July 26th - #4 Spelunky/Corrypt Mashup
Premise: Explore procedural caves with Spelunky style design with grid-based movement.
Mechanics:
Move in any of the cardinal directions using arrow keys.
Gravity will start having an affect after one turn in the air. Each turn will drop you by one square, but will still apply your horizontal movement.
It's impossible to die in the game, but enemies can push you off ledges. You can also stand on top of/ride enemies.
Hitting the spacebar will skip your movement step allowing all other entities to take a turn
The player can pickup and hold one item at a time and it will affect their gameplay. You can pickup/swap with items on the ground by hitting down on top of them
Each entity in the world has a built in logic of how it will react to the player and other entities in the world
Goblin: Will patrol paths horizontally. If a player is nearby horizontally, it will push the player towards the nearest wall or ledge. If the player is riding the Goblin, it will continuously patrol its platform.
Bat: Patrols the sky. If a player is nearby, the bat will approach the player to keep them grounded and push them around. If the player is riding the Bat, it will patrol as usual keeping one unit from the wall to keep from crushing the player.
Lava: Lava will continuously grow throughout the room until the player is effectively stuck. The only way out at that point is to undo.
Winged Boots: Gravity will take an extra step to start affecting your movement
Pickaxe: You can destroy certain types of environment squares by walking into them
Magic Wand: You can't move with this item equipped, instead you cast a spell in your hit button direction that swaps your position with whatever entity is hit
Unlike Spelunky or Corrypt, the world is endlessly large
You can keep playing continuously until you get yourself stuck
You only have 100 undos throughout your run, no exceptions
The world you're exploring is documented on a map you carry and can be used to backtrack and retrace your steps
Unless you're actively playing, your progress will be wiped at midnight and a new map seed will be generated
Stats shown: steps taken, rooms explored, riches gathered
Sorting2: daily, weekly, overall