Call of the Abyss For Dummies (Warning: It's Long)
This was certainly a mind-bending trip...
With the recent reveal of COA IX, it was finally time for me to dive into what Call of the Abyss truly is about. I’ve neglected it in favor of diving into the main story and its characters (namely Alice and Norton) along with learning about the canon lore of other characters in the game. But considering Alice herself is in this COA along with another favorite of mine, Florian, I decided to buckle down and do some lore research.
Fair warning: This will definitely be another doozy of a post similar in vein to my “The Supernatural in the Final Manor Game” post so grab your snacks and drinks, folks. But another note before that, while each COA deserves its own post, I wanted to attempt to condense it all into one post so that means I’ll more or less summarize and provide some thoughts on each COA unless I feel it necessary to really provide more details especially if it relates to COA IX or the main story or characters I know (I like to yap, what can I say?).
Also, if you want a video that goes into some of the COA stories along with some really interesting theories, check out the video below from IdentiTheoret who goes over COA’s 1-6 (it’s about an hour long tho!) and COA 6-7 in a separate video. They also have similar videos on their channel so check them out if you liked the video! I also took some inspiration and quote them from the videos and will discuss some of the things they talk about.
Without further ado, on with the show!
What is COA exactly?
It's not just a E-sports tournament. (Seen above: NetEase headquarters, E-sports arena where the group stages took place for COA VIII, 2025)
When I first started playing earlier this year, I actually ended up catching the last bit of this year’s COA (mid-April was when I first started playing). I had no idea what it was besides the fact it was an actual E-sports tournament that apparently had an event in game. Had no idea the in-game stuff had its own big network of stories and connections that proved to be rather engaging and intriguing to follow.
So basically, COA is short for “Call of the Abyss” and it is a novel that holds a series of stories written by Orpheus before he got amnesia. Each story appears to be connected to each other in some way. And each story has a different theme, setting, and characters that are partially inspired by the Cthulu Mythos written by H.P. Lovecraft though I’ve learned the Cthulu Universe continues to be expanded upon to this day through new authors and stories.
I’d like to confess here that I am not at all well-versed in H.P. Lovecraft’s works and have only done some research into it to find out about the inspirations behind Yidhra and Glaaki (supposedly the owner of that green eye in the Golden Cave). Regardless, the focus of this post is on COA lore but I felt I had to be upfront about it since I know some of you guys are more well versed in Lovecraftian lore than me.
With that said, we can move on to discussing each story so far in the Call of the Abyss series starting with the first one, of course. From here, I’ll take what I learned from IdentiTheoret’s video along with what I could gather from the IDV wiki.
Call of the Abyss I: The Deep Sea and Pirates
Crew: Lawyer, Gardener, Thief, Coordinator. Hunter: Hell Ember
Theme: Arrrrrrrgh, Pirates~
Influence: Madame Butterfly (partial, I also don't discuss it but IdentiTheoret does!)
Background: This COA takes place during the height of the pirate age. Our adventurers had to beware of the Abyss, a place that was home to strange creatures and apparently the legendary Cthulu itself as they searched for treasure. Now, the first couple of COAs don’t have too much story going on with them or at the very least, it’s not as cohesive as the rest of the COA stories, but IdentiTheoret does a wonderful job making sense of it all and I’ll try to summarize.
Basically the focus of this COA is the relationship between the Pirate Captain (Hell Ember) and that target of his love, Caged Butterfly (Perfumer). The captain’s love and obsession in trying to find the perfect treasure for Caged Butterfly interrupts with his crews plans to search for more Abyssal treasure and this aggravates them. So much so, they basically throw Perfumer overboard where she becomes one with the Abyssal coral and lives. While the captain tries to get by despite being distraught over his lost love.
There’s not much else after that, but there is a connection to COA II, so let’s move on, shall we?
Call of the Abyss II: A City Locked in an Everlasting Winter
Crew: Magician, Mercenary, Perfumer, Mind's Eye. Hunter: The Ripper.
Theme: Wintry Steampunk
Influence: The city is based off of R'lyeh, a fictional island city created by H.P. Lovecraft which first appeared in "The Call of Cthulhu" (1928).
