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Got a Mega Man Volnutt figure (and a Servbot minifigure I guess) #getmeoffthemoon
Megaman Legends 2 - First Time
streaming some Megaman Legends 2, first time since I was a kid. Twitch.tv/greenman #bringbackmml3 #GetMeOffTheMoon
Contest Wrap Up
Our Red Ash "Rise From The Ashes" contest has officially concluded! Thanks to everyone who participated! We'll be forwarding all the entries we received to Comcept for Inafune-san to review. The winners of the contest should be announced in a few days, so stay tuned to this page! We'll bring more news to you as it comes.
- Skybane
Post by Skybane over on our Facebook page.
- Mir
Shin Kerron’s Playthrough continues with Legends 2!
3D Model for the Tyger Character from the Red Ash anime!
So What Now?
When I first said my next post would be about what's next for me, I thought I had a good handle on what I was going to say, but I've realized I really have no clue. I could whine about my uncertain future, but I'd rather focus on what leads I have and what I'm doing with them. So, without further ado, here's the GameMakerNathan state of affairs!
1. FruitMancer Orange! (tentative title) My last post was about an RPGMaker Humble Bundle. Turns out, part of the reason it was happening in the first place was the folks that distribute RPGMaker are hosting a game design contest! Any engine goes, and we've got just one month to complete our entry. I was worried I'd spend too much time working out a concept, so I asked some of my friends if they had any low-scope game concepts clunking around their heads. My friend Taiko had a silly idea about a mage that shoots rotten oranges and is on a quest to craft THE ULTIMATE ORANGE. So that's what I'm focusing on now. It's a 2D Platformer, and so far we've got a working player character, camera movement, and one enemy. Taiko's focusing on level design while I man the coding. He and I have one friend each interested in helping with music and sound, and one of our mutual friends may be doing the art. She's doing some concepts of the main character at the moment.
2. Fated Paths Since I last mentioned this 'ol RPGMaker project of mine, I've gotten the party swapping menu functioning just fine!...That's about all so far. Mooooving on...
3. Voice Acting! A friend of mine told introduced me to an independant dev in the Netherlands who was looking for some VO work for a trailer. I sent him my reel and he seemed quite impressed! Not only that, but he'd be willing to pay me for my work, to boot! Unfortunately, it seemed he was just testing the field at the moment. Didn't have his trailer storyboarded out or knew exactly what he needed voiced just yet. He said he'd get back to me once he had it all figured out. Fingers crossed that that's soon! I've also sent out an audition or two besides. If I could get some money from Voice Acting to tide me over while I develop my games, it'd be a phenomenal help. One of those auditions was for a horror game. I decided to include a VO page to my portfolio you can only get to by link, and included a short clip of me screaming. Because horror game.You can check those out here: http://nathanlindleygamedes.wix.com/home#!vo/c1ybp
4. Last Wishes This project has been shelved for now. The more I thought about the lead character and her story, the more I wanted to give them the attention they deserved. Which is bad, since I really need to get a game out to market I can make some pocket change off of. Coupled with my artist's life getting crazy complicated, it looks like this project will have to wait until we're both at a more secure spot in our lives. Apologies to anyone who was looking forward to this game's release. :C
5. Miscellaneous I've volunteered to help one of my (former) classmates with a project he's working on, but have yet to hear more from him. If something comes from that, I'll make a post about it. I've been doing video/sound editing work for 100,000 Strong for MegaMan Legends 3. Awhile back they released some English Dubbed/Translated videos of the Japan-only Rockman DASH 5 Island Adventure, which you can watch here. They covered the first island before the project lost its team, and I volunteered to give the second island a try. First episode's set to go, but the second one's got a nasty problem. Much of the video isn't long enough to fit the VO I've been provided with. A character's speech bubble will be on screen for 2.5 seconds when the audio for it is 6 seconds long, for example. I can edit the video to be longer, but then I need to re-do the BGM track, and the only tool I have to apply audio to video is Windows Movie Maker. It's not fun. One last thing: I have an Ouya now! My sister got me it as a graduation present. Here's hoping I can get one of my games on the Ouya market sometime soon! In the meantime, that's about all I've got to talk about. Expect a whole lotta nothing while I try to get something presentable made!