I have a soft-spot for the original Age of Apocalypse maxiseries from the 90s. One beat that's stuck with me is that after the X-Men in the bad timeline learn that their current apocalyptically-bad situation is the result of time travelers fucking everything up, they belatedly realize that this explains Apocalypse's regime's apparent unspoken policy of murdering any mutant who exhibits time travel powers- he's fully aware of how he himself was able to come to power, and he's pulling up the ladder behind him. News to us, but for the X-Men it's a known pattern about their world abruptly being contextualized.
This, in turn, reminds me of the noted-in-universe quirks of Worm's power system- no kitchen-sink psychics in the classic mold, no healing that isn't the byproduct of something else, everything having some combat application no matter what- and the creeping reveal that although none of the speculation as to why all of these limits on the impossible exist is totally accurate, absolutely none of it is an accident and none of it means anything good. And to an extent I'm thinking about something I still enjoy about the Mistborn series all these years later, where a significant chunk of the unrevealed magic system feels at least somewhat predictable as an inverse or mirror of what's shown to exist from the word go- suppresed by the powers that be for the sake of keeping the wheels on the tyranny wagon.
Overall I'm thinking about the use of quietly absent powersets to characterize a setting, and I guess an interesting follow-up question to that is how aggressively you can draw attention to what's considered "absent" in-universe. If you telegraph too hard that something is thought impossible, then yeah, you're telegraphing that it probably is possible and we're gonna find out about it later. In AoA there's no build-up to the reveal that all the time-travelling characters have been eliminated even though that's somewhat known already in-universe- It's just something mentioned in the course of planning, closing off a fast way to resolve the entire plot with ease. I'm wondering if you could run a kitchen-sink pastiche setting for just long enough for it to become clear that some obvious expected element of the genre arbitrarily doesn't seem to be there, or if that kind of thing would simply take too much runtime to establish purely through negation.


