Background: For the background I’ll quote directly from IdentiTheoret:
“Call of Abyss II begins an unknown amount of time after the first in a place called Steam City. This city is…where the crew of the first event sealed the eye of the Abyss which they collected in the lost city. The eye holds great power and it also has the ability to make people around it go mad or maybe even deform them…The eye’s power is kept at bay in the extreme coldness of Steam City but when the city’s main source of power…begins to run out…the people…split into two groups. One seeks to keep the eye from being unleashed and find a new power source and the others who wants to use the ye to save and power the city.”
Again, wonderful job in summing it up in a way I could never. So this COA story focuses on an expedition group who wants to seal the evil eye away led by Spring Hand (Mercenary) and the group who wants to use the eye for evil ran by *checks note* Evil Eye Host (Ripper)…wait, that’s actually his name?? A little bit too on the nose but okay then (lol)
This COA story ends with the expedition group getting the eye after a struggle with their opposition but the problem remained: use the eye to bring power back to a city but cast the people into madness and calamity or seal the eye away forever and leave the city stranded in a never-ending icy winter?
In the end, whatever Spring Hand’s decision was, it resulted in the events of COA III…
Call of the Abyss III: The Clown and His Dancer
Crew: Cowboy, Mechanic, Seer, and Embalmer. Hunter: Smiley Face. Free A-tier: Female Dancer.
Theme: “Lovecraftian Mafia (yes, you read that correctly)
Background: This one is very interesting as we’re finally getting into a more solid storyline. The focus of this COA is a man named Pickman who abandoned his human identity and became the Netherwalker* (Smiley Face) who is an artist who runs his own museum to display numerous works of art that have been corrupted by Abyssal energy (y’all seeing a theme here? Abyssal energy = bad, very bad). His beloved but disfigured model, Vile Blossom (Female Dancer).
*Nether is another name for the Abyss in this instance so he literally named himself one who walks the Abyss.
One day, an Auctioneer (Photographer) visits Netherwalker with the eye of the Abyss (from the previous COA) and offers it to him. The draw of the abyss was strong once he took it and this is probably when he actually became Netherwalker from Pickman.
Unfortunately, the abyssal eye allows Netherwalker to corrupt his paintings in a way that alerts the attention of an investigation bureau who apparently looks into things such as the Abyss.
Well, they send along Patchwork (Prospector) at first to check it out but he seemingly disappears. It is speculated IdentiTheoret that Patchwork was unfortunately drawn by the promises of the Abyss and either wanted the eye for himself or just straight up entered the Abyss and couldn’t get out because he was too injured.
Either way, the bureau sends in a team this time made up of Whiplash (Cowboy), Trickster (Embalmer), Surveryor (Seer), and Puppeteer (No, not Matthias, but Mechanic).
They confront Netherwalker in a rather epic showdown accompanied by music (not joking, here’s the MV) but we soon realize the real mastermind behind the Abyssal corruption is Vile Blossom.
(Warning below: flashing lights if you watch the MV!)
The fight culminates with the arrival of Cthulhu who takes a liking to Puppeteer and uses its tentacles to bring her into the Abyss. Now it is speculated by IdentiTheoret that Whiplash dives in after her and they end up stuck in the Abyss—their fates unknown.
I will say that this COA is certainly one you should look up and read for yourself or listen to how IdentiTheoret speaks on it because it was apparently a rather popular one and I can see why. NetEase really seemed to step up from the first two COAs with the cinematics, more thorough notes on the designs, heck…the whole showdown was made into a music video (lol). While it does have some shortcomings, like a lack of Surveryor and Trickster who just feel like they’re not there, it was a good step forward for the COAverse.
(But seriously, I didn’t talk about a lot covered in the video like the themes on corruption and beauty along with some other stuff. I just couldn’t bloat this any further.)
Call of the Abyss IV: Racing Ahead in an Endless Dream
Crew: Prospector, Priestess, Barmaid, Acrobat. Hunter: Gamekeeper. Free A-tier: Wildling.
Theme: Racing, racecars
Inspiration: Gamekeeper’s fit, Molten Hound, is based off of “Hounds of Tindalos” which is a fictional creature created by Frank Belknap Long.
Background: Now this is a COA I know a thing or two about as I researched it a bit due to the fact I wanted to know about Norton’s role in it as he’s the main protagonist here and Dream Witch being here also intrigued me as someone who wanted to know if this COA had connections to the main story or not. (Plugging in my other extensive and long post on the Supernatural in the Final Manor Game here once again.)
