Hi, i'm Peggy! i'm a hobbyist solodev who started learning GameMaker 2 about a year ago after a particularly bad breakdown at work got me prescribed Lexapro. I decided to test how effective it was by starting to learn a skill I've wanted for at least a decade.
Only finished project I have is a little Rock - Paper - Scissors simulator that's not up anywhere because I haven't paid for a GMS license yet, but after that I've been working on an adventure RPG called 'A Mousewife's Tail'. It's a game about finding your mouse fiance who's been taken by a starving coyote, and learning about the systems of power that influence every living thing's life. It takes a lot of inspiration from Kingdom Hearts and FFX in terms of the actual battle gameplay, and from top-down Zelda titles for the overworld gameplay.
Scope is a little intense for being my second ever project but I find the work so enjoyable that I'd be doing this regardless if I thought I'd release a project. I think of it like chainmail or crochet, good for keeping my hands and mind busy while being productive, and hopefully having an impressive product in the end! Thanks for stopping to read!
Some NPC commander path assignment testing. This is with something like 130ish enemies who can see (not very far). Still gotta play with how big I plan a level to be (this is probably roughly where I'll aim, but systems will determine whether this is a lot or not a lot of enemies). Stealth Hell.
This has been a really long process that I am almost at the end of. I have a bit of work remaining to make these areas feel fleshed out, but I think switching to drawing these rather than using tilesets was a huge step in the right direction
so... im making my first game ever on GameMaker Studio 2, I'm totally new to programming and gamedev in general, and im running into some issues I have no idea how to solve. Might me something really silly that I'm just not realizing so I'll just post every single issue here in hopes someone will help me out lol
So the issue here is: when you first interact with the mousetrap (by collision + hitting enter), the text is aligned. But if you interact with the door (by collision + hitting space) then it will not be aligned anymore???????? what????
the events for both objects (the door and the pop-up box in which the text is coded into) are bellow:
Have any KF2 players actually listened to the lyrics of Belial's theme?
Regarding Kirby Fighters 2, back in the game's prime, we had these little joke teams, parodies of Liquid, TSM, FaZe, stuff like that. The first of these were Kracko Sunday, started by Fish wishing everyone a happy Kracko Sunday...every Sunday. I can't remember if there was some items tournament that was related to Kracko Sunday, but I know Fishie Funnies was after Kracko Sunday was first mentioned.
You'll have to excuse me because it's been a long ass time since this happened, but at some point after this, some people start putting KS before their name as a team name. Eventually, Fish runs their items tourney, Fishie Funnies. It was an extremely goofy tournament but it had a few cool clips with items and combos into Gigavolt's slams. You can watch a highlights video here, but be warned, there will be name mispronunciations, I have my terrible old username, and everyone who isn't he/him gets misgendered. (He would be a perfect co-comm for Mew2King...)
I forgot me and biM played our whole set on Gigavolt, that shit goes hard. I also forgot how much I didn't like GM's editing style back then, no clue why I took his advice when I was making the New Generation trailer. But I digress. The gigavolt clips, and the fact that the tourney was on a Saturday, led to the eventual birth of a second KF2 squad, Gigavolt Saturday.
I remember leading a big push on Gigavolt Saturday as the "opposing squad" against Kracko Sunday, mostly just to annoy Fish. Even now, 3 years later, I still do many things specifically to clown on fish. There were a ton of other joke squads as well, such as GR, for Get Real, based on a clip where Qwertz gets knowledge checked by an Artist as Water, or JUM, based on Celica's iconic line: "go jum".
I need to make a post about New Generation at some point huh.
Regardless, this brings us back to the title of this post. One day, fish obtains Granblue Fantasy Versus and offers to play it with KF2 people over Parsec. I didn't know much about the game, except from YouTube thumbnails I've seen, showing Belial as a very good character. Prior to this offer, I had looked up Belial on Dustloop Wiki to see what the fuss is about and, honestly, it was one of my favourite character designs I had ever seen. The bizarre twist on the shoto archetype really stood out to me, especially that fireball, being able to change it's direction suddenly is so cool.
So I've never played GBVS but I know how a bnb is structured, and I know what Belial's buttons do, so me and fish play a bunch of games (Belial v Metera) and as I accumulate wins, fish gets tilted as FUCK. Not only can my fireballs catch jumps and spotdodges with a read, (would be on reaction if not for parsec delay) not only can my counter put me right next to fish after catching one of their projectiles, not only is the character and their theme song a walking sex joke, but eventually Schmee comes in and, on my suggestion, ALSO starts playing Belial.
The next day, Schmee makes this edit of Belial holding a sprite cranberry, based of a current emote in the server of Magolor holding a sprite cranberry (made by the GOAT P47) and it's beautiful.
OH, this reminds me, Belial also led to the founding bit for one of CE's longest running in-jokes, powerpoints for new characters!
I decide to type up this super cool moveset for porting Belial's moves into KF2, which is still pinned in the fishselfie-discussion channel, formerly called labbing-discussion but then no one used it. You can check it out right here: https://docs.google.com/document/d/16ZN7Hy69QASnfSi7CYmp2V0GKp8tEuLTisV6V_A_uGQ/edit
So this leads us to the present day. GameMaker Studio 2 had become free recently and I had it sitting on my laptop. I already had a pretty fulfilling winter break, I spent time with friends, pushed out a massive Smash Tactics update, but I still had more time. I finally decided to stop thinking about learning GMS and actually started learning GMS. I started out with a fairly simple bullet hell I was calling "baby's first touhou" in which you would move a player, avoid shots from a boss character, then shoot back at the boss. I thought using Belial Cranberry would be funny, but the actual emote was a tiny image because it was an emote. Fortunately, Belial's new key art for GBVSR was PERFECT for holding a sprite cranberry. So for about 2 days, I got to work on making a bunch of attacks, fixing many crashes, and adding a bunch of other stuff like sound effects. Eventually, I ended up with a finished product: Maiden and Cranberry!
Not included in this video is the 'bruh' sound effect when you die. Also, that "wow" voice clip isn't text to speech, it's an actual in-game voice clip. I want to do other things, just simple games to start, but you all know I'm ambitious. There's a lot of things I want to learn to do, and there's a lot of things to learn with programming. It's crazy, there's so much that goes into a game that you never think about until you're actually making it. I'm going to keep messing around with GMS2, and one day, I'm going to be able to make all of that.