Bugaboo Pocket is a virtual pet sim where you raise bugs to restore a forest that has been devastated by a fire. You'll be able to raise a small variety of unique bugs/invertebrae, decorate their homes, give them little hats, play minigames with them, and overall see them grow as the time passes!
A virtual pet game starring bugs from land, air and sea! Play as a research scientist living in a cabin with just your bugs and a penpal for
It's currently on sale for release (17.99 USD) and you can check it out with the link above!
I am actually very happy to announce this because I was one of the lucky folks that was selected to playtest the game! You'll be able to see me in the credits under MEC_v02, I believe (I forgot to be honest haha, it could also be Moth or Ento).
It is a very delightful game with stunning pixel art and a lovely story, so I encourage checking it out!
cute isopod game that i've been following the development of now has a steam page! :D
you can wishlist it below!
You're a tiny pill-bug in a big world! From the creators of Webbed. Roll, zip, and slam your way through the gorgeous landscapes of the Aust
if you just found out about this game, you can check out its previous development video peeks on the developer's twitter here! i do recommend checking it out because it's nice to see how much progress has been made since the first few videos!
i'd also like to apologize for the inactivity on this blog. turns out that my motivation to make posts for the blog has run low so there's not going to be many usual insectoidvania posts if at all :']
i enjoyed running this blog while it lasted but for now insectoidvania is probably just gonna be a place for me to mention cool bug games now and then!
thank you for the support and if you continue to stay, i appreciate it!
You're a tiny pill-bug in a big world! Roll, zip, and slam your way through the gorgeous landscapes of the Australian bush, unite your fello
a game where you play as an isopod going against the fire ant conglomerate! i haven't finished the demo yet personally (though i believe i'm very close to the end). the demo, from what i've seen, has a small chunk of the main plotline and some side things you can do (such as buy skins or do a race)!
Enjoy summer in Kabuto Park! Capture the cutest bugs, train them and win the Summer Beetle Battles Championship in this little bug collectio
in kabuto park, you catch bugs and participate in beetle battles! there's two areas where you can catch bugs and i believe you can participate in an infinite amount of battles. it is has a delightful art style and the mechanics are simple, but fun!
Just finished trying out the Moth Survivors prototype by Moth Fried Games! While the game is in an indefinite hiatus, this proof of concept was still pretty fun and interesting!
These devs are also the ones who made Moth Planet, a 2D platformer, which I also recommend checking out :]
This post is actually sort of a review for the game! (because itch.io's text editor is kind of a hassle to deal with) So the following will have spoilers for the game, so if you want to see what the game has to offer, go check it out!
But anyways, this game is actually my first time playing a Survivors-like and I'm starting to see why folks like the genre! This unfortunately also means I can't exactly tell what's unique to the game and what's common for the genre, but that doesn't really stop me from talking about what I enjoyed from this prototype!
I think the mechanic of breeding moths to get new characters/survivors to play is pretty neat! I also think putting Hazards on the moths is an interesting way for players to "clear out" moths (at least in this prototype because retiring isn't a thing yet), encourages the player to play in a different way if they want to "preserve" a character, and in general encourages breeding moths to get stronger ones to replace their old ones.
Playing through the game the first time, I managed to fail missions enough times that I got the message where they deducted my pay. I somewhat blame that on me repeatedly choosing the mode where you have to survive for a certain amount of time and not exercising self-preservation for the sake of collecting essense. But it was interesting to see even if I didn't really know what I was doing!
Switching from a basic moth (aka my poorly upgraded moth) to a moth that actually had good upgrades was a fun change. It also introduced me to the Hazard mechanic as I proceeded to get that moth euthanized. I also believe I got a new moth sent in from the Administration because I was doing so bad (lol. lmao even). It was pretty amusing, but it's also good to have that failsafe in case there are players not doing so hot in the beginning.
In my second time playing the game, I played a little smarter and managed to not fail any missions, so I didn't get any penalty/warning messages from my bosses. I even did my best to keep my moths with Hazards alive, by avoiding collecting essence in my runs with them. Though I see how the moths are upgraded to try and get essence anyways with their reach upgrades and close-range attacks.
I did end up intentionally letting one moth get euthanized though so I could actually hatch an egg. I don't believe I felt any changes playing with that new moth (fresh muscular un-upgraded baby), but it was neat being able to actually use that mechanic!
Eventually both runs ended with a mysterious stranger sending me a file and then that file getting confiscated and me being taken out (or something)! You can never trust big organizations, but unfortunate I won't see the secrets they have to tell me.
All in all, while this game may never become more than a prototype, it was cool to see what it had to offer and I really liked it!
Enjoy summer in Kabuto Park! Catch the cutest bugs, train them and win the Summer Beetle