Well, let’s start from the beginning. Thankfully, they provided an extensive lore description for this event which I’ll provide in full:
“There are three mysterious giant corporations that study abyssal creations. They periodically hold underground racing events to experiment with their respective Cthulhu technologies:
-Transportation giant (COA 1 Pirate Ship), as the event organizer, provides vehicles and researches the combination of machinery and Cthulhu.
-Energy giant (COA 2 Snow Energy), provides energy and researches the energy use of Cthulhu substances.
-Pharmaceutical giant (COA 3 statue activation and manipulation), transforms riders and studies the combination of Cthulhu and the human body.
The real controller of the underground race is the Dream Witch. The three major corporations send their riders to hold races in the Dreamland she owns. The winning rider in the 24-hour race is rewarded by the Dream Witch: a powerful life force and a huge benefit to the corporations.”
It goes on to say that Gamekeeper (Bane) is basically the antagonist of this story. As a previous winner of the race, this artificial sculpture crafted by the pharmaceutical company has gone out of control as he continues to absorb the life force of the other riders. Cue Prospector, Priestess, Acrobat, and others like Barmaid and Wildling who are participating in the current race together as friends and enemies who must unite to defeat the Gamekeeper. In this case, Norton is the main protagonist of this COA as it appears that only he has the power to stop Bane.
And so that’s what happens. It says that literally: “Ending: One day, the Prospector with a smirk will come to them with a young face. At that time, without words, seeing his face, they could understand that they had finally won. The young Prospector, in the end, could only watch his teammates grow old and die one by one. With the life they gave him, living alone.”
I mean, it’s great he stopped Bane and won the race, but Norton more or less made a great sacrifice of being the one who has to live alone knowing he was forced to take the life force of the others. Yes, this is pretty messed up.
But that’s how the races were. The only rule of the race was that you couldn’t stop or you’d be disqualified and probably be thrown out of the Dreamlands which is when you would rapidly start aging until you died.
Another note to point out is from IdentiTheoret’s video once again that mentions the phrase, “The Shadow Out of Time” from this snippet from the summary on IDV wikia: “Lose a tail and break through all obstacles. What matters between the start and the finish line is the speed beyond “The Shadow Out of Time”!
This is quite interesting because besides the fact that it reminds me of Ivy, The Shadow who can also is referred to the “Shadow of Time and Space” (though I know little about Ivy’s lore but enough to know she as well as traverse time, space, and dreams) but the phrase above is also the title of an H.P. Lovecraft novella.
To put it simply, “The Shadow Out of Time,” is about otherworldly alien beings called the “Great Race of Yith” who have the ability to swap their minds with anyone in the past or present in order to gain vast amounts of knowledge of what has ever been known and what will ever be known on Earth.
The protagonist, Nathaniel Wingate Peaslee (what a name) is a victim of the Yiths who possess him and exchange his mind and spirit with one of the own. Peaslee’s spirit and mind, in turn, are transferred into the Yith’s body and are essentially captives.
But funnily enough, the Yiths are pretty kind and just ask their captives to write down everything they know (for reference, Mr. Peaslee is a university professor of economics, so a very suitable victim). Once he’s done, the he is transferred back to his own body.
However, it wasn’t like the Yith that was controlling his body was doing nothing while Mr. Peaslee was being held captive. The Yith was doing its own world journey to acquire knowledge, going to different places in the known and more unknown parts of the world. Regardless, once the Yith’s are satisfied, Mr. Peaslee returns to his body with his memory erased of the whole experience with the Yiths. But naturally, due to the fact that his own family noticed how different he acted during the whole experience, Mr. Peaslee wondered what exactly had occurred.
Anyways, this is getting long but to make a long story short, he and his son found out about other stories similar to his and tired to find evidence and proof of the memories of the Yiths to no avail.
It sounds like an incredibly fascinating novellla but I wrote all of that to say how it definitely feels like it ties well into IDV lore not just with Ivy but with this race even with Norton himself.
