gd.tv 2025 postmortem
https://itch.io/jam/gamedevtv-jam-2025
So, I already participated in this jam last year. In both times, it was because I wanted a course, tohugh today I see it probably won't be my goal next year because I have enough courses that cover every other course I do not have. It is likely I won't participate in next jam, or at least not for the course (but for flex....lol)
My game:
https://vitaliadev.itch.io/so-about-chrystal
The bad:
Due to perfectly foreseen circumstances, I messed up my project I of course broke my project and didn't have the recent working copy because I wanted to play around with plugins I didn't play before.
I have been in quite bad health recently, so I spent 2 days sleeping and resting, after what I half-forgot what I was doing, so I lost my concentration and didn't follow the plan (which led to issue above ^)
Because I had a broken file, I ended up doing a text version of my game in last 2 days, but I forgot music (in 3d project i had it hanks to using template that allowed me to quickly replace stuff).
I may have wasted a lot of time interacting with the jam community, as well as other jams I planned to be a part of later. It can be fun and all, but it also got an anon hater & wasted time by random chit-chat as a procrastination form voting on games and dealing with my personal stuff irl. So, this point is kinda about me procrastinating in general and using seemingly productive means for it like chatting with the community.
The good:
had HTML5 version compared to last year (if i had a truly good game it would be irrelevant tho)
kinda unrelated, but this game helped me to understand what i want on my itch.io and why i need custom css that now i got granted
Used my original project, so I didn't make a fully new idea that would grow like new type of mold as it always happens
I wrote a good script very quickly because I planned well, and i got massive update on my main idea for the project's universe.
The game is relatively simple by design, so I can actually finish it right now, If i commit to this project.
Doing a jam again made me spend recent few weeks very productively and I helped me to get back into creative flow, and gamedev in general.
I got a course as a prize that fits to my cat game idea.
revamped my youtube and added some videos on the game
got my game advertisement tagline (God, I'm funny):
Results of the jam :
page 23/52; place 457/1023
versus old entry 51/54; 1030/1082 This jam was a year apart, 573places & 2scores up.
Comparison to the previous year:
And for further progress analysis, here's results form another jam i did twice (48hours, not 10 days):
There the time was roughly half a year in between, raised myself 1 point and 4 places position 49/53 in 2024, 45/55 in 2025.
To sum up: half a year I upgrade my rating in 1 point and climb up the ladder. Though, i recalled it wrong, i only participated irl in 1 jam, first one with Out of Control game. So perhaps I could finish because I wasn't on location and had more smooth process this way (again, time was wasted on chit chat irl).
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Things to do in jams:
Always check if I have music and sounds
consider how to deal with HTML5 (either i don't work in UE5 at all or I work in UE4.23, which needs new templates and learning)
prep meals etc beforehand
Things to do in general:
do postmortem for year of jams (8 total) + video
play some jam games i had no time for
test UE 5.6
clean up the file mess after broken projects
organize my desktop, i have a lot of jams' related stuff dumped all over folders
update all my Twine games with pics and music
check out UE templates
UE new course - for cat game
get screen etc for home
ue template - combat for Jack's game likely
sort my tag system tumlbr posts
Some other thing to do in general:
deal asap with my docs
figure out wth is my health situation now because it hasn't been normal
There were many things more in my head but whatevers















