a very unedited list of the eight main races in Fin's Terrarine
well technically there's seven but the faelf shifters insisted.
fun fact: because genetics, you can have one parent be one race and the other be a different one, and you can end up with mixed features! But some races are a little more dominant in the genetics then others so you'll only ever pass down one race's traits. Usually. There are a few exceptions (example, the Cresthearse family, though Flotails and Faelf Shifters, is filled with blonds which is normally a trait found among huelves), but generally genetic tend to follow this rule. So yes that Mer over there can in fact have an Eldwarf mother.
I'll expand more on each later.
Listed in order of genetic dominance.
Huelf
-kinda pointy ears, pointier the ear the "truer" a Huelf. Somewhat pointed eyes. -moderately shorter (average is around 5'5" in Earth terms) -very "dignified", very "classy", very traditional. -Aligned to Water with those from the Four Great Tribes. -close relations with the Faelves. -Preferences to dragges and knives, though some use bows or just elements. -clan system - huelves tend to hold loyalties to their extended family line, or clan. There's a whole system with that but it's a bit of a headache. All you need to know is: the higher the class, the more expectation.
Faelf
-Pointed ears, green skin, same eyes as the Huelves. Slgihtly taller - average height is 5'7" -Instead of water, affinities for herbalism. -preferences towards bow usage. -more "pacifist" generally, their lot was not as hungry for war as the Huelves' clans. They also have the clan system, but tend to be less fixated on it. -when they do decide to pick a fight though, expect shrewdness and stealth. Many folklegends revolve around Faelves.
Eldwarf
-cohort system - family units essentially. Nowhere near as rigid as Huelves and Faelfs. -5'2 if from the Mountain cohorts, 5'8" if from the Plains cohorts -stocky build. Very stocky. Like an orc almost -many go into industry or mechanics. -six toes five fingers. -mountains have a more gray tint to their skin and plains have a more sunburnt appearance. -very hardy. Some become mercenaries in the ever-warring South.
Pipelix
-average heigh 5'10", antlers like a male deer's but on all. They start as nubs and grow into large branchlike things. They don't grow back if chopped at the root. -hosts of many famous bards and musicians. -native to the Western Countries
Hupie
-very short, like 5'0" short. -often very colorful (natural hair strands and hetrochrondria) -braids! (fine they look a little Asian) -little bit of pointy ears -also some have wings it's about 30% kinda recessive trait
Mer
-oceanic race, any height really but many will have small fins or gray/blue tinted skin. Hetrochondria is not uncommon, and large wide-spaced eyes are also common. -always colorful hair usually some mixture of shades. ALl colors -also host to many musicians but also atheltes and oceanfareres, often run trade routes
Faelf Shifters
-like Faelfs except their skin color reflects an animal they can shift into. -Requires two Faelf parents.
Flotail
-multi-tailed people, what happened after years upon years of Faelves and Pipelixen mixing in the Western Countries. -average height varies, usually 5'6"-5'8" -Known for the Elemental Arts -their names often have hard sounds (especially C and K noises)