The mere mention of such a story in this COA, I feel isn’t a coincidence. We already know the supernatural is at work in the main story including in the “final” manor game. Then is it possible, given the fact that Yiths do appear to exist (Ivy is proof) that they also have a hand in the game? This feels quite incredulous but when I read about the Yith who took over Mr. Peaslee’s body go on expeditions and travels around the world, I couldn’t help but think about Norton’s travels as he went to different mines around the continent in search of gold.
CoY confirmed that before going to the Golden Cave, Norton was in the Balkans but where else has he gone?
Now, it sounds a bit crazy, I know but it just continues to nag me how there feels like there’s something off with Norton. I just don’t know what. But considering I have previously said he may be influenced by the likes of Dream Witch, Glaaki (the green eye in the Golden Cave), and now Yiths, I just feel like there has to be something more at work within him, no? Even if it was for a brief moment or time period. Or perhaps I’m just talking nonsense. Who knows?
But going back to COA IV, it is evident that Dream Witch is a force that we can’t overlook. She is the true organizer of the race, not the transportation company, which Norton used to work for. She even grants the winner of the race eternal life and resources to the winner’s company to help in their Abyssal research. If we wanted to make parallels, I can’t help but think of Orfeo’s Game where Dream Witch is the true organizer of the game and the winner is basically promised the same thing along with granting their deepest wish.
I also thought of how this race where you can’t stop, you must keep going or you will lose your life force and die, reminds me of OG Norton who constantly must persist in living day to day just surviving but not truly living. It’s very apt he was the protagonist of this COA because he fits quite well.
Anyways, I’ve talked enough about this COA despite the fact that I could say more and we’re only about halfway there so let’s move on.
Call of the Abyss V: The Eternal Aurora
Crew: First Officer, "Prisoner," Enchantress, and Forward. Hunter: Geisha. Free A-tier: Postman.
Theme: City of Lights in an Eternal Night
Inspiration: “Metropolis” (a 1927 German Expressionist Sci-fi Drama film) and “Color Out of Space” (a 1927 Lovecraft short story)
Background: Oh boy, flashy lights, neon lights, mindless entertainment, splendid but greedy overindulgence—that is what the city of Metropolis holds for its citizens! The temptations are enticing but don’t be fooled by the splendour of the city because something darker lurks beneath the pristine surface blanketed by the flashy lights.
So, from what I can gather, people also seemed to rather like this COA. This one is set in the city of Metropolis where endless indulgence in entertainment and debauchery is encourage. Feasts to your heart’s content! But the darker reality is that the media and entertainment in the city is controlled by one individual who continues to instigate and coax people to continue such mindless behavior.
However, a few individuals take it upon themselves to take a stand and expose the controller behind Metropolis and reveal her secrets to the rest of the citizens of Metropolis before it’s too late to be saved.
This story is pretty straight-forward and easier to understand. The Metropolis itself is running on Abyssal energy through it’s neon lights (looking at Neon Vanguard description: “As he took down the neon lights in the most melodramatic effort to resist temptations, he accidentally discovered colorful creatures lurking inside” (ew btw)) if you were wondering where the influence of the Abyss was.
To get a better understanding as to what’s going on, including who the controller, the Eternal Aurora is, I’ll quote IdentiTheoret: “…the biggest distraction for the people is the Eternal Aurora who is mostly referred to as “The Celebrity.” She is an android musician powered by the mysterious energy who pretends to be human and furthers the plans of the one in power. The people also start to merge their bodies with machines to forcibly become part of Metropolis and since the people have already been molded for submission many of them give in.”
They also go on to explain the inspirations of this COA but because I went a bit overboard explaining “The Shadow Out of Time” for the last COA, I’m gonna point you all to their video as I still have THREE other COAs to get through.
Call of the Abyss VI: Horror in Space
Crew: Entomologist, Weeping Clown, Gravekeeper, Toy Merchant. Hunter: WuChang. Free A-tier: Batter.
Theme: Cosmic horror
Inspiration: “The Whisperer in Darkness” by H.P. Lovecraft, various 60s/70s sci-fi movies (when it came to effects and designs)
Background: Thankfully, this one has a full description on the IDV wiki so I’ll condense it for brevity:
“The actors woke from their midday break, recalling the information from the crew: a mysterious ‘investor’ who had never appeared before had gathered a group of actors, directors, screenwriters, and other crew members to shoot a space exploration movie…However, as the movie was shot, strange things kept happening in the crew: the investor replaced the director, the script plot was changed, the shooting equipment was out of control…Some people even found that besides the strange audience…some props with a living nature were also watching the crews actions. Everyone endured the increasingly absurd performance until the real “key shot”surfaced."
