If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
William Gibson is one of history's most quotable sf writers: "The future is here, it's not evenly distributed"; "Don't let the little fuckers generation-gap you"; "Cyberspace is everting"; and the immortal: "The street finds its own uses for things":
https://en.wikiquote.org/wiki/William_Gibson
"The street finds its own uses" is a surprisingly subtle and liberatory battle-cry. It stakes a claim by technology's users that is separate from the claims asserted by corporations that make technology (often under grotesque and cruel conditions) and market it (often for grotesque and cruel purposes).
"The street finds its own uses" is a statement about technopolitics. It acknowledges that yes, there are politics embedded in our technology, the blood in the machine, but these politics are neither simple, nor are they immutable. The fact that a technology was born in sin does not preclude it from being put to virtuous ends. A technology's politics are up for grabs.
In other words, it's the opposite of Audre Lorde's "The master's tools will never dismantle the master's house." It's an assertion that, in fact, the master's tools have all the driver-bits, hex-keys, and socket sets needed to completely dismantle the master's house, and, moreover, to build something better with the resulting pile of materials.
And of course the street finds its own uses for things. Things – technology – don't appear out of nowhere. Everything is in a lineage, made from the things that came before it, destined to be transformed by the things that come later. Things can't come into existence until other things already exist.
Take the helicopter. Lots of people have observed the action of a screw and the twirling of a maple key as it falls from a tree and thought, perhaps that could be made to fly. Da Vinci was drawing helicopters in the 15th century:
But Da Vinci couldn't build a helicopter. No one could, until they did. To make the first helicopter, you need to observe the action of the screw and the twirling of a maple key, and you need to have lightweight, strong alloys and powerful internal combustion engines.
Those other things had to be invented by other people first. Once they were, the next person who thought hard about screws and maple keys was bound to get a helicopter off the ground. That's why things tend to be invented simultaneously, by unrelated parties.
TV, radio and the telephone all have multiple inventors, because these people were the cohort that happened to alight upon the insights needed to build these technologies after the adjacent technologies had been made and disseminated.
If technopolitics were immutable – if the original sin of a technology could never be washed away – then everything is beyond redemption. Somewhere in the history of the lever, the pulley and the wheel are some absolute monsters. Your bicycle's bloodline includes some truly horrible ancestors. The computer is practically a crime against humanity:
A defining characteristic of purity culture is the belief that things are defined by their origins. An artist who was personally terrible must make terrible art – even if that art succeeds artistically, even if it moves, comforts and inspires you, it can't ever be separated from the politics of its maker. It is terrible because of its origins, not its merits. If you hate the sinner, you must also hate the sin.
"The street finds its own uses" counsels us to hate the sinner and love the sin. The indisputable fact that HP Lovecraft was a racist creep is not a reason to write off Cthulhoid mythos – it's a reason to claim and refashion them:
Thatcher demanded that you accept all the injustices and oppressions of capitalism if you enjoyed its fruits. If capitalism put a roof over your head and groceries in your fridge, you can't complain about the people it hurts. There is no version of society that has the machines and practices that produced those things that does not also produce the injustice.
The technological version of this is the one that tech bosses peddle: If you enjoy talking to your friends on Facebook, you can't complain about Mark Zuckerberg listening in on the conversation. There is no alternative. Wanting to talk to your friends out of Zuck's earshot is like wanting water that's not wet. It's unreasonable.
But there's a left version of this, its doppelganger: the belief that a technology born in sin can never be redeemed. If you use an LLM running on your computer to find a typo, using an unmeasurably small amount of electricity in the process, you still sin – not because of anything that happens when you use that LLM, but because of LLMs' "structural properties," "the way they make it harder to learn and grow," "the way they make products worse," the "emissions, water use and e-waste":
The facts that finding punctuation errors in your own work using your own computer doesn't make it "harder to learn and grow," doesn't "make products worse," and doesn't add to "emissions, water use and e-waste" are irrelevant. The part that matters isn't the use of a technology, it's the origin.
The fact that this technology is steeped in indisputable sin means that every use of it is sinful. The street can find as many uses as it likes for things, but it won't matter, because there is no alternative.
When radical technologists scheme to liberate technology, they're not hoping to redeem the gadget, they're trying to liberate people. Information doesn't want to be free, because information doesn't and can't want anything. But people want to be free, and liberated access to information technology is a precondition for human liberation itself.
