Look Outside Pacifism Concepts: Part 5
The peephole ensemble!
The original plan had been to cover the rats here too, but as of 1.5... wow! There's a lot more rats! Which is great! But it means they'll be getting their own post.
Onwards to the door encounters! The key here is that we'll only be addressing the ones that have a chance to be hostile, seeing as the pacifist solution to the non-hostile door encounters is... not killing them. Obviously.
William/Stressed-Out
In William's case, it seems pretty clear that he didn’t look outside in his cursed form. Rather, he seems to have ‘caught’ his affliction from the witness he mentions that gave him his injury.
As such, William will always be normal on his first visit! And, provided you do manage to help him, he will not be corrupted on any future visits. However, each time you either fail to help or refuse to help, his chances to be corrupted upon the next encounter will drastically increase.
Cursed Harriet
If you correctly identify that Harriet is cursed, you can turn her away. It doesn’t matter what you do specifically, so long as you do look through the peephole but don’t open the door for her. After doing this between 1-3 times, she will come to her senses.
The tells for her getting a better grip on her sanity are that her nervous mannerisms and uncertain speech return, where they are absent in her insane cursed state. At this point, it is safe to open the door and reunite her and Sophie!
However, you still can’t see her feet and it’s heavily implied that she IS still cursed. Just that she’s had enough time to gather her thoughts and come down from the madness she was dealing with in the early stages of the transformation.
Opening the door and reuniting Harriet and Sophie at this stage plays out as normal, but Harriet will reward you with a few additional random items consisting of a wide range of enemy drops (she's been busy while looking for Sophie).
Same Old Dan
When Same Old Dan politely informs you that he would very much like to borrow five kilos of bone marrow if it wouldn't be too much trouble, you have the chance to offer him one of the following items if you have them in your inventory:
Giant Rat Skull
Jawbone Club
Hellsword
Teeth Pendant
Offering any of the above to Same Old Dan prompts the following dialogue:
You toss the item to the slavering creature, which descends on it with gusto. His 'thingie' shreds it to pieces as he scoures every drop of collagen hidden within. After a few moments of horrified fascination, you decide to slowly close the door before finding out if this meal is enough to satisfy him.
Feral Morton
Funnily enough, this one HAS a canonical pacifist solution! Just don’t open the door. When and if Morton knocks again, he has a chance to be back to normal.
Credit to @euclideggnog for the idea that Morton's hostile form is caused by a hormonal state that certain species of crickets enter when in low-food environment which prompts a gregarious feeding frenzy consisting of whatever organic material it can find.
He was just hangry!
Limb Thief/Guillame
It's so funny that this guy shows up to Sam's door, introduces himself by name, and then Sam decides 'Nah, you're limb thief' in all the battle menus.
When a party member with either the Coat of Arms or the Misshaped Limb equipped is struck by the Limb Thief, he will steal said item.
If he is not killed during the next turn, Limb Thief flees from the battle with his prize, cackling giddily at his latest addition.
Mad Pie
If you use Cash Sock on Mad Pie the battle music slows to a stop.
"...A tip? Seriously? For me? Nobody has ever tipped me before. I mean, I was totally gonna beat you into meat paste and then press the meat paste flat and bake it, you know, as like an irony thing... but wow. I feel like maybe I would be a little bit of a jerk if I did that now. I... I need to go think about this."
Mad Pie hops away awkwardly. It takes several minutes for it to actually leave the hallway.
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Thus concludes the solicitors! Probably the only group in the game where the members of the group have no ling to one another whatsover.
Tune in next time when we FINALLY get to those giant rats who make all of the rules!
Part 1
Part 2
Part 3
Part 4

















