5e Qiyana, Empress of the Elements build (League of Legends)
(Artwork by Aley Ghallan. Made for Riot Games.)
So it turns out I was wrong about Evelynn: there is another champion who doesn’t have “the” in the title! Leave it to Qiyana to be special. Anyways: after making this post my brain decided to hype fixate on a potential Qiyana build and then... oops. It suddenly got made. Truth be told I still haven’t got a goddamn clue how Qiyana works in-game.
GOALS
Not my fault; they should have bowed - Qiyana’s an assassin which of course means we need assassin damage.
Let us throw rocks at them and laugh - The Empress of the Elements needs elements to control! Earth, Wind, Fire, and Air!
Why are you in my space? - Riot sort of just... decided Qiyana should have two dashes in her kit? I guess?
RACE
Qiyana is clearly human but the Ixtali have some innate magic to them, so for control over the primal magic of (area with trees) go for a Half-Elf for Fey Ancestry to resist charms and sleeping.
But we won’t just be going for any Half-Elf. You know me I use Dragonmarks way too much, but it works since the Dragonmarked houses are above the rest. We’ll be going for a Mark of Storm to control both the oceans and the river! As a Mark of Storm Half-Elf your Charisma increases by 2 (as per usual) and your Dexterity increases by 1. You have Windwright’s Intuition to add a d4 to any Acrobatics checks you may make (as well as Navigator’s Tools which is slightly less important), and the Storm’s Boon to resist Lightning damage. "I see you have mastered the element of wind."
Of course what we’re mainly here for is Headwinds for a bit of elemental manipulation! You can cast Gust at will, and at third level you can cast Gust of Wind once per Long Rest as a very shitty version of your ultimate! You can also learn a language of your choice and Primordial would let you speak to the earth; it’s up to you to make sure it listens!
IF DRAGONMARKS AREN’T AN OPTION: Both Drow Half-Elf and Wood Half-Elf work very well for Qiyana. Drow gives you more spells while Wood makes it easier for you to hide. You’d also get more ASIs by going for a regular Half Elf (as opposed to a Dragonmarked race) so put the +1 you’d get into Strength.
ABILITY SCORES
15; DEXTERITY - Qiyana is a master of acrobatics, doing flips and kicks as she so desires.
14; CHARISMA - A ruler is meant to be attractive... and imposing.
13; STRENGTH - That ring you carry is heavy. Also it’s a multiclassing requirement.
12; CONSTITUTION - Qiyana is squishy in League but that doesn’t mean she has to be squishy for this build.
10; INTELLIGENCE - You must know your legacy in order to rule, and while your magic is a natural gift it’s good to know your way around Arcana.
8; WISDOM - So what if you have a hot head? You can shape the river to cool yourself off!
BACKGROUND
And here you were thinking I’d use Noble... Not many know of the Ixtali people, so you’re more of a Far Traveler than anything else. You get proficiency with skills but they don’t really fit you to be honest, so take Arcana and Nature proficiency to know your natural magic. You also gain proficiency with a musical instrument or gaming set of your choice (pick your fancy) and a language of your choice (also pick your fancy!)
But most importantly you know that you have All Eyes on You. Everyone knows you’re from the great land of Ixtal, and some will offer you service to know of the history of your great land. Won’t they be excited to know they’ll be joining your kingdom too?
(Artwork by Jennifer Wuestling. Made for Riot Games.)
THE BUILD
LEVEL 1 - ROGUE 1
You are an assassin, and an empress needs as many skills as she can get. Take proficiency in Acrobatics (obviously) and the three big Charisma skills: Deception, Persuasion, and Intimidation. You could get Performance instead for some TRUE DAMAGE, but trust me when I say Performance barely ever comes up in standard D&D. You also get Expertise in two skills: Nature and Arcana are kinda your thing, so...
As an empress you know just the right way to word your phrases to sound like Thieves’ Cant, and can understand any roguish discussion of those trying to overtake your throne. But of course as an assassin you’re expected to build lethality and Sneak Attack, doing an extra d6 to any enemy who mispositioned.
