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Robot Wars S07E11 Part 1: Cats, Dogs & A Praying Mantis
Robot Wars S07E11 Part 1: Cats, Dogs & A Praying Mantis
Heat K. We’re really getting through the alphabet now, and we’re certainly steamrolling through the rest of the heats we have left in this series. Sooner or later we’ll have a full semi-final line-up ready to roll. But we’re not quite there yet, so let’s stick with the heats. Continuing with the theme of decreasing even seeds, we’ve moved from Thermidor 2 (14) onto this week’s seed, number 12…
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Robot Wars S07E03 Part 2: Spin City
Robot Wars S07E03 Part 2: Spin City
Thanks to my man James, I’ve now been directed to a new set of YouTube videos that aren’t in 240p video quality! Which mean now I can actually get some half decent screengrabs in. Also, my print screen button has started working again, so more power to me. We now know the 4 robots through to the heat semi finals; Dantomkia, Scorpion, IG-88 and King B Powerworks. Dantomkia will face Scorpion…
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Robot Review: Infernal Contraption (S08E05)
Robot Review: Infernal Contraption (S08E05)
Infernal Contraption has a rather long name, which is ironic given that the robot is rather quite small. Infact, the robot is basically just two wheels attached to a 1000rpm, 16kg spinning drum. Now 1000rpm would have been good back in the day, but in 2016 and the 8th wars, it’s not all that impressive. Infernal Contraption’s body is made from a sewage pipe. Yes, a sewage pipe. I made so many…
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Infernal Contraption is a fun-fueled stand-alone card game of mechanical mayhem for 2-4 players where goblin bodgers race to assemble their nigh-uncontrollable machines of mass consumption!
http://privateerpress.com/bodgers/products/infernal-contraption-2nd-edition
The goblin invasion has now been televised! Playing some Infernal Contraption by privateerpress at Noobsource Game Night!
Build giant goblin machines in the Infernal Contraption the card game
Infernal Contraption is a fast, fun, competitive game that pits your giant machine – you being a goblin bodger – against those of your opponents. You draw cards from your parts pile, put them into play, and then turn your machine on, and each card does damage to the other players. This second edition of the game includes the cards from the Sabotage! expansion, adding in cards that let you – you guessed it – sabotage your opponents’ machines. Like certain other card games (*cough* Munchkin *cough*), it can also do damage to friendships and relationships if you’re not careful.
Each player starts out with a pile of cards, distributed evenly depending on the number of players. That deck is called your parts pile. Each player begins the game with seven cards pulled from their own parts pile, as well as one Power Core in the center. From there, you build up your machine. The cards are divided into four types – blue are contraption cards, that let you do things like take cards from your opponents’ parts piles, or put a card from the top of the scrap pile (where cards are discarded) onto the bottom of your parts pile. Green cards are upgrades, which do things like double the effects of any contraption they’re attached to. Brown cards are consumables, which can be used once and then are removed from the game, and red cards are sabotages, which are attached to an opponent’s machine and then removed as well. There are also power sources, which work like power cores – all contraptions must be attached to a power core or a power source in order to work.
Each player can put down one card per turn for free. The beginning power core has four connectors on it that are universal, meaning they connect to any other connector on any card. The rest of the cards have one of five different kinds of sockets (a rare few have universal ones), and you can only connect them to the same kind, meaning you must use some strategy when building up your machine. You must build horizontally, and can only put one card vertically on the top and/or bottom of any card that allows it (power cores, power sources, and contraptions are the only cards with four sockets).
Once you’ve put down your first card, you can put down additional cards – but you must discard a card for every one you put down after the first one. This can get tricky, because the first person to run out of cards in their parts pile loses. So building up your machine early on can be a winning strategy or a losing one – you can burn through cards early to try to take out your enemies, but you can also run out of cards faster. Alternatively, not building up your machine can be just as dangerous, leaving you without a means of tearing down the other players.
After you’ve played your cards, you pull your lever – ka-junk! – and your machine starts up. It runs from left to right, top to bottom, going through each action against one chosen opponent (or more, if you get a consumable that allows you to attack more than one person in a turn). The most dangerous cards are the ones that let you shuffle together all parts piles and redistribute them evenly, and the ones that make you discard your whole hand and draw up again from your parts pile. Ouch!
Infernal Contraption is a fun game that can go quickly, but don’t get too attached to the cards in your hand – depending on those and planning ahead can sometimes blow up in your face when you have to discard everything. And don’t play this with that annoying person you hate playing Munchkin with, because your murderous rage will come to the table. It’s fast enough – even with two players – that humiliating losses won’t take forever.
tl;dr - Fast and entertaining, but can bring out the confrontational competitiveness in some gamers.
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