Story of my life.
I'm working on an interactive fiction thing and wanted to have a help system like in the later Infocom releases. I'm using PunyInform because I want it to run well on Z-Machine v6 at most, and Inform 7 forces v8 or a completely different VM. So I look around. The DM4 has a page about how to implement a menu system that leverages the object tree model, and there's a download on the archive of the same. PunyInform comes with a menu system too but it's not as nice to work with.
Turns out the menu system only supports submenus, text screen options, and toggle options. No "press enter to reveal the next hint" InvisiClues™.
So I implement them myself, as one does. Hint Options, with an array of strings for the individual items as opposed to more objects, a header text, item prefixes, "no more" text...
... and then I find out that because the footnotes in the DM4 are really fucking tiny, I didn't see it mention a pre-made extension that you can find and download that adds hints.
Story of my life.
But I'm pretty sure they don't have anything for header items that appear in bold font and get skipped over when you change your selection.
Like this but with reverse color instead of a > with an explicable cursor block next to it, like in Zork Zero.
















