Okay so I gave a warning in the last post, but here's another. The models you're about to see aren't the final versions, I literally made them in 5 minutes. I also didn't base them on my concept art, because I made them before that. So I'll probably make another placeholder model with more detail and based on the concept art at some point. And they'll be rigged, idk how to do that yet (but I'll figure out).
So my array worries are gone, It was literally one line of code. Did everything I wanted it to do.
Public CharacterManger Char = new CharacterManger[i];
This is holds all the characters, and it can change size for more characters. Here are the characters I've made so far.
There's some lore about the characters, and their name. There won't be a story other than the characters talking to each other about the world or their past while in game, so this is probably the most written down you'll get. Anywho, I won't be telling what the squares are just yet, but trust me they're good.
When I made the models I missed one, mainly because she didn't exist yet. I came up with her that night, after I made the models. So I'll have to make one for her, I don't know if I want to wait or make one of those shitty low poly models just yet.
I had issues with unity pbr fog, I just couldn't get the fog to go away. So I completely removed it by switching to another scene and moving all my stuff I made there. It worked. I'll show the fog issue in another post, but it made it so I couldn't really see the probuilder I planned to use. I can use it now, so tomorrow I'll probably make a tutorial map and maybe even a small map to play test on.
If I can I'll post the gif I made of the system in a little.