filling up templates like this is so funny and no one can convince me otherwise btw.

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filling up templates like this is so funny and no one can convince me otherwise btw.
Inazuma Eleven + text posts [23/?]
I'll never be able to get over the fact that My baby Shirou was seen as a bigger threat than Goenji
He was so problematic for the opponents that Chae-Chan-Soo had to eliminate him first to gain any lead in the game
accismus for raika? :> -@soccerpunching
raika raika my beloved raika
I doubt this will work but I'm looking to follow some people since my dash is dead so if you post Inazuma Eleven and are 18+ and wouldn't mind a new follow pls like or reblog or whatever suits you.
AND FUCK YOU CHRONO STONE HATERS!!!
Translation HonoSuto! ~Gouenji's Soliloquy~
Chapter 101 - Video Shoot and Gouenji
Read HonoSuto! ~Gouenji's Soliloquy~ Ch. 101 "Video Shoot and Gouenji " on MangaDex!
I finally finished translating the chapter and it's available to read on mangadex.
Give me your thoughts on this chapter :)
And big credits to @carbon8tion that helped me to fix the dialogues and translate more correctly
This is I11: Needle (1987), a reworked tournament module by Frank Mentzer. It features pregenerated characters named the Ghost, Blaze, Finder, Blondy, Slim and Smiley. There is at least one stealth Star Wars quote. The players need to go into a jungle to get a weird obelisk, haul the thing back, then explore the moon the obelisk teleports them too. The first part is a pretty typical hex crawl, albeit punctuated with puzzles and high strangeness. The third part is a dungeon crawl. The dungeon crawl sure is odd (it ends with a confrontation with “Tiamat” and no, I am not going to explain that further) but it is the middle part that I think is the most interesting.
The middle part is the hauling of the obelisk back to the king who wanted it found (its not an obelisk, its actually a gigantic piece of tech). This is sort of a nightmare logistical puzzle, involving lots of NPCs sailing to the obelisk, taking it down, packing it up and hauling it back. Things need to be built. Like roads. And a raft (the thing is hollow and will float). That means lumber. Which means upsetting the natives, who are bullywugs and grippli, locked in rivalry with each other. The whole thing plays out across two months of daily events, which feels like a novel sort of slog. I’d definitely enjoy playing this — there are all sorts of opportunities for things to just go entirely off the rails.
Clyde Caldwell cover art. I don’t love it, but I honestly think that is because it was recycled for the 2E Rogues Gallery, a book I loathe. The interiors are by Doug Chaffee, who I don’t know. They feel like run of the mill late-‘80s D&D illustrations.