The Great Git Hunt Part 2: The Hunt for the Red Angel
The first signs of the coming storm were ironically the sudden drastic decline in ork planetary assaults. Imperial commanders awoke to find the greenskin forces they had been fighting against for decades in protracted wars had seemingly packed up and left the conflicts without a trace. While the less experienced commanders rejoiced at the sudden shift in their fortunes the more veteran commanders who had gritted their teeth against the orks knew that orks lived for battle, and if they were leaving good fights then something far beyond their measure was calling them. An intuition that proved true, as the call of Ghazghkull Mag Uruk Thraka to hunt down the daemon Primarch Angron was not a summons one could easily defy.
Some Warboss’s tried and continued their waaagh’s, outright ignoring the green prophet. They did not last long as they quickly found themselves assaulted by Ghazghkull’s sub commanders and were cut down in front of all their bois to see.
It soon became clear to every ork that only WAAAAGH that mattered was Ghazghkull’s, and any other warboss was well to keep that in mind lest the green prophet came for them next.
While planetary assaults did decrease, raids against shipping lanes increased a hundred fold as ork ships raided any and all ships they could find for information.
Xeno species such as the Tau knew nothing of the Primarch and were swiftly slain after each interrogation. The Eldar and Drukari spoke only in riddles which frustrated the orks to no end and so they chained them up in the squig pens to loosen their flappy bits. Even the Necrons were not spared the uncharacteristically inquisitive dialogue of the orks, though they grew tired of such guttural degradations of the spoken word and more often flayed the orks rather than suffer more than a minute of their company.
The most valuable sources of information the orks quickly found was amongst the human traders and merchants that travelled the lengths of the Imperium of Man.
Normally the Inquisition would have silenced the nature of chaos from even the lowliest of hive dwellers, but since the fall of Cadia and the opening of the Great Rift their ability to silence the nature of their great enemy had evaporated. Merchant ships were more than ever needed for critical resupply and as such the Imperial navy began warning them of hostile chaos fleets and worlds under siege by the great enemy to have them divert and keep their precious cargo safe. Information the merchant captains happily passed along to their greenskin interrogators to spare their lives.
Orks felt a surge of joy as they felt closer than ever to finding their prey; but soon found the lack of nuance the captains had between the forces of chaos to be more of a hindrance than expected.
On the moon of Joria VI the Thousand Sons sorcerer Ashmeer was conducting a grand ritual that used the alignment of planets in system to open war rift only for an ork space hulk to emerge from the warp and collide with the moon, shattering it in the process and putting an end to Ashmeer and his ritual.
On the former Forge world of Orion Prime, the Plague Lord Fulgar the Vermin Lord had just finished reducing the hive cities into mounds of rusting metal and gurgling swamps when Warboss Big Tinka arrived. He found navigating the swamps and insect infested forests tiresome and so had his burn’na bois put half the planet to the torch while they fought the plague lord’s forces. It wasn’t until half the world had been reduced to cinder that the Warboss and Fulgar came to blows and Big Tinka learned that these weren’t the right chaos bois. To the Plague Lord’s surprise the orks packed up and left the world soon after leaving a dumb founded Fulgar laughing as he had a new tale to share with the great grandfather Nurgle.
On the Slaanesh daemon world of Silviya, the Ork Warboss Bug Smasha found himself and his bois trapped in a continent sized maze as all the walls are purple. This predicament at first amused the Emperor’s Children warlord Ya’tel the Faithless as the Warboss would walk headfirst into walls he could not see over and over. Ya’tel ceased laughing however when the orks begin using feces to smear the walls to mark where they’d been.
Across the length of the Great Rift Chaos forces found their operations and schemes interrupted by ork forces at every turn. It was almost impossible for the Warbosses to control their boi’s once the fighting got started, but rein them in they did out of sheer fear of Ghazghkull when they learned they weren’t the right chaos gits.
It was beginning to look like the Red Angel would remain just out of the green prophet’s furious grasp when finally a lead came in from the most unsuspecting of informants.
A little known Warboss by the name of Gorgutz 'Ead 'Unter, emerged from the warp aboard his massive Kill Koozer Sturnn’s Bane, when he stumbled upon an imperial convoy of refugee ships fleeing the system. The battle with the protecting escort ships was painfully short and several of the refugee ships were captured in Traktor Kannons and their survivors brought before the Warboss.
Unlike the other of his Kind, Gorgutz had fought enough for the spiky gits to know the differences between them and asked the right questions to the cowering humans.
Gorgutz: WAt’cha runn’in from?
Gazareth: T-ttt-ttt-traitors.
Gorgutz: Ye’h?
Gorgutz: Wha bann’a they got?
Gazareth: I….I don’t unders-
Gorgutz: *Grabs human by throat with power claw and hoists them up as the other humans start wailing.
Gorgutz: See dat?
*Directs Gazareth’s gaze at the Warbosses banner
Gorgutz: DAt’z MY BANN’A! Yu See’z dat and yu’z knows yu fight’n BIG BAD GORGUTZ!!!!
Surrounding Orks: *Cheering and wooping as they stomp their feet.
Gorgutz: SHUT IT!
Gorgutz: *Puts human down; leans over them.
Gorgutz: U’z git it now?
Gazareth: YES! YES! GOD EMPEROR YES!
Gorgutz: Gud; now, wha bann’a these spiky bois got?
Gazareth: It was a great maw, and –and-and there was a planet in between its teeth!
Gorgutz: Yea?
Gorgutz: Draw it.
Gazareth: But…I have nothing to-
Gorgutz: *Grabs nearest Gretchin and with swift snap of powerklaw decapitates it. He then proceeds to toss the body over to Gazareth as the blood pools out of its neck.
Gazareth: * Hesitating for a moment, they reluctantly dip their finger into the blood and begin to draw the symbol they saw on the Chaos Space Marine’s pauldrons.
Gorgutz: *Watches the symbol take shape and begins to smile. It is a symbol he has seen before a long time ago on a world that was the first cornerstone of his rise to power.
Gorgutz: Das gud; real gud.
Gorgutz: *Leans down to come face to face with Gazareth.
Gorgutz: A’n u’z see da git who led deez spiky bois?
Gazareth: *Takes several nervous gasps as he looks into the ork’s red eye.
Gorgutz: Go’on den; I ain’t gonna hurt’z ya.
Gorgutz: Tell me wha dey look’d like a’d I’ll let’s u’z go on ya way.
Gazareth: I heard there was a great daemon, tall as a building that led them.
Gazareth: They had coils hammered into their skull and wings as big to block out the sun.
Gorgutz: Any’ting else?
Gazareth: They wore a dozen skulls around their neck, like trophies.
Gorgutz: *Stands up and starts laughing.
Gorgutz: We’z GOT’M!
Gorgutz: *Turns to second
Gorgutz: Cast off dat trash and git us back to the big boss.
Gazareth: But you said I would be let go!
Gorgutz: *Turns back grinning
Gorgutz: I lied.
Gorgutz: *Motions for guards to take hummies away.
Gorgutz: Lock’m up! But keep’m whole.
Gorgutz: Ghazghkull gonna wanna hear dis.