This COA is pretty in your face about the Lovecraftian inspiration what with the fact that right in Binary Star’s (Wuchang, the Hunter for this COA) description states: “The messenger of Yuggoth knows well—only by facing the starry sky beneath the whispers of the night can an instant of true wonder be captured and true joy be offered…”
Along with the fact that the COA pet is literally called, “Mini Yuggoth.”
But what is Yuggoth? Well, in the Lovecraft story, Yuggoth is the outpost on Pluto which was home to aliens called the Mi-Go who are fungus-based lifeforms. However in COA VI, they’re shown to be the typical tentacle-like creatures that we have become familiar with (if there’s any constant in each COA story, it’s tentacles). As for Yuggoth itself, it looks like an eyeball of a planet as seen in the trailer for the COA.
What’s interesting about the ending of this COA, however, is that implications of it. To provide a bit more background, Binary Star has obviously been corrupted by the influence of the Abyss and the whispers (we mainly see this through Black Guard). A traveller who journeyed through the stars and was used to performing boring old plots over and over again and yearned to create a plot that would satisfy their audience even if it meant they feasted on fear and pain. This gave Binary Star more satisfaction and power which they would need as they planned to take themselves and the crew to their final destination—Yuggoth.
Except, it’s implied on the journey there, it all went wrong and only Ecosphere (Entomologist) was able to escape with a fungi (which apparently was corrupted with, what else, Abyssal energy). She crash lands on a place that looks suspiciously like Metropolis and watches as it gets destroyed by large tentacles. It seems like the crew from the previous COA had maybe succeeded in toppling the Eternal Aurora as the city lights are dimmer than before with a lack of neon lights.
Girl...what have you done?
But Melly bringing back that fungi is important to the next COA.
This woman just can't stop, won't stop when it comes to any sort of biology and life, huh? But we forgive her...well, maybe not once we look at the other COAs.
COA VII: Post-Apocalyptic Dreams Wrapped in Fungi
Crew: Composer, Antiquarian, "Psychologist," Patient. Hunter: Feaster. Free A-tier: Professor.
Theme: Fungal Post-Apocalypse
Inspiration: “Fungi of Yuggoth” by H.P. Lovecraft
Background: This COA is also mostly straight-forward as the official notes on it are quite extensive but as always I’ll try my best to make it short (it’ll not be short).
So, the fungi brought by Melly has spread everywhere and civilisation has more or less collapsed at the time we meet our COA VII crew. Sick and tired of being cooped up along with the depreciation of the arts and music, Pioneer Researcher (Composer and our protagonist), organizes a team to venture forth to find the source of the mycelium and destroy it. The team he gathered consists of Doomsday Rescuer (Psychologist), Rare Case (Patient), Mycology (Antiquarian), and Emergency Transport (Professor).
They travel far, through ruined cities and the wilderness before arriving at a cave that descended down down down into the depths of the earth. There, they find the source of the mycelium, the Lord of Calamity (Feaster) but are overwhelmed by the despair and hallucinations that assault their senses (along with that spice of Abyssal energy, of course).
For each of our gathered crew, the promises and dreams of a better life draw them in:
For Composer, the pull to once again indulge in the beauty of human art and civilisation along with his curiosity got the better of him.
For Psychologist, she succumbed to the illusion where she’d be with her lover forever.
For Patient, well, he’d follow his lover any where and his physical body was already failing in to an alarming degree.
For Antiquarian, her desire for knowledge and the attraction to this unknown power was too strong.
And for Professor, he was overwhelmed with despair and fell for the hallucination of resting easy in a pre-apocalyptic world.
Antiquarian's was a bit different as hers quickly transitioned to show us Professor's but we can infer that whatever she saw caused her to quickly allow herself to be taken.
It’s clear that at the end of the trailer, all of them succumb to Feaster and die.
Golly...what an image...
Call of the Abyss VIII: Over Yonder! Through the Mechanical Wasteland of Despair
Crew: Cheerleader, "Little Girl," Puppeteer, Aeroplanist. Hunter: Soul Weaver. Free A-tier: Novelist.
