Broadside Renegades is officially released on Steam! Head over to start your voyage today!
Broadside Renegades combines auto-firing weapons with manual ship abilities in a rogue-like space pirate adventure. Choose your captain and
Sweet Seals For You, Always
hello vonnie
let's talk about Bridgerton tea, my ask is open
icyghini twinkie

No title available

Jar Jar Binks Fan Club
Stranger Things
The Bowery Presents
Claire Keane

Discoholic 🪩
untitled
The Stonewall Inn
noise dept.

❣ Chile in a Photography ❣
Monterey Bay Aquarium
No title available
Show & Tell

shark vs the universe
"I'm Dorothy Gale from Kansas"
art blog(derogatory)

seen from United Kingdom
seen from United States

seen from Malaysia

seen from United Kingdom

seen from Netherlands

seen from Malaysia
seen from Vietnam
seen from United States
seen from Malaysia

seen from Uruguay

seen from Netherlands

seen from Malaysia

seen from Germany

seen from Germany
seen from United Kingdom

seen from Malaysia
seen from Iraq
seen from Poland
seen from China

seen from Japan
@broadsiderenegade
Broadside Renegades is officially released on Steam! Head over to start your voyage today!
Broadside Renegades combines auto-firing weapons with manual ship abilities in a rogue-like space pirate adventure. Choose your captain and
Hey! Just wanted to shoutout that the first playtest for MutaJelly, my incremental about growing a monster, raising a village, and squishing dudes is live!
Play it here: sainguinpixels.itch.io/mutajelly
Password: mutatest1
CHAOS DESTRUCTION DESTROY >:3
Hats
Got a cavalry charge I’m supposed to stop at 8pm
Long time coming. Since I've been so stumped on a new project idea, figured I'd use some of my learning to build a proper unlock screen. Shows a basic item description for unlocked items, and an explanation of how to unlock them otherwise.
Surprised noone has mentioned this in feedback as I've always felt it was missing as a basic quality of life thing. Previously you'd have to look at the Steam achievements.
Update will also have a reactivated weapon that's been in the files the whole time. Balancing it properly is simply simpler than changing the code to take it out of the item data file (I don't want updates to break saves, I haven't done it yet and while it would be easy to remove, the code to properly copy over things over only in the instance in which and old file exists feels risky).
Also increased the shiney of coin and fuel pickups to increase readability on some backgrounds.
Lastly the game is 75% off for the summer sale! Great chance to pick it up cheap cheap!
*introducing myself to the guards who caught me* seized to meet you
Babe are you ok?
You're redownloading The Surge on Steam again
Another unit concept if I ever get down how I’d structure a necromancy game
Surrounded
Wip (dunno if it’ll be animated though)
My doll souls-like PRISON OF HUSKS is coming to PS5! I can’t believe it still…
More concept assets/potential prototypes for the cave game
Havin a snack!
Racing game development log - Day 28:
I added a item display, to show if you are waiting for an item or what item you have.
I also added a new item:
Rocket Wheel - Gives the racer a speed boost and makes them ignore offroad for 1.25 seconds, subject to change.
Accidentally caused the Rapture with my collision code lol