Not nearly as bad as I expected but still not exactly what I want. I like the parallel to Quirinus's on-crit-trait-effect thing, and it's especially nice that the 5 turn duration means unlike Quirinus there won't be any uptime issues. The star bomb is flat out unnecessary though and he would've been much better off with better NP gain up or....i can't believe I'm saying this, but yeah a small battery would've probably been better. A conditional one preferably, like based on how many X trait you have (paladins, knights, whatever). Also just like Quirinus, we really didn't need another "Crit focused Lancer/Saber with AOE Buster/Quick NP".
Either way, great for Charlie's gimmick, would be a lot better if his gimmick was something more unique rather than just a convuluted way of upping his NP Damage. At least with Quirinus you can use his Roma status with other Roman specific effects, this one is JUST for Charlie and his NP, so....yeah, let's give him wayyyyyyyyyy more! As well as take away one or two things, because Charlie's biggest issue is how redundant his kit is, whether in the sense of regarding himself or regarding how many servants already fill his niches.
Over the Royal Road C -> ‘C’
Apply Invincible to an ally (2 times, 3 turns).
Increase own NP Gain if not Invincible (5 turns).^ [10-30%?]
Apply buff to self if not Invincible (5 turns): Apply [Brave King] trait to self when attacked (5 turns).
Inflict NP Seal on self if Invincible (1 turn) [Demerit].
Apply various effects based on Ascension.
[For Ascension 1-2]
- Apply [Fairy Tale] trait to self (5 turns).
- Apply [Earth] attribute to self for ally support effects (3 turns).
- Increase own Instant Death Resist by 100% (X times, 3 turns).[For Ascension 3]
- Apply [Human] attribute to self for ally support effects only (5 turns).
- Increase own Buff Removal Resist by 100% (X times, 5 turns).
[X varies with skill level; 1 to start, 2 at 5, 3 at 7, 4 at skill level 9+]
Holy Knight Emperor EX -> ‘EX’
Increase ATK for all allies (3 turns).
Apply Special ATK [Demonic] to self (3 turns).
Increase own DEF against [Heaven] enemies (3 turns).
Apply status to self (5 turns): If Critical Stars >35, apply Damage Cut to all allies based on the total number of stars.
Choose an effect:
- Apply Target Focus to all [Holy Warrior] allies (2 turns).
- Increase NP Gauge for all [Paladin of Charlemagne] allies.^
(yes i replaced "Divine" with "Heaven". We have MORE than enough anti divine units already while i can count the number of anti-heaven units on one hand)
Mana Burst (Light) A -> A+
Increase own Critical Strength (3 turns).^ [20-65%]
Increase own Quick Card effectiveness (3 turns).^ [20-40%]
Further increase own Critical Strength against [Evil] alignment enemies (3 turns).
Inflict Skill Seal on all [Evil or Insane] alignment enemies (1 turn).
Chance to inflict NP Seal on all [Chaotic] enemies (1 turn). [40-80%]
85% Chance to inflict Confusion on all [Evil] alignment enemies (3 turns). [20-70%/turn]
500% Chance to inflict Myopia on all [Sight-Reliant] enemies (3 turns).
(Reminder: Myopia = all evade on units a Myopic unit attacks is treated as True Evade, meaning the Myopic unit cannot bypass it with Ignore Invincible)
Honestly this is only like 70% of what I have planned I'm still probably gonna give him at least 2 passives and definitely an NP rank up but since his official rank up for a skill dropped and people are asking, i'll go ahead and save that for the full write-up and post these now!