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fake3d tests
Back at it!
animation bug
workin on hud stuff again :q
Tomorrow is the day!
Build 0.1.4 is right around the corner!
AND it’s a huge upgrade from build 0.1.3 (wich you can play here)!!!
Creatures can now level up in battle if you don’t kill them fast enough!
They also have new skills, and there’s also a side panel with information on every creature in battle.
That plus the newly revamped hud!
Can’t wait for you guys to test it out! Tomorrow!!
Ask me anything!
Ko-fi
Build 0.1.3 released on itch.io!!
{ Play here }
Fog of war is in (and improved from last post), enemy stats are now randomized plus lots of bugs fixed!
12/07
Changelog
Graphics
Added skill icons
Added Fog of War (and it looks noice!)
Changed some HUD numbers to icons (i.e enemy HP and attack)
Gameplay
Enemies now have randomized stats
Added Armor stat to enemies
Fixed bug where enemies will engage in battle even if out of range (again…)
Fixed a bug where the battle would end with enemies still alive (sure, just ignore them and they’ll go away…)
Fixed weird bugs with Larvas leaving battle with 0 hp and then reentering just to die… (-.-’)
Fixed enemies out of battle being able to be hit by grenades (no, you can’t do that.)
Enjoy my work?
{ Buy me a coffee } { Ask me anything }
New build (0.1.1) released on itch.io!
Story intro is in. Revamped HUD, and more!
> Play it here <
02/07
Changelog
Graphics
Redesigned game hud (probably not final yet)
Changed donut healing icon (it's now animated and shiny - probably not final yet!)
Redesigned player's bullets
Redesigned enemy's bullets
Changed newborn larva's opacity to 30%. It'll change to 100% when they move (this makes it clearer wich ones are ready to fight)
Story (new!)
Added game intro with the first draft of the story (this is going somewhere!)
Combat
Increased enemy's attack damage by 2 (Larvas deal 7dmg, Bulbs deal 9)
While in combat, you can now only heal on your turn and, if you do, you skip the turn. (You can still heal outside of battle though)
If you enjoy what I do, consider buying me a coffee :)
Feel free to ask me anything!
Play this game on itch.io
Back from vacations and already working on the next build.
There’s already a few new things you can see on this video:
- a placeholder player portrait;
- enemy side panel’s look improved and cleaned up;
- improved tileset;
- cleaned up HUD;
These are minor things though... The big features I’m hoping to add on this build are:
- multiple controllable characters
- on-battle weapon selection/inventory system
- character customization (this one is not top priority though, so may not be on this build)
Play on itch.io
Help me out!