I've been playing Pleasantview Plus again! :)
seen from China
seen from Algeria

seen from United States

seen from United States
seen from China

seen from Malaysia
seen from China
seen from United States

seen from Romania
seen from United States
seen from China
seen from China
seen from Malaysia
seen from China
seen from Germany
seen from India

seen from Czechia
seen from China
seen from Russia
seen from United States
I've been playing Pleasantview Plus again! :)
Just some pixelated Wishtown streets or "Cars, billboards and a flying pig."
Whibley: Summer, Year 5
Unnamed Downtown - WIP 1/?
When you're supposed to finish posting gen 1 but you decided to be in a building mood.
Object Relocator - Hood View Update
Object Relocator V5.1
Added a right-click context menu item to make an object (in)visible in hood view.
Only works for objects that have their CRES and SHPE resources in the same .package file, so you can't create Maxis overrides.
From the Options menu, select Show Hood View. The resource grid will now have an additional "Hood View" column.
Select your object's folder as usual, the Hood View column will display one of four values - Yes: object is visible in hood view, No: object is not visible in hood view, n/a: not an object, unknown: you enabled the Show Hood View option AFTER selecting the object's folder, re-select the folder to refresh the grid.
Select the object(s) you want to alter, right-click and from the context menu select either "Make Visible In Hood" or "Remove Visible In Hood".
Save your changes.
Make Visible In Hood
Edits the CRES and adds a GameData cDataListExtension block if missing, then edits the GameData block and adds a string name/value entry of LODs=90
Edits the SHPE and changes the Level Of Detail value to 90
Remove Visible In Hood
Edits the GameData block in the CRES and removes the LODs=90 name/value entry
Edits the SHPE and changes the Level Of Detail value to 0
Enhanced Backup
The auto-backup mechanism of my apps has been improved, with support for multiple backup files. For a file called "WH_Something.package" the first backup will still be "WH_Something.package.bak" but subsequent backups will be "WH_Something.package.V2.bak", "WH_Something.package.V3.bak", "WH_Something.package.V4.bak", etc. This prevents overwriting the .bak file, the first of which was probably the only working copy of the mod you had!
I managed to load the lot again and finish it (at least the outside) - it does crash pretty much as soon as I turn on Reshade, tho (or neighbours, of course).
Additional pictures of the hood view and an alternative version where I placed the same lot in a row 6 times (I will create a second beachlot tho, to alternate).
Uberhood: Belladonna Cove, Downtown & Bluewater Village
More pics from my Uberhood! This time the three neighborhoods that could be classified as "business-y"... That's not a word, but still.. I really want to finish Downtown at some point. <3
Well, that was a lovely Sunday. I was redownloading all the hood decos out there.