An idea for a g/t video game:
You wake up laying on the ground, surrounded by untamed nature. After a bit of wandering, you find the ruins of a village, some tools, and a protective vest you could use to help yourself survive out here.
The game would be very survival-focused, as you repair or salvage your tools, look for food, and defend yourself against monsters.
Eventually, you’d start coming across tiny villages that are hidden in places that are hard for you to reach. You can do things like leave gifts with notes explaining that they’re peace offerings or make a point of defending the little villages when monsters approach, and the tinies will slowly begin to trust you and eventually will be willing to show themselves to you.
The tinies would be willing to trade with you or offer advice once they trust you enough, and if they’re 100% certain you’re not dangerous, one might decide to travel with you and could access areas you’re too big to get into, letting you play as the tiny as they explore these miniature places and find useful items or information.
If you run out of HP in an area near a tiny village, depending on how much they trust you you might wake up with a little bit of HP and find out that they bandages your injuries and treated your wounds after you collapsed.
You could also play as a crueler giant and take what you want instead of trading, but this means you’ll never be saved by the tinies and you’ll have to deal with giant slayers who will poison you while you’re resting, making you weaker so monsters can more easily pick you off.
The goal of the game could be up to you. Maybe you wanna find a way home, maybe you wanna find out what happened to the “giants” who used to be in this world, or maybe you just want to live here and be a gentle giant for the smaller folk you meet. In the end, it’s up to you.