LEVEL 2 - ROGUE 2
Second level Rogues get their Cunning Action, allowing you to have the Audacity to Dash, Disengage, or Hide as a Bonus Action. It’s really nice when I can recreate League of Legends dashes as just... the Dash action.
LEVEL 3 - ROGUE 3
Third level Rogues get to choose their Roguish Archetype and Swashbucklers can move from enemy to enemy with ease and taunt them all the while. As a Swashbuckler you get two features but it’s more like three features: Fancy Footwork lets you dash away from a foe you’ve just hit without taking opportunity attacks.
Rakish Audacity meanwhile lets you Sneak Attack anyone who doesn’t have bodyguards, and has the added benefit of letting you add your Charisma to initiative rolls! "Some wait their turn, and some take what they deserve." Speaking of Sneak Attack: your Sneak Attack also increases to 2d6, and you also get Gust of Wind from your race now!
LEVEL 4 - ROGUE 4
4th level Rogues get an Ability Score Improvement: Dexterity kind of controls... everything that you do at the moment? So a +2 increase to DEX will go a long way.
(Artwork by eollynart on DeviantArt.)
LEVEL 5 - PALADIN 1
Did you swear an oath to Ixtal? Well it doesn’t matter. As a Paladin you have a Divine Sense to know the lay of the land: if there are any Celestials, Fiends, Fey, or Undead walking through your river or if the land is Consecrated or Desecrated. The ability does have a limited number of uses and a limited range however, so be mindful.
You can also heal yourself (or others, I guess) with a Corrupting Potion thanks to Lay on Hands. You can even cure Poisons or Diseases with 5 health points, because no one is assassinating this empress!
LEVEL 6 - PALADIN 2
Second level Paladins get to choose their Fighting Style: while it may not be the most effective you need to control the elements, and Blessed Warrior will give you some more minor control over the world around you. Thaumaturgy is the main one we’re here for because we can’t get Prestidigitation, and while it’s perhaps not the most in-character Guidance is still always useful to have, if only to use it on yourself.
Now would also be a good chance to talk about your Ring Blade ohmlatl: I actually think opting for Two Weapon Fighting with Qiyana works quite well to recreate her weapon! I’d opt for two Scimitars but Shortswords obviously work well too. Alternatively a Rapier and Shield would still let you Sneak Attack while also letting you block attacks.
Of course you don’t just get cantrips: you get actual Spellcasting! You can prepare a number of spells equal to your Charisma modifier plus half your Paladin level (rounded down.) Divine Favor will let you use your passive to get more damage and Thunderous Smite will let you knock a foe down as if stunning them with an icy blade.
Other than that? Command suits you well but there are few other spells we really need. I’d recommend you ignore all of that and concentrate on Divine Smite, turning magic into raw damage with your blade! "I command you to die!"
LEVEL 7 - PALADIN 3
The magic of Ixtal is ancient and to bend it to your will look no further than the Oath of the Ancients. You learn both Ensnaring Strike and Speak with Animals as Oath Spells (one of which is far more in-character than the other, but hey the birds can bow to you too), and you get two Channel Divinity options:
Nature’s Wrath will let you ensnare a creature within 10 feet of you. (It’s supposed to be flavored as vines but I’d reflavor it as ice from the river.) They can make a Strength or Dexterity saving throw or get free, but if they fail they will be restrained until they break out. Yeah there’s no max duration on this! Yes they can repeat the save each turn but the point still stands!
Turn the Faithless meanwhile is your standard turning effect, only this affects Feys and Fiends. The jungle natives know to bow to you, and usurpers shall be made to bow!
LEVEL 8 - PALADIN 4
4th level means another Ability Score Improvement but I don’t think we’ve hidden in the grass enough. The Shadow Touched feat will let you increase your Charisma by 1 and will also give you the Invisibility spell for when you need it. You can also learn a first level Illusion or Necromancy spell like Disguise Self to change up your wardrobe as necessary. You can cast both these spells once per Long Rest without using a spell slot, but can then use your spell slots to cast them some more.
Speaking of spells you can prepare more of them. But again: not much I really want. I’d recommend waiting for...
LEVEL 9 - PALADIN 5
5th level Paladins get an Extra Attack, allowing you to attack twice in one turn for more chances to Sneak Attack, Smite, or both!