Theme: Mechanical Wasteland
Background/Inspiration: Before I launch into the inspiration for COA VIII, I want to preface this by saying that this COA is the one that veers away from the overt Lovecraftian influences (though the short story, The Chain of Aforgomon, by Clark Ashton Smith was a partial influence) and takes more from Greek mythology. This is quite fitting as the protagonist is Orpheus who is once again faced with the seemingly impossible task of saving this one little girl who he only seems to hold vague memories of from a fate that seems inevitable no matter what he does.
(Side note: It's also interesting that once we get into both Orpheus and Alice's COAs the Greek myth inspirations have started again along with the Christian motifs.)
The Myth of Sisyphus
Sisyphus (1548–49) by Titian, Prado Museum, Madrid, Spain
This aligns with the myth of Sisyphus who was a king of Corinth (known before as Ephyra) and is mostly known as for cheating death. The tale goes that Sisyphus angered Zeus by betraying one of his secrets, the location of Asopid Aegina, to her father the river god known as Asopus. He did this because he wanted a spring to flow within Corinth.
Zeus then ordered Thanatos, the personification of Death itself, to chain Sisyphus to Tartarus yet Sisyphus was one step ahead and managed to somehow chain Thanatos instead (some versions say it was Hades who was chained instead). This caused no one on Earth to die, angering Ares, the god of war, who took matters into his own hands and went to free Thanatos while handing Sisyphus over to him.
Then, once again, before Sisyphus died for real on Earth, he told his wife to dispose of his corpse in an unceremonious way in order to trick Hades or Persephone that his wife had disrespected him and thus persuaded them to let him return to Earth to sold his wife and receive a proper burial. Well, he was granted leave but he didn’t come back and wouldn’t return to the underworld until he died of old age or was dragged back by Hermes himself.
In the end, Hades had the last laugh for when Sisyphus was truly stuck in the underworld, he punished the king by having him push a boulder up a very steep hill in Tartarus. Hades, being the petty god he is I guess, used an enchantment on the boulder to have it roll away from Sisyphus just as he was nearing the top of the hill. In this way, Sisyphus would be locked in trying to roll that boulder up that hill for eternity.
Back to the Wasteland
The whole reason I wrote out the myth is because this is exactly the metaphor that is at the core of this COA as well as being an allusion to Orpheus’ own story whether that be in this COA or the main story.
Oh boy, here we go again...
Heck, Orpheus himself mentions it in his last notes from the story after witnessing a tragedy: “I find my thoughts drifting back to the story of Sisyphus, one I have read and retold countless times in the dim confines of that laboratory. My body and soul insist that no one could withstand the temptation to abandon that boulder and escape the endless cycle of failure and despair. Yet, during certain moments of my past, this tale—and the one who told it—sustained me through the darkest times, offering the promise of solace amid relentless toil.”
Okay, so for those who aren’t familiar with the COA VIII story, I’ll try my best to summarize it in a way that makes sense so you can understand what Orpheus is trying to say here.
The story begins with Orpheus awakening to a group of strangers who have been travelling across the wasteland as they simply just try to survive day to day. The wasteland itself is more than likely a result of the post-apocalyptic era the COA VII crew found themselves in before succumbing to it. Eventually, it seems, the fungi took over the planet in its entirety and the remaining humans and creatures learned to adapt and survive. Though a phenomenon called “erosion” continues to haunt them.
Erosion is when the outermost layers of the body begin to change into a wood-like surface and slowly begins to replace joints and muscles (basically flesh). The first couple of stages don’t really produce too many ill effects besides it replacing parts of your body, particularly when injured with the wood-like structures that are now your arms, your legs, your body, etc.
Matthias, for instance, is basically almost completely wood at this point.
The last two stages are worse however. In stage 3, the individual begins to “experience profound distortion of their cognition, as the pliant tubes that once served as conduits and anchors begin to act beyond their control.” The last stage has the individual irreparably altered and they’re transformed into an artifact within the wasteland. Said artifacts can be recovered by the crew including a “Whistling Finch” which I can’t lie, just reminds me of the flute from the main story.