Promethean leftists don't reject the master's tools: we seize them. The fact that Unix was born of a convicted monopolist who turned the screws on users at every turn isn't a reason to abandon Unix – it demands that we reverse-engineer, open, and free Unix:
We don't do this out of moral consideration for Unix. Unix is inert, it warrants no moral consideration. But billions of users of free operating systems that are resistant to surveillance and control are worthy of moral consideration and we set them free by seizing the means of computation.
If a technology can do something to further human thriving, then we can love the sin, even as we hate the sinners in its lineage. We seize the means of computation, not because we care about computers, but because we care about people.
Artifacts do have politics, but those politics are not immutable. Those politics are ours to seize and refashion:
"The purpose of a system is what it does" (S. Beer). The important fact about a technology is what it does, not how it came about. Does a use of a technology harm someone? Does a use of a technology harm the environment?
Does a use of a technology help someone do something that improves their life?
Studying the origins of technology is good because it helps us avoid the systems and practices that hurt people. Knowing about the monsters in our technology's lineage helps us avoid repeating their sins. But there will always be sin in our technology's past, because our technology's past is the entire past, because technology is a lineage, not a gadget. If you reject things because of their origins – and not because of the things they do – then you'll end up rejecting everything (if you're honest), or twisting yourself into a series of dead-ends as you rationalize reasons that the exceptions you make out of necessity aren't really exceptions.
Tomorrow (September 27), I'll be at Chevalier's Books in Los Angeles with Brian Merchant for a joint launch for my new book The Internet Con and his new book, Blood in the Machine. On October 2, I'll be in Boise to host an event with VE Schwab.
In Blood In the Machine, Brian Merchant delivers the definitive history of the Luddites, and the clearest analysis of the automator's playbook, where "entrepreneurs'" lawless extraction from workers is called "innovation" and "inevitable":
History is written by the winners, and so you probably think of the Luddites as brainless, terrified, thick-fingered vandals who smashed machines and burned factories because they didn't understand them. Today, "Luddite" is a slur that means "technophobe" – but that's neither fair, nor accurate.
Luddism has been steadily creeping into pro-labor technological criticism, as workers and technology critics reclaim the term and its history, which is a rich and powerful tale of greed versus solidarity, slavery versus freedom.
The true tale of the Luddites starts with workers demanding that the laws be upheld. When factory owners began to buy automation systems for textile production, they did so in violation of laws that required collaboration with existing craft guilds – laws designed to ensure that automation was phased in gradually, with accommodations for displaced workers. These laws also protected the public, with the guilds evaluating the quality of cloth produced on the machine, acting as a proxy for buyers who might otherwise be tricked into buying inferior goods.
Factory owners flouted these laws. Though the machines made cloth that was less durable and of inferior weave, they sold it to consumers as though it were as good as the guild-made textiles. Factory owners made quiet deals with orphanages to send them very young children who were enslaved to work in their factories, where they were routinely maimed and killed by the new machines. Children who balked at the long hours or attempted escape were viciously beaten (the memoir of one former child slave became a bestseller and inspired Oliver Twist).
The craft guilds begged Parliament to act. They sent delegations, wrote petitions, even got Members of Parliament to draft legislation ordering enforcement of existing laws. Instead, Parliament passed laws criminalizing labor organizing.
The stakes were high. Economic malaise and war had driven up the price of life's essentials. Workers displaced by illegal machines faced starvation – as did their children. Communities were shattered. Workers who had apprenticed for years found themselves graduating into a market that had no jobs for them.
This is the context in which the Luddite uprisings began. Secret cells of workers, working with discipline and tight organization, warned factory owners to uphold the law. They sent letters and posted handbills in which they styled themselves as the army of "King Ludd" or "General Ludd" – Ned Ludd being a mythical figure who had fought back against an abusive boss.
When factory owners ignored these warnings, the Luddites smashed their machines, breaking into factories or intercepting machines en route from the blacksmith shops where they'd been created. They won key victories, with many factory owners backing off from automation plans, but the owners were deep-pocketed and determined.
The ruling Tories had no sympathy for the workers and no interest in upholding the law or punishing the factory owners for violating it. Instead, they dispatched troops to the factory towns, escalating the use of force until England's industrial centers were occupied by literal armies of soldiers. Soldiers who balked at turning their guns on Luddites were publicly flogged to death.
