commission of Miss Hunkulous and a Lombax OC

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commission of Miss Hunkulous and a Lombax OC
"Good soldiers follow orders" -Crosshair
The Minotaurs The Minotaurs are a relatively mysterious Chapter of the Adeptus Astartes, as they are principally notable for the fact that, beyond the last thousand years, most records of them appear to have been locked away under seals so tight even members of the Inquisition find them difficult to open. In addition, other records appear to have been lost or mislaid. The matter is made even more complex by the existence of historical records relating to "a" Minotaurs Astartes chapter, but whether it is the same one as that of M41 is open to conjecture. Finally, the chapter is rumoured to possess some form of direct tie to the High Lords of Terra themselves that circumvents other forms of Imperial bureaucracy completely; a rumour that has given the Ordo Hereticus some cause for concern. The Minotaurs were a product of the 'Cursed' 21st Founding, fragmentary records indicating that their gene-seed was chimeric. While they avoided the genetic mutation that occurred in other Chapters from the same Founding, they quickly achieved an unsavoury reputation for completely different reasons. For the Minotaurs were berserkers. Known for quick responses to calls upon them for aid, they were also known for ignoring command-trees and battle-plans completely and simply engaging the enemy unto their destruction. This reputation for being unreliable allies resulted in the Minotaurs being shunned by the main body Imperial. This suited the Minotaurs fine, and sometime in M38, they simply disappeared from Imperial records. The Minotaurs unexpectedly reappeared at the beginning of M41, during the Macharian Heresy, where they operated in concert with larger Imperial battle-plans, while still keeping to themselves. While they attempted to remain aloof from Imperial observers, no-one was able to miss the fact that they were a fully-armed and equipped Chapter who deployed a dozen Strike Cruisers during the campaign; a notable (and curious) amount of resources for a long-missing, minor Chapter. Some observers have noted that the Minotaurs respond immediately and slavishly to directives issued by the High Lords of Terra themselves, and have linked this apparent unquestioning behaviour with their large amounts of high quality war materiel. However, this speculation cannot be proved. The Minotaurs of M41, whilst appearing more at home within the bounds of the Imperium and seemingly enjoying the patronage of the High Lords, have still managed to acquire an unsavoury reputation amongst some of their fellow Adeptus Astartes, The Ultramarines and their allied Successor Chapters in particular have refused to fight alongside the Minotaurs as a result of both the Minotaurs' almost total eradication of the Inceptors chapter in what some saw as an over-reaction, their public insulting of Marneus Calgar and the provocation given to the Genesis Chapter during the fourteenth siege of Antigonis. The Minotaurs entered Badab War on the side of the loyalist Imperial forces as part of the reinforcement wave that arrived in the Maelstrom Zone in 907.M41. The Minotaurs committed their entire chapter-strength to the campaign, and operated as a largely-independent raiding and harassment force for much of it. They achieved fame for their cold-blooded and merciless attacks on the Secessionists, and were considered the pre-eminent close-combat and shock-assault troops in the war until the arrival of the Carcharodons. Their most lauded achievement during the war was their complete defeat and forced surrender of the Lamenters Secessionist Chapter, which took the form of a 17 hour battle made up of vicious boarding-actions and close-quarter battles. While victorious, this battle did result in significant casualties for the Minotaurs and they spent most of the rest of the war on interdiction duties in the space-lanes, as well as carrying out punitive actions against previously rebel worlds. They were present at the end of the war in some small capacity due to their expertise in siegecraft, and at the war's end departed with several vessels of the Lamenters' fleet as prizes. In the closing decade of M41, the Minotaurs were extremely active, with forces of unknown strength aiding in the early stages of the retaking of Rynn's World and harrowing the excommunicated Night Reapers Chapter alongside the Red Templars and Grey Knights. Almost immediately after the conclusion of the campaign against the Night Reapers, the entire Chapter was deployed in the Orphean War. Despite their efforts, the Orpheus Sector was formally disbanded and the Minotaurs were charged with purging it with the aid of the former Battlefleet Orpheus. Sometime after the formation of the Great Rift, much of the Minotaurs gene-seed was tainted by a Death Guard invasion. They have thus begun a quest to reach Terra and pure gene-stock lest the Chapter waste away.
Finally got my PC back, so hello Skyrim SE - here we go again!
in my desperate attempts to find armor/outfits for imperials in canon that aren't astoundingly boring and uninspired, I found this art from Redguard of the Imperial Guard/Shadow Legion armor and it's unique enough that I thought it would be worth sharing!
It kinda falls into the “sorta roman but also just a bit weird” part of imperial aesthetics that I like much much more than the generic medieval european fantasy nonsense we typically get
Accessing: Imperial Armor
Despite the Empire's facade that it will never associate with anything that is not 100% human, this has not stopped them from "Acquiring" (Read: Bribing/Stealing) certain technologies from the lands of Cenabrum. After all, Cenabrum has created building machines and powerful mech suits for everyday life, and it wouldn't take the Imperial Engineers much effort to convert some of this suits meant for construction into weapons of war.
The Imperial Armored Corps is only open to soldiers who join the military as a career. After serving their 4 required years they may choose to join the Armored Corps as a new recruit, and while the Empire has tanks and artillery most soldiers want to be a Mech pilot. The earliest Imperial Mechs were designed for one purpose, protect infantry as they moved forward. At this time the idea of mounting weapons onto construction robots seemed a foolish venture, as the robots were slow and unable to sustain constant weight loads for multiple days at a time.
This changed however with the introduction of the Predator MK I mech. A demolition suit was stripped of its leg platform and mounted on a rejected tread system normally used for tanks. The suit was then equipped with a large shield, two M134 vulcan miniguns and following the success of the MK I, the newer models were equipped with White Phosphorus mortar launchers fitted to the back.
Capable of moving 20mph cross country, and 35mph on roads the MK II Predator Mech has served the Empire well in border patrol and in the worst case scenario, riot control.
There are some design flaws however that relegate the Predator to use only by the gutsiest of pilots. The armor is thick, but still vulnerable to conventional anti-tank weapons and unlike a tank, its very easy to guess where the pilot is behind the armor. Losing the pilot is bad enough, but since the mech's most advanced systems surround the pilot they too are destroyed and are difficult to replace.
The second, more dangerous issue is the HUD integration system. In order to make the man and machine a true fighting force, many pilots allow their brains to be altered by cybernetics so they may full integrate with the machine.
Aside from the severe mental strain this causes on the pilot, if the machine takes damage, the pilot can personally feel the damage as well. While the HUD-I is a wonderful system, the strain it puts on pilots pulls many off the line after prolonged use.
Leman Russ Vanquisher
Warwick Kinrade and Tony Cottrell, Imperial Armour, Vol. 1: Imperial Guard and Imperial Navy (Nottingham: Games Workshop, 2003), 31.
Stormblade
Warwick Kinrade and Tony Cottrell, Imperial Armour, Vol. 1: Imperial Guard and Imperial Navy (Nottingham: Games Workshop, 2003), 99.