Additionally you get a lot of good stuff at this level! You can learn Misty Step and Moonbeam as Oath Spells to recreate Flash and what we’ll call your ultimate for the sake of this build. You can also prepare Branding Smite for more Elemental Wrath and uhhhh... oops that’s kinda all I want. I mean Lesser Restoration is nice in a pinch. Truthfully it’s 3rd level where the true Qiyana spells come in.
(Artist unknown. Artwork made for Riot Games.)
LEVEL 10 - PALADIN 6
6th level Paladins can evade any danger with their natural beauty. Aura of Protection grants a saving throw boost equal to your Charisma modifier to yourself and anyone within 10 feet of you, so their empress can lead and put those who oppose her in the dirt.
LEVEL 11 - PALADIN 7
Oh did you think a bonus to saving throws wasn’t enough? Well as an Ancients Paladin you get Aura of Warding as well, giving yourself (and your allies) resistance to magic! This means that if you succeed on a saving throw against a spell you’ll take a quarter damage total (half of a half), and even if you (somehow) fail you’ll still only take half damage! "You are right to fear my greatness."
LEVEL 12 - PALADIN 8
8th level means another Ability Score Improvement: cap off that uneven Charisma score as well as your uneven Strength, because a +2 modifier is nice even if you aren’t really using it.
LEVEL 13 - PALADIN 9
9th level Paladins can cast third level spells which means oh boy: I get to tell you all the spells you should prepare to be in-character for Qiyana that you’re never going to be able to cast with your limited spell slots! Regardless Ancients Paladins get Plant Growth and Protection from Energy added to their spell list, to manipulate the elements to their liking. But with four other spells to prepare what should we take?
Elemental Weapon is the “yeah duh” spell, letting you invoke Elemental Wrath and really get value out of your passive. (It also makes your weapon a +1 which is helpful.)
Spirit Shroud is like Elemental Weapon but objectively better except for the fact that it doesn’t deal elemental damage. (Well it can deal Cold damage.) But instead of a d4 extra damage you’ll do a d8, and you can also slow those near you!
And again: I don’t really want any other spells. Almost like Qiyana is an AD champ masquerading as a spellcaster. You are allowed to take Cure Wounds you know? Just saying.
(Artwork by Mavoly on DeviantArt.)
LEVEL 14 - ROGUE 5
Hey aren’t you an assassin? Shouldn’t we be concentrating on like, assassin stuff? 5th level Rogues get Uncanny Dodge, letting you spend your reaction to halve the damage of an attack against you. This would affect attack rolls from spells like Shocking Grasp, meaning it would stack with Aura of Warding, but you can’t Uncanny Dodge a spell to only take an eighth of the damage.
Oh and your Sneak Attack (finally!) increases to 3d6.
LEVEL 15 - ROGUE 6
6th level Rogues get Expertise in two more skills. By this point you should probably be at peak performance with Acrobatics. After that pick your poison for one of your Charisma skills if you want to deal in public relations, subterfuge, or pop music.
LEVEL 16 - ROGUE 7
Are saving throws still (somehow) getting you down? Well Evasion just makes it so you take 0 damage if you succeed on a Dexterity saving throw, and only half damage on a failure! It’s probably worth mentioning that you currently have a +13 DEX save. To put this into perspective Tiamat’s breath weapon is a DC 27 DEX save; meaning that you have a 30% chance to take zero damage from an attack from Tiamat.
Oh and your Sneak Attack increases to 4d6, so you can then destroy Tiamat with a Supreme Display of Talent.
LEVEL 17 - ROGUE 8
8th level Rogues get another Ability Score Improvement: Dexterity still controls our AC and attack rolls (along with many other things) and it still isn’t maxed, so capping it off at 20 would be a good idea. "Jaw-dropping, I know."
(Artwork by LittleKumaArt on DeviantArt.)
LEVEL 18 - PALADIN 10
Rounding this build off with a final few levels in Paladin: level 10 Paladins get Aura of Courage, because if you’ve lasted long enough to hit level 18 why would you be afraid of anything? "So basic."
