Aisle by Sam Barlow
============= Links
Play the game
Read walkthrough - ClubFloyd Transcript (players commentary)
See other reviews of the game
See other games by Sam (Wikipedia)
============= Synopsis
"Late Thursday night. You've had a hard day and the last thing you need is this: shopping. Luckily, the place is pretty empty and you're progressing rapidly. On to the next aisle...
============= Other Info
Aisle is an Inform 6 parser game, first published in 1999. It is a beloved short IF game which became a staple in the IF annals, wining Best Medium at the XYZZY awards and making it on multiple best IF games of all times lists. The game was also parodied in Pick Up the Phone Booth and Aisle and referenced in other IF parsers.
Status: Completed
Genre: Slice-of-life
CW: /
Note: depending on the action picked: violence, assault, mention of death, depression, illnesses, suicide, murder, nudity (those account for about 15% of actions?)
============= Playthrough
First Played: Jan/Feb? 2023*
Last Played: 26-May-2023
Playtime: around 30min (walkthrough)
Rating: - /5
Thoughts: A beautiful and tragic game, a masterpiece of good experimentation.
*technically not played by myself, but during a shared streaming with the French IF Community
============= Review
Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear." [--blurb from The Z-Files Catalogue]
Spoilers ahead. It is recommended to play the game first. The review is based on my understanding/reading of the story.











