Pattern Games for Harold Openings
At @ImprovBoston in my 401 class, we're really diving deep into The Harold.
We're learning that the Opening and First Beat scenes are really important for building a strong foundation to get your troupe in synch for the rest of the show. In the Opening, you simply get a suggestion from the audience and use it in a game to generate ideas for a theme.
While there are lots of games you could play, pattern games are especially popular. And most of us have heard about the Rule of Threes, the minimum number needed to create a patterns (which our human audience monkey brains LOVE). In pattern games, ImprovBoston teaches us an important concept called "Freedom. Power. Responsibility."
The idea is that the first player has the freedom to choose anything. The second player has the power to choose a direction. The third person has the responsibility to follow or further the pattern we are creating.
Here's how it might work for a Word Association game:
Audience Suggestion: Football
If player 3 had instead said, "Ostrich" he would be negating the game - a big no-no.
It's not about what you think would be funny or what you wanted to say two or three words ago. It's about us and this game in this moment.
Some Opening games I like to play...
Monologues - Each person tells a true story, inspired by the suggestion or the previous monologue(s). Most of the time, Harold teams will sweep and start the beat one scenes after three monologues which should last around 30-60 seconds each.
Clover - Clover is a pattern game which starts with the audience suggestion. One at a time players do word association until they legitimately find their way back to the original suggestion. For example, football - field - farmer - tractor - pull - rope - gym - class - teacher - apple - computer - game - football. Most Harold teams will do three rounds of Clover in an Opening.
Scene Paint - One by one, players will walk on stage and describe things that exist in this particular location, "painting" the scene so that the players and audience can visualize this world. The players should be inspired by the initial suggestion and the "brushstrokes" of the other players. When asking for a suggestion, players can also ask more specifically for a "location that would fit on this stage." Here's an example taken from an actual class of mine:
Player 1 - Over here underneath the bench is a pair of sneakers and a used, sweaty pair of 1970s style tube socks
Player 2 - Over her on the wall is a poster that says, "You miss 100% of the shots you don't take."
Player 3 - Over her is a laundry bin with 20 used towels on the floor next to it. There are no towels inside the bin.
We See Eight - One by one, players step out from the back line and say a few lines inspired by the theme or other players. The idea is to find the theme by building on the statements of the other players and heightening the game. For example:
Player 1 - I've been coaching for 20 years, but no matter how loud I yell, I just can't get these boys to practice like champions.
Player 2 - I try and help Susie with her homework, but this "new math" is confusing. She failed a quiz because I confused the Pythagorean Theorum with the Quadratic Equation.
Player 3 - You're damn right I told W. to invade Iraq. Americans need their oil. Halliburton needs the work. And I need my "blind" trust to grow so I can pay for 10 more heart surgeries.
Maybe the theme of this Harold is "ineffective mentors."
Tag-Out-but-Continue-the-Story/Theme/Scene - I don't know the exact name of this game, but @GinsburgImprov did this at @HaroldNight as an opening. First player steps out to start a scene inspired by the suggestion. After 2-3 lines, the next player steps out to continue the story/theme/scene. The idea is to make it flow seamlessly from one person to the next while still trying to find the theme. For example,
Player 1 - My dad used to take me to Patriots games when I was a little kid. I loved the games, but hated the traffic. But my Dad would always tell me, "Son..."
Player 2 - "...Son, I think you should get a job and stop mooching off me and your mother." You see, I was a newly graduated English major with dreams...
Player 3 - ...dreams of never having to work. I would buy lottery tickets every day so I could quit my job as a janitor and lie on a beach the rest of my days. (scratches a ticket) Damn. Another loser. I really wish I had studied a lot more and smoked a lot less pot.
Maybe the theme of this Harold is "poor life choices" or "regrets."
Anyway, hope you can use these in your next Harold.