Refreshed a very old enemy this week for #screenshotsaturday This guy used to be a weird robot thing but I went for a smaller, less goofier flesh crawler. I'm pretty sure they are going to be annoying as hell!
#pixelart #gamedev
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Refreshed a very old enemy this week for #screenshotsaturday This guy used to be a weird robot thing but I went for a smaller, less goofier flesh crawler. I'm pretty sure they are going to be annoying as hell!
#pixelart #gamedev
REBRANDED!
hey guys... help a girl out???
so... im making my first game ever on GameMaker Studio 2, I'm totally new to programming and gamedev in general, and im running into some issues I have no idea how to solve. Might me something really silly that I'm just not realizing so I'll just post every single issue here in hopes someone will help me out lol So the issue here is: when you first interact with the mousetrap (by collision + hitting enter), the text is aligned. But if you interact with the door (by collision + hitting space) then it will not be aligned anymore???????? what????
the events for both objects (the door and the pop-up box in which the text is coded into) are bellow:
Decor 🤌
10/12/2022
Quick Weekend Update:
I have overhauled the Inventory to look just a little nicer I think. My UI is still all over the place, I clearly haven't yet figured out a proper theme or style, though I like this a lot better.
Since my backgrounds are handdrawn I think it makes sense for my UI to also have that inky styling.
I've also started developing an idea for an interactive menu in the game. This place is for the player to look "Inwards". Here, they might later be able to upgrade their skills or just be able to review what impact they've had on characters in the game.
It still needs a lot of work but the general idea is this limbo-like space where gnarly trees uphold beating hearts - with fog and feather particle effects.
I've also just done some tiny fixes today, like:
Ensuring the function that allowed traders to randomize their inventory based on item type actually randomizes more than one item. It's still buggy though.
The menu for choosing how long to rest is now separated from the rest object so other objects will be able to call it in the future, and I'll be able to give it more elaborate styling.
Battle City Fan Game 0.00 Ver Avaliable Soon In 2024 May 5th
We are working on getting different types of enemies for the first region built so you can have a taste of what’s to come in the following regions and we figured slimes would be the best enemies to use as they are so flexible!
Made grass sprites that sway as you walk past em'.