I got very interested in the Luddites in late 2021, when it became clear that everything I thought I knew about the Luddites was wrong. The Luddites weren't anti-technology – rather, they were doing the same thing a science fiction writer does: asking not just what a new technology does, but also who it does it for and who it does it to:
Unsurprisingly, ever since I started publishing on this subject, I've run into people who have no sympathy for the Luddite cause and who slide into my replies to replicate the 19th Century automation debate. One such person accused the Luddites of using "state violence" to suppress progress.
You couldn't ask for a more perfect example of how the history of the Luddites has been forgotten and replaced with a deliberately misleading account. The "state violence" of the Luddite uprising was entirely on one side. Parliament, under the lackadaisical leadership of "Mad King George," imposed the death penalty on the Luddites. It wasn't just machine-breaking that became a capital crime – "oath taking" (swearing loyalty to the Luddites) also carried the death penalties.
As the Luddites fought on against increasingly well-armed factory owners (one owner bought a cannon to use on workers who threatened his machines), they were subjected to spectacular acts of true state violence. Occupying soldiers rounded up Luddites and suspected Luddites and staged public mass executions, hanging them by the dozen, creating scores widows and fatherless children.
The sf writer Steven Brust says that the test to tell whether someone is on the right or the left is simple: ask whether property rights are more important than human rights. If the person says "property rights are human rights," they are on the right.
The state response to the Luddites crisply illustrates this distinction. The Luddites wanted an orderly and lawful transition to automation, one that brought workers along and created shared prosperity and quality goods. The craft guilds took pride in their products, and saw themselves as guardians of their industry. They were accustomed to enjoying a high degree of bargaining power and autonomy, working from small craft workshops in their homes, which allowed them to set their own work pace, eat with their families, and enjoy modest amounts of leisure.
The factory owners' cause wasn't just increased production – it was increased power. They wanted a workforce that would dance to their tune, work longer hours for less pay. They wanted unilateral control over which products they made and what corners they cut in making those products. They wanted to enrich themselves, even if that meant that thousands starved and their factory floors ran red with the blood of dismembered children.
The Luddites destroyed machines. The factory owners killed Luddites, shooting them at the factory gates, or rounding them up for mass executions. Parliament deputized owners to act as extensions of law enforcement, allowing them to drag suspected Luddites to their own private cells for questioning.
The Luddites viewed property rights as just one instrument for achieving human rights – freedom from hunger and cold – and when property rights conflicted with human rights, they didn't hesitate to smash the machines. For them, human rights trumped property rights.
Their bosses – and their bosses' modern defenders – saw the demands to uphold the laws on automation as demands to bring "state violence" to bear on the wholly private matter of how a rich man should organize his business. On the other hand, literal killing – both on the factory floor and at the gallows – was not "state violence" but rather, a defense of the most important of all the human rights: the rights of property owners.
19th century textile factories were the original Big Tech, and the rhetoric of the factory owners echoes down the ages. When tech barons like Peter Thiel say that "freedom is incompatible with democracy," he means that letting people who work for a living vote will eventually lead to limitations on people who own things for a living, like him.
Then, as now, resistance to Big Tech enjoyed widespread support. The Luddites couldn't have organized in their thousands if their neighbors didn't have their backs. Shelley and Byron wrote widely reproduced paeans to worker uprisings (Byron also defended the Luddites in the House of Lords). The Brontes wrote Luddite novels. Mary Shelley's Frankenstein was a Luddite novel, in which the monster was a sensitive, intelligent creature who merely demanded a say in the technology that created him.
The erasure of the true history of the Luddites was a deliberate act. Despite the popular and elite support the Luddites enjoyed, the owners and their allies in Parliament were able to crush the uprising, using mass murder and imprisonment to force workers to accept immiseration.
The entire supply chain of the textile revolution was soaked in blood. Merchant devotes multiple chapters to the lives of African slaves in America who produced the cotton that the machines in England wove into cloth. Then – as now – automation served to obscure the violence latent in production of finished goods.
But, as Merchant writes, the Luddites didn't lose outright. Historians who study the uprisings record that the places where the Luddites fought most fiercely were the places where automation came most slowly and workers enjoyed the longest shared prosperity.
The motto of Magpie Killjoy's seminal Steampunk Magazine was: "Love the machine, hate the factory." The workers of the Luddite uprising were skilled technologists themselves.
They performed highly technical tasks to produce extremely high-quality goods. They served in craft workshops and controlled their own time.
