I’ve been hard at work making more (unusual) weapons!
Some weapons are familiar projectile types with a twist whereas others are more...interesting. Hopefully the variety will encourage players to experiment with more weapon types and find the ones that suit their play-styles.
I call the one above the ‘Popper’. It fires bullets that explode into smaller bullets upon reloading of the gun. It makes for an effective (if albeit chaotic) crowd control weapon.
And here’s a Fireball, inspired by Mario’s flower powerup. Although not especially powerful, the Fireball’s ability to bounce a few times before it extinguishes means that it demands less accuracy from the player while inflicting maximum chaos.
The Void-gun functions in a similar fashion to the aforementioned Popper. It shoots ‘bullets’ that explode into a black-hole like vortex upon reloading. The resulting explosive blast will instantly kill any enemy (unless your damage has been significantly reduced from equipping certain items) but will also damage the player as well. Incredibly powerful, but also incredibly tricky to use.
The Wheel-blade shreds all enemies it touches. The catch is that it spins entirely on its own and the player has limited control over it. Holding the ‘shoot’ button will increase its range and speed and releasing the button will return the Wheel-blade to its default state.
Laser-beam! Perhaps the most powerful weapon in the game thus far. The laser pierces through absolutely everything unless stopped by solid wall. Although not shown here, it actually has a huge draw-back: you’d receive TWICE the damage if you get hit while your active weapon is the Laser-beam. It’s a high risk, high reward kind of weapon.
That’s it for today’s weapons update. Game is now called Gunkid 99 if you don’t already know.
If you’re interested, please WISHLIST on Steam, that’ll help a lot :)
Cheers!










