Genre Study #2 - Grid Based Movement Games
Games I’ve Played:
DND
Storytelling elements happen outside the actual mechanical interactions of the game -> i.e. I picture a different fight then everybody else playing even if only by a little bit
Positioning in battle or when sneaking or whenever matters and affects your stats -> this again is about considering all the entities on the field and playing them off of one another
House on Haunted Hill
During pauses you can talk to your mates and ruminate over what your best options are
Movements aren’t based on random dice rolls, it’s specific to your stats and is very observable
Your actions are modified by items you have, but you can only have one at a time
Chess
Different entities have different properties that can be used together to create strategies
At any point you can stop to consider your actions and mentally run through all possible outcomes
Corrypt
Time to observe the environment and think about my actions
All entities have learnable behaviors
Entities interact in ways that make sense and ways that define the physicality of the world
Layered element of gameplay where you have to think about the micro and macro effect of your actions
No explicit tutorial, just puzzles of increasing difficulty
Crypt of the Necrodancer
Movement is based on the rhythm of the song’s beat, but you don’t have to be continuously moving
Combat is simplified to moving in the direction of whatever you’re fighting, so battles are all about correctly timing against the enemy’s specific pattern
Goals of this game:
Minimalist gameplay
Learn without me telling you how to play
Innovative mechanic
What makes this game different from other games at a face level?
Turn based puzzle platformer inspired by Corrypt and Spelunky
Layered gameplay
Beyond the moment to moment navigation and puzzle solving, the player should be thinking about the over-arching goal
Compelling interest curve
To me, this kind of minimalist gameplay isn’t interesting for long. There needs to be some kind of gameplay hook besides just getting progressively harder over time.














