and some lucky others with a ticket to GCAP 2014. A special thanks to the GDAA and Epic Games for sponsoring us!
You can bet that anything story or design related I'm eyeing intensely, and the speaker line up seems ace. Better yet, being able to meet a bunch of local game devs in person and put some faces to those Twitter handles.