Anyways, every one in our crew this time has been effected by the erosion, especially “The Guide” aka “Compasso” aka “Memory.” As per usual, the relationship between these two is the main focus here. Upon instantly laying eyes on her, Orpheus is convinced he knows her despite his memories being rather unclear and blurry.
Oh boy, Alice near drugs again...this will go well...but seriously, drugs and experimentation just seem to follow her as a child no matter the universe.
Despite this, he is “convinced that she perished in the disaster.” This disaster? Well, if you watch the COA VIII trailer, you notice the little girl being led into a shelter before being consumed with the mycelium that eventually went on to ravage the world in COA VII. Thus, we can conclude that in Orpheus’ vision, she died.
Seems like she was separated at the shelter...is this a parallel to the White Sand Orphanage? Only thing is, I'm confused on Orpheus' role here.
The little girl seemingly dies at the hands of the mycelium spread onto her.
Devastated by her loss, Orpheus does whatever he can to turn things right and he somehow manages to build a time machine that takes him back into the past in order to save her. Yet, is this the past he once knew? While the little girl present before him holds a doll that is very reminiscent of the post-apocalyptic era of COA VII with its built-in gas mask and clothes, she herself is as wooden in emotion as she is in body.
It’s here that the parallels between this COA and the main story really surface but while we understand that “Memory” is truly just a memory in the main story, in this COA the others acknowledge and recognize her as a great guide through the wilderness.
Granted, it could still be an illusion planted in Orpheus’ head because lord knows the wasteland is crawling with abyssal energy and it seems clear even from his flashbacks, he is not quite right in the head.
But what if, he also just time travelled into an alternate reality as well? I mean, know that we know a bit about the story of COA IX, it seems evident that they want to connect COA IX Alice with COA VIII “Memory.”
Yet, they’re more than likely not the exact same person. Once again, something probably happened to the two of them in the COA VII era in that shelter and it seems evident they were at the shelter together if you listen to the dialogue in COA IX. They’re eventually separated and when Orpheus finds Alice, she’s apparently dead.
I cut off the last line of this but I'll rewrite the only conversation since you can't hear in GIF form anyway:
Man ( I'm gonna assume Orpheus here): "Let's write a story!"
Little Girl (Again, assuming Alice): "About the world outside?"
A: "Let's draw something as our pen name."
A: "Why do people ask machines questions?"
O: "The people need an answer."
Is this the "pen name" mentioned in their conversation?
But as for her dying, it doesn't seem like it obviously. Again, COA IX’s lore is still coming out. While we do have the trailer now, I’m sure we can glean more information when it actually comes out and onwards from that since COA is months long.
For now, let’s lay to rest the theories of what and/or who Alice and “Memory” are and move on to finishing up this story.
So, after venturing with the crew for a time, it’s growing increasingly evident that they’re reaching their limits. Not to mention that Colossus (Violetta) seems to be purposefully sabotaging their efforts and their journey with little detrimental things. This culminates when they reach a place known as the “Oblivion Expanse” (sounds absolutely delightful…).
Here, things get a bit creepy and unsettling. It appears the erosion is beginning to effect them inwardly as well as Orpheus takes note from vomit from the “Guard” (Aeroplanist) that there are wooden fragments within it. The landscape of grassy and fungal vegetation has transformed into tubular structures that resemble veins or enormous worms. These tubes come together at a dark and vast abyss (oh no). As the team rests here, Orpheus becomes aware that shadow-like beings that blend in with the fog seem to harbor immense animosity towards him but he knows not what they want.
Tragedy strikes when Violetta suddenly seems to lose control of herself and attacks the others. If we know anything about these stories so far, it’s most likely Abyssal influence that caused her to go out of control along with the fact she was already acting quite suspicious in the days leading up to the attack.
Unfortunately, Matthias is her first victim and in the middle of trying to save him, Charles shoots an arrow that hits “Memory” instead. This sets off Violetta even more and throwing Matthias aside she charges them, stepping on “Memory” in the process.
As Charles and Lily charge into battle themselves with war cries, Orpheus can only helplessly watch, despair consuming him as he realizes he failed to save his dearest again. The other two survivors are horribly defeated and as Violetta starts to come for Orpheus, he beings to laugh despondently before falling into the abyss himself.