LEVEL 19 - PALADIN 11
11th level Paladins get Improved Divine Smite, letting them add a d8 Radiant damage to any hit with your weapon (not just hits with Divine Smite, despite the name.)
But I’m going to be honest: what I really wanted was the extra third level spell slot. Not that an extra d8 every attack isn’t good though! Show off that Royal Privilege!
LEVEL 20 - PALADIN 12
12th level Paladins get our final Ability Score Improvement: cap off your Charisma for a +5 Aura of Protection, and also more spells to prepare. "If talent were an element, perhaps I could throw some at them."
FINAL BUILD
PROS
Smash these idiots, won't you? - It may be a surprise to you but Rogues and Paladins are both very good at doing damage. 4d6 of Sneak Attack damage is never a bad thing, and that d8 from Improved Divine Smite helps too. And if they’re still standing then a regular Divine Smite will quickly force them to bow. What’s really nice is that unlike other Rogues you are practically guaranteed the Royal Privilege of Sneak Attacking your foes!
I would say “watch and learn,” but unfortunately you cannot learn this - Having a few spells in your back pocket never hurt anyone, and even your weakest spells pack quite a punch. Divine Favor stacks up over a long combat, and Ensnaring Strike can set an enemy up for failure.
Some people are just born better - I swear this happens whenever I make either a Rogue or a Paladin but it turns out that Rogue and Paladin are both extremely good at resisting damage. Evasion combined with Aura of Protection is huge but the biggest factor that makes this build so crazy is Aura of Warding. Ancients Paladin is one of the best Paladins in the game specifically because you take half damage from magic. Add this all onto a Rogue who can dash as a Bonus Action every turn, essentially got the Mobile feat for free, and has 135 health? You can be everywhere at once and you foes can’t do anything about it.
CONS
It is exhausting to crush you so much - While all your spells are amazing they’re also very limited. 3 spell slots for your best tricks means that you won’t pull them off too often. It also means that your Smiting abilities are a little limited overall.
That was no crushing; that was merely a squeeze - Multiclassing does give you a taste of everything but it also means that you miss out on the best of both worlds. Your sneak attack could be higher, and you didn’t get any of the particularly powerful Paladin features.
I'm extremely good... at everything - Well except for one thing: Wisdom. While Aura of Protection helps you somewhat with Wisdom saves +4 means nothing against higher tier spells. And of course a -1 to Perception and Insight never helped anyone.
But your greatness far overshadows your flaws. Show them that greatness and let the nature around you help magnify your magnificence. It is your right to conquer above all, and subject those beneath you for the glory of Ixaocan. Don’t let silly things like “sisters” or “birthright” or “hard CC” stop you. Go fight that 1v5 and prove how great you are!
(Artwork by Jessica “OwleyCat” Oyhenart. Made for Riot Games.)
In the Tall Grass (2019): Stephen King made an entire horror movie about grass. The main character of his movie? Grass. Grass was what fancy book-learned folk would refer to as the protagonist. And the theme of the movie? Also grass. Grass was both a character and the theme and also, one of the grips. Grass the Movie starring Grass Q. Moviestar. Can you nominate grass for an Oscar for best actor? If the answer’s yes, then I think Grass should expect a phone call from a certain Mr. Oscar P. Butterfields. Photos of grass in the tabloids wearing sweatpants-- that grass is just like us, when we wear sweatpants. You know what my favorite part of the movie about grass was? I’d say all the grass. I thought they could only put so much grass into a single movie, what with budgets and money being tight, our trade wars, or all the people out there that don’t want to hear about what’s going on with grass in the center of this country, but... They really got a lot of grass in that movie, way more than I expected. A significant quanta of grass. If this was the 1950′s, the House Un-American Activities Committee would hold hearings about the subversive amounts of grass in this movie. Grass would be called to testify. We’d ask grass if it were a communist and you know what it’d say? Not a lot because grass doesn’t really do Q&A’s. Grass likes to keep things pretty private and close-to-the-vest, like a Garbo for our times. A Grass-bo. Grass really just wants to be known for the work. The work it did in the movie about grass, for instance. Where it played the titular role of grass.