ONE-LINE GAME DESIGN #3: Rugby Quest
Like Punch Quest... with BALLS!
PREMISE:
The idea for Rugby Quest came whilst seeing some rugby being played on a TV in a bar. I thought it would be cool to have a really simple, fun, sports-themed game that could be played quickly and easily, without the burden of the actual rules of the sport. :)
CONCEPT:
Rugby Quest is an endless runner style game, best played on a mobile / tablet device. Simple controls, stylized visuals, micro-transaction options.
Rugby was just the initial idea behind the game, but the concept has the potential to be spread across a heap of ball sports - basketball, cricket, gridiron, volleyball. Imagine spiking a flaming volleyball at an opponent's head. BAMMM!
The game would be played similar to Punch Quest - basically a guy running along tackling / diving / kicking / clotheslining the shit out of enemies (potentially opposition characters). There would be boss battles at the end of each level, as well as the opportunity to score a try / touchdown / goal after defeating them.
Special moves include various uses of the ball - kicking / passing / throwing - and also variations on the ball itself - exploding / homing / penetrating.
Plenty of loot to be gained throughout the levels, as well as upgradable abilities and special moves. Vanity items, like particular team uniforms, would be available by spending a premium economy.
STORY:
No big story in this one... kinda like the sport itself. Just massive blokes pummeling the shite out of other blokes... with their balls.