What happens to him afterwards is unknown. The necklace he wears is seen being worn by an passerby in the COA IX trailer and Alice clearly recognizes it because it distracts her from the mission long enough where she ends up jeopardising her own well-being and the mission (gee, I wonder where I’ve seen that before?) The necklace, by the way, seems to be from the post-apocalyptic era as the inside of it has a fungal species from that time (Delphi, anyone~?)
And with that, COA VIII can come to a close along with all the other yapping I did for the COA series. Wow, what a trip.
Closing Thoughts and Ponderings
COA IX had it's own post that I went more in detail about. Check it out here. I just didn't want to bloat this post up even more.
So, I definitely learned something by writing all this. Now, while I don’t want to keep you all too much longer and if you read this far then THANK YOU SO MUCH! This felt slightly worse than the supernatural in the final manor game post because there was so much to sift through and I still had to omit so much information and background from each COA so it didn’t get ridiculously convoluted and it still became that in a way.
Regardless, I appreciate it, if you read all this.
A tiny Norton for your troubles.
Now as for my final thoughts…well, thanks to watching IdentiTheoret’s video, it’s obvious that each COA is connected to each other in a rather linear fashion especially the last few ones. I think the IDV team was getting their bearings with the first couple of COAs and by the 3rd and 4th ones, they were getting their footing and by the 5th COA, they really started to take off. And now we’re reaching peak (I hope) with COA IX and I can safely say I’m more eager than ever to continue learning about the COAverse as the story continues with Alice and the others.
Very interesting that we go from such primitive society where the COA VIII crew had to hunt and gather to survive to going to technological society so advanced it can come up with its own god in such a convincing way it fools most people but at the end of the day its just a very sentient supercomputer with definite connections to Orpheus.
Another thing I want to talk about is the fact that after all this, I want to say that not only are the COA storylines connected but its clear the COAverse is supposed to offer parallels to the main story. That’s obvious from COA VIII and COA IX.
Honestly, this kinda makes up for so little CoY we ended up getting…maybe they did so on purpose knowing we would get something out of Alice and her story in COA IX.
In addition, thanks to IdentiTheoret, I learned that the Truth and Inference universe appears to be connected to COA as well. I won’t go into details about that since I suggest you to watch both of their COA videos as they explain it better than me, but I will say their theory that each badged Truth and Inference character is tied to the COA that shows up on their badge is food for thought.
If you don’t know what I mean, the main characters of T&I have badges on their character with a number and IdentiTheoret believes the number corresponds to COA.
Sorry if it's sort of hard to see but I'm pushing it with Tumbler's 30 image per post limit so...Anyways, I will tell you the numbers:
Emma: 1, Naib: 2
Joseph: 3, Eli: 4
Aesop: 5
WuChang: 6 (their's VERY interesting and I could be wrong here since even IdentiTheoret didn't believe they had a number but they do. The green badge attached to each of them looks like the symbol 陆 which means 6 in finance specifically. I don't know Chinese so someone can correct me if I'm wrong)
Tracy: 6, Norton: 7
In all honesty, I can see it but at the same time I’m trying to wrap my head around why? Also, the latest T&I character with a badge is Norton, who has the number 7 on his Dazzling Lone Wolf fit. That means he corresponds to COA VII which is interesting since he was the protagonist of COA IV.
But the number 7 doesn’t seem to be a coincidence either as I distinctly remember Norton himself saying 7 is his favorite number in this year’s Ivory Tower story along with the fact that Infernal Sin ("Fool's Gold's" first S-tier) is based on the 7th demon of Ars Goetia, Aamon, who is the demon of life and reproduction.
Thank God for the IDV wiki. 7 is considered a lucky number especially in gambling as has significance in religion and theology in general (7 deadly sins, 7 days it took for God to create the world, 7 virtues, etc. etc.)
So, basically, the lesson here is that if it feels like a coincidence in the IDV universe, it most likely isn’t.
Regardless, I’m going to end it there because as I said before I don’t want this end section to be terribly long. Thank you for coming out to my written TedTalk on Call of the Abyss lore. It’s been a wild last two days of feeding my mind with this stuff, writing it down, editing, and more. Thank be for the holidays but I still got responsibilities.
Still, this was fun but I’m gonna go rest now. Ciao~!
This video has every trailer, music video, and funny moments video for every COA so far so check it out if you have the time! Definitely worth it!












