Impulse analysis 6/27/26 : Deltarune, Fun Gang vs. Ch. 5 antagonist
Spoilers for deltarune, Chapter 5. Don't hit "Keep reading" if you don't wanna get spoiled. please
Just beat the final boss. Really sick stuff
This comment (found on RetroSpecter's Flower Man cover) not only nicely summarizes the foiling between Flowey and Flowery, it also brought up how Flowery knew his goals (of upholding the world he thought would be ideal) would mean going against the prophecy, and in turn, futile in any and all attempts.
When reading it, a thought hit me: don't Susie and Ralsei want to go against the prophecy as well?
(Screenshots taken from BornLosersGaming; if they don't want these to be used, I'll take them down)
This is especially brutal because Susie only learned about the story's end, decided to defy the ending (whatever the ending may be), and because Ralsei had regained hope once seeing Susie's optimism, all within just the previous chapter. With the ending of Ch. 4 not so far away from meeting Flowery, Susie and Ralsei are very eager and wanting to prevent how things are said to end, much like Flowery.
(Well, Susie more than Ralsei, as Ralsei is still hesitant on whether defying fate is possible, as much as he'd want to believe in it. Still, Ralsei has desired the idea. A little more on him later.)
In trying to keep Asgore happy, in trying to defy fate, Flowery met resistance from what the prophecy considers the main heroes (and in turn, the prophecy in general).
At best, Flowery got a bittersweet taste of what it'd be like if he got his way. At worst, he was proven wrong and was killed not long after.
We don't know the end yet, but let's say, in trying to prevent a death, a sacrifice, or whatever the end entails, Susie & Ralsei will certainly meet resistance, not from themselves/the main heroes, but from the prophecy in general. How much will Susie & Ralsei hurt or lose before they meet an end?
If Flowery's goals went against fate, what will make Susie & Ralsei's goals, which are also against fate, any more promising? What struggles will they face that Flowery didn't?
For this chapter specifically, Susie and Ralsei are rewarded for being themselves because they're the main heroes of the prophecy, not Flowery. When the last few chapters roll around, and when the ending draws closer, what excuse will the heroes have?
Before Flowery's last attempt at his wants, there is also a point made about the power of friendship, both at the beginning and end of the final fight.
While it is played for laughs and attacks here (because ""flowers can't make friends!!!111!!1!!!111!" and stuff), it could very well be a warning sign that friendship may not always work fast or well enough against whatever/whoever the prophecy brings. Ralsei himself even brought up this idea in Ch. 1 and 4
(More screenshots from BornLosersGaming, go check them out, their playthrough is great; again, will take these down if they're unwanted)
Friendship didn't work for Flowery, what would make friendship work for anyone else? Can friendship really override fate?
I would talk more about Kris here, but the bolder conflict in this reading between the Fun Gang vs. Ch. 5 antagonist is of facing fate, not carrying out fate. Fundamentally, Flowery and Kris's goals and actions are completely different here.
There could also be something said about Pink/Mew Mew, but I've yet to beat her fight. All I could think of is that one's body, mind, and spirit could be in conflict, and this could get in the way of one's ability to strive towards a goal, let alone dealing with fate.
Very glad we got another look at her character though!
If I'm wrong about anything, or if there's anything I missed here, feel free to let me know
(Though, please don't spoil the end of Pink's fight, or the weird route! Just thought I'd let these thoughts out now, even if they're incomplete)
TL;DR: thank you for this comment bc it made me realize Flowery is also a foil for Susie and Ralsei directly after Chapter 4's ending. I am scared of what's to come.
Thanks for reading!












