The Lost Bay - First Look Release
Your one-way ticket for the 90s that never were.
Today is the day! after countless play tests and tweaks The Lost Bay - First Look has been released digitally. In it you play as a young person touched by the Weird, an ancient force that gives you supernatural powers. You roam the Bay with your gang, its malls, arcade games shops, skateparks and beaches, and fight the Horror that has awakened.
Key features of the game:
1. You play Vibes. Each vibe has a distinct flavor and set of powers. You can play as Splinter, Screamer, Scanner, Firestarter, and many more. Vibes are granted custom growth opportunities: every time they fail at using a power they get a Scar, and this can include getting new powers, or discovering something about the Bay.
2.The lore of The Lost Bay is spread throughout the ruleset, tables, and game procedures. You’ll discover it as you create your character and play, without having to read boring lore text blocks. The lore of the Bay is embedded in the items, powers, Scars and NPCs you’ll encounter.
3.Open and play. Three attributes, two resources to manage (Heart and Weird), one mechanic to rule it all: a D6 dice pool. If you have a basic knowledge of tabletop RPGs you’ll need fifteen minutes to familiarize yourself with the ruleset.
GET THE LOST BAY FIRST LOOK
4.Weird is cool. And there’s a lot of it in the Bay: cults, curses, relics, and Living Saints. The Lost Bay is both a familiar playground and an uncanny world that portrays an alternate version of the 90s. It’s wicked enough to give you the chills, and it’s open enough for you to expand it the way you like.
Because they’re a decade where the ancient analog world mixes with the modern digital one. This mix creates infinite clashes and conflicts, ideal to spark tabletop RPG adventures, and horror stories.
The Bay itself is the incarnation of this contrast. Ancient creatures and forces dwell right next to modern technology and buildings. Even the playable characters embody this duality: they are archetypes inspired by the late 80s/90s media and culture, but their powers derive from the ancient and mysterious forces.
What you’ll get in the First Look edition?
Living Saints and immortals
VHS, arcade games, skateboards, evil cults, demons, ghosts, blood and fear.
You can get the First look edition right now at an affordable price. The game PDF is updated on a weekly basis, and its price will increase as new sections are added. Meaning that the earliest you get it, the less you’ll pay for it. Pretty neat right? Funds collected will allow commissioning more art from Evangeline Gallagher and to pay for editing.
Have you ever wanted to play a zombie or a ghost? Now you can!
This week’s update features two new Vibes (playable character classes): the Half-Dead, and the Spirit. To unlock them you have to die first, and if you’re lucky enough you’ll become a Reborn. You might even get a Zombie cat pet.
If you have little time on your hands and are looking for a ready to play horror adventure compatible with The Lost Bay check UNIT DH-17. This suburban horror mini dungeon has been updated to fit The Lost Bay ruleset.
You can also get them both as a bundle with a 20% discount here https://itch.io/s/99423/the-lost-bay-rules-adventure
Want to know where this game comes from, what it’s really about?
I grew up in an environment where toxic masculinity was the rule. Both at home, and outside of it. And by toxic, I mean horror-movie level toxic. Murders, blood and all. That was just the way things were, the world of the grown ups. Normalcy. I didn’t find that normal at all! I was pretty scared most of the time. But I was lucky enough to be part of a gang of kind souls. We loved each other and helped us survive the harsh world of the Bay. We were Geeks, Punks, Queers and Dreamers. The normies called us Weird. At first that felt hurtful, and it took me years to understand that being “Weird” is more than ok, that “Weird” is beautiful. Eventually, I made “Weird” my one-word motto, and used to wear a Why be normal? pin. I was proud of my Weirdness. Things felt better, the Bay was my playground, I loved its marshes, forests, beaches and skateparks. I was happy.
Then one day, something unexpected happened. I had to leave the Bay, without notice. Like in the movies. At dawn, hiding, in secret. I didn’t come back for more than 15 years. During that exile the Bay grew in my mind like a place of fantasy, and actual memories blended with fiction. The Lost Bay became a dream, partly familiar, partly alien, a place of wonder shrouded in a terrifying mystery.
The Lost Bay - First Look is the travel guide to this wondrous and wicked place I’m offering to you. If you accept the invitation you’ll play beautiful and powerful characters, you’ll fight the horror in breathtaking combats, and rewrite the Lost Bay’s history.