Do you think fishing games are too calm ? well I DO
So here's a game about you throwing boulder at fishes posessed by alien
Throw comets at possessed fishes to help them go back to normal (no softness against mean aliens >:()
-- everything is placeholder please don't juge the art too much --
the post is pretty long so click below to read it all ! (i don't want to flood your dashboard so i put a read more here)
Ok I might have some explaining to do
What does that mean??
I wanted to make a fishing game inspired by fantasy zone and insaniquarium (a bit weird i know but it can work please)
But it needs to be a fishing game where you are a little more proactive in the act of fishing
But what if you attacked fishes before being able to catch them ? That could be fun :)
But fishes are cute and I don't wanna hurt them :(
So I said alien are possessing them, and you need to clean your lake to help your fishes go back to their normal life
And you can only save them by throwing comets (aka boulders) at them. When they are stunned you can catch them and remove the alien menace (which become a comet itself ! space theme wooo)
Some fishes might also have special comet with unique effects :o
And with all this power you need to destroy all fish spawner or bosses idk yet in the level to then fight a big fish boss and save the lake !
And then you move to the next lake with other fishes and repeat saving them :p
How the gameplay work (get fished)
You have a little hook wich follow your mouse
And you have a little comet that you can throw. But to throw it you need to gain momentum, so move your hook frenecticly and get some !
And then either bash it on a fish
Or throw it ! (a bit harder to aim but it goes far and it's safer)
The more momentum the comet has, the more damage it does !
Then after enough damage the fish is stunned, it's your time to try to catch it. Send your hook on them and a minigame start :
Here you need to put your mouse at the arrow's opposite direction (basicly where the fish is pulling)
And either you don't manage to do it in time and you need to restart damaging it
Or you win and free the fish of its alien presence
But you get a small reward, a new comet (which is the alien in its original form)
It's a stronger version of your own comet but it breaks after some hits (resource management time !!)
(also don't worry it won't attack any other fishes it is too exausted)
And now repeat to free all the fishes !
(also all this gameplay needed way more math than I imagined, and u know math is really anoying like eww numbers)
What's next !
For now that's all that is done, just a prototype :p
But I have plan for what to add next :
Some new fishes with special comets !
Some environnement
And having multiples comet at the same time
Of course that's not everything I planned but that's what I want to add for the next devlog :p
that's all for today, thanks for reading through it !
I hope you find this game a little bit interesting and want to see more of it soon :)
I will probably make 4 or 5 devlogs (including this one) on this game before releasing a demo, and move on an other project (making a bunch of demos to gain some gamemaking experience)
Later, i'll remake this post as a youtube video because it'll surely be better than reading a long post. But I'll need some original music for it and that'll take some time to make (i don't know how to write music lol)