The factory increased production, but at the cost of autonomy. Factories and their progeny, like assembly lines, made it possible to make more goods (even goods that eventually rose the quality of the craft goods they replaced), but at the cost of human autonomy. Taylorism and other efficiency cults ended up scripting the motions of workers down to the fingertips, and workers were and are subject to increasing surveillance and discipline from their bosses if they deviate. Take too many pee breaks at the Amazon warehouse and you will be marked down for "time off-task."
Steampunk is a dream of craft production at factory scale: in steampunk fantasies, the worker is a solitary genius who can produce high-tech finished goods in their own laboratory. Steampunk has no "dark, satanic mills," no blood in the factory. It's no coincidence that steampunk gained popularity at the same time as the maker movement, in which individual workers use form digital communities. Makers networked together to provide advice and support in craft projects that turn out the kind of technologically sophisticated goods that we associate with vast, heavily-capitalized assembly lines.
But workers are losing autonomy, not gaining it. The steampunk dream is of a world where we get the benefits of factory production with the life of a craft producer. The gig economy has delivered its opposite: craft workers – Uber drivers, casualized doctors and dog-walkers – who are as surveilled and controlled as factory workers.
Gig workers are dispatched by apps, their faces closely studied by cameras for unauthorized eye-movements, their pay changed from moment to moment by an algorithm that docks them for any infraction. They are "reverse centaurs": workers fused to machines where the machine provides the intelligence and the human does its bidding:
Craft workers in home workshops are told that they're their own bosses, but in reality they are constantly monitored by bossware that watches out of their computers' cameras and listens through its mic. They have to pay for the privilege of working for their bosses, and pay to quit. If their children make so much as a peep, they can lose their jobs. They don't work from home – they live at work:
Merchant is a master storyteller and a dedicated researcher. The story he weaves in Blood In the Machine is as gripping as any Propublica deep-dive into the miserable working conditions of today's gig economy. Drawing on primary sources and scholarship, Blood is a kind of Nomadland for Luddites.
Today, Merchant is the technology critic for the LA Times. The final chapters of Blood brings the Luddites into the present day, finding parallels in the labor organizing of the Amazon warehouse workers led by Chris Smalls. The liberal reformers who offered patronizing support to the Luddites – but didn't imagine that they could be masters of their own destiny – are echoed in the rhetoric of Andrew Yang.
And of course, the factory owners' rhetoric is easily transposed to the modern tech baron. Then, as now, we're told that all automation is "progress," that regulatory evasion (Uber's unlicensed taxis, Airbnb's unlicensed hotel rooms, Ring's unregulated surveillance, Tesla's unregulated autopilot) is "innovation." Most of all, we're told that every one of these innovations must exist, that there is no way to stop it, because technology is an autonomous force that is independent of human agency. "There is no alternative" – the rallying cry of Margaret Thatcher – has become our inevitablist catechism.
Squeezing the workers' wages conditions and weakening workers' bargaining power isn't "innovation." It's an old, old story, as old as the factory owners who replaced skilled workers with terrified orphans, sending out for more when a child fell into a machine. Then, as now, this was called "job creation."
Then, as now, there was no way to progress as a worker: no matter how skilled and diligent an Uber driver is, they can't buy their medallion and truly become their own boss, getting a say in their working conditions. They certainly can't hope to rise from a blue-collar job on the streets to a white-collar job in the Uber offices.
Then, as now, a worker was hired by the day, not by the year, and might find themselves with no work the next day, depending on the whim of a factory owner or an algorithm.
As Merchant writes: robots aren't coming for your job; bosses are. The dream of a "dark factory," a "fully automated" Tesla production line, is the dream of a boss who doesn't have to answer to workers, who can press a button and manifest their will, without negotiating with mere workers. The point isn't just to reduce the wage-bill for a finished good – it's to reduce the "friction" of having to care about others and take their needs into account.
Luddites are not – and have never been – anti-technology. Rather, they are pro-human, and see production as a means to an end: broadly shared prosperity. The automation project says it's about replacing humans with machines, but over and over again – in machine learning, in "contactless" delivery, in on-demand workforces – the goal is to turn humans into machines.
There is blood in the machine, Merchant tells us, whether its humans being torn apart by a machine, or humans being transformed into machines.
Brian and I are having a joint book-launch tomorrow night (Sept 27) at Chevalier's Books in Los Angeles for my new book The Internet Con and his new book, Blood in the Machine:
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog: