Isis Ishtar & Necrovalley Gravekeeper's
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Isis Ishtar & Necrovalley Gravekeeper's
Gravekeeper’s Recruiter
New Gravekeeper’s cards
Throne of Necrovalley Normal Spell Card You can activate a card with this card’s name only once per turn. (1) Activate 1 of these effects: • Add 1 “Gravekeeper’s” monster from your Deck to your hand. • Immediately after this effect resolves, Normal Summon 1 “Gravekeeper’s” monster from your hand.
This card is precisely what “Gravekeeper’s” needed.
An in-archetype ‘Double Summon’ that can also search any monster in teh archetype is fantastic and you will play 3.
This card means that you effectively have 12 copies of ‘Necrovalley’ as this card can search ‘Gravekeeper’s Commandant’.
It’s also searchable with the fusion monster, but that card’s trash.
Sacred Temples of Necrovalley Continuous Trap Card (1) While a “Gravekeeper’s” monster(s) and/or “Necrovalley” is on the field, all monsters your opponent controls lose 500 ATK/DEF. (2) Once per turn, during either player’s Main Phase, if you control no card in your Field Zone: You can activate 1 “Necrovalley” from your hand or GY. (3) If this card in your possession is destroyed by your opponent’s card effect and sent to your GY: You can Set 1 “Necrovalley” Spell/Trap directly from your Deck, except “Sacred Temples of Necrovalley”.
the and/or is nice to see normally it would require you to have both a “Gravekeeper’s” monster and ‘Necrovalley’ like ‘Hidden Temples of Necrovalley’
Activating ‘Necrovalley’ from the grave after your opponent destroys it is quite nice especially on their turn.
Setting any “Necrovalley” spell/trap is really good as you could set ‘Hidden Temples of Necrovalley’ or ‘Throne of Necrovalley’ for your next turn or you could set ‘Imperial Tombs of Necrovalley’ for more disruption.
Gravekeeper’s Cleric Level 3 DARK Spellcaster Effect Monster ATK 500 DEF 1500 You can use the [(1)st] effect with this card’s name only once per turn. (1) If this card is Summoned: You can target 1 Level 4 “Gravekeeper’s” monster in your GY; Special Summon it in face-up Attack Position or face-down Defense Position. This effect is unaffected by the effect of “Necrovalley”.
Summoning back a ‘Gravekeeper’s Spy’ or ‘Gravekeeper’s Descendant’ from the grave is quite good as a way to recover and extend past turn 1.
The problem with this card is it does nothing to help you extend turn 1 and this deck’s best play is still to set Spy, activate ‘Necrovalley’, set some backrow and pass.
With ‘Necrovalley’ on the field this card’ll be 1000atk which is pitiful and means that this card is just Descendant fodder after you use it’s effect.
Gravekeeper’s Spiritualist Level 4 DARK Spellcaster Effect Monster ATK 1500 DEF 1500 You can use the [(1)st] effect with this card’s name only once per turn. (1) If “Necrovalley” is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.
Requiring this card to be on the field was the death knell for this card.
You’re not going to waste one of your normal summons in this already old and slow deck just to summon the bad fusion monster and get and end phase search.
The new spell and trap cards are very good, but these monsters are lack luster. “Gravekeeper’s” will not be meta even with these cards.
Necrovalley Temple
Gravekeeper's Supernaturalist
Gravekeeper’s Headman
Gravekeeper’s Chief
I'm thinking about trying Goat Format with a Horus Gravekeeper deck. Horus decks usually play Kycoo the Ghost Destroyer to prevent Chaos monsters from banishing Horus, so I think Necrovalley could work well too? The main issue is playing both Necrovalley and Royal Decree makes you weak to Heavy Storm, but if you can manage to summon Horus LV8 I think that's not an issue