Ideation Workshop
While I was absent on the day of the actual workshop, my partner, Linjia, ran our ideation exercises as we discussed. The participants generated a list of broad topics relevant to the entering experience (items, technology, space, etc.) and were then given a fixed amount of time to brainstorm as many ideas related to those topics as possible.
I was then able to meet with Linjia and flesh out the ideas generated by our volunteers to meet a full list of 100, which I have also included below.
1. Different font for “Club” —-> “Escape”
2. Lenticular advertising
3. Code word for access into club
4. Thematic employee uniforms in lobby and games
5. Object in bottom of milkshake that fits shelf items
6. Key when finished (bottom)
7. QR code/marketing message to encourage people into the club
8. Color-changing glass
9. Sliding compartment on door to accept new customers
10. Fake retinal scanner
11. Voice detection
12. Palm scanner
13. Confirmation induction voicemail
14. Identification reader
15. Fake Facetime calling with the character sign when finished
16.App that introduces the backstory
17. Bar code (QR code) hint
18. AR hint
19. Glowing items
20. Rotate light to open hidden compartment
21. Blacklight reveal
22. Light-up floor pathway
23. Hollowed-out objects
24. Objects on shelf trigger door to open
25. Secret book order
26. Typo cypher
27. Nemesis Club paraphernalia
28. Research about room scenarios
29. Founder suitcase
30. Manipulate conditions within the escape rooms from outside
31. Secret lever
32. Hook for hanging up capes
33. Weapons storage
34. Spectral spotlight at Soda Jerk (outdoors)
35. Decor that can open the secret door
36. Keys inside the book that can solve the puzzle
37. Necklace to pick (hero/villain)
38. Sculpture (interactive pre-puzzle)
39. Hero/villain objective check-in
40. Secret abilities/goals for heroes/villains
41. Buttons for random character selection
42. Power to fail a game
43. Fake club news/events
44. Fake advertisement with phone number leading to message from founder
45. Missing sidekick poster puzzle
46. Days since X sign
47. Hidden compartment in floor/wall
48. Moving eye portraits
49. Things hidden behind picture frames
50. Fake advisory signs
51. Button- press in case of a fight
52. Triggering founders statues
53. Sneak clues/messages into music
54. Hints on the ceiling
55. Superhero/villain vending machine near bathroom
56. Caution wet floor sign themed after supers
57. Celebrity photos in SJ w/ founders
58. Secret identity portraits in SJ w/ milkshakes
59. Themed toilet paper/hand towels
60. Phonebooth
61. Separate menu for people who finish early
62. Commemorative milkshake glasses
63. Roleplay (player can choose)
64. Chairs that give hints
65. Different challenges for repeat players (VIP members)
66. Object to choose difficulty
67. Membership card
68. Make people more immersed into game
69. Superhero/villain in lounge
70. Roleplay admittance into club
71. Fake announcements
72. Tasks that take you outside, henchman interactivity
73. Fake charter/rules
74. Robot sidekick
75. People movers
76. Themed photo op
77. Costumes- heroes vs. villains
78. Artifacts/clues in pockets
79.Hologram message
80. Themed computer program
81. Fingerprint reader
82. Sofa that brings vibration to fit the theme
83. Transparent touch display to open doors
84. Portrait reveal
85. Walkie talkies
86. Invisible ink
87. Frame TV
88. Live 2D technology for characters
89. Customer gets instant ID card that prints when they order online
90. Fake wanted posters for villains at parking lot
91. Press-button exhibit space leading to bathroom
92. Tiny robot merchandise
93. Retro Nemesis Club merchandise
94. Camp themed shirts
95. Secret message shirt- SJ to Nemesis Club
96. Stickers and pins for Nemesis Club, rooms
97. Merch with QR codes for club/character backstory
98. Costume mirror filter
99. Hourglass timed event
100. Secret drawer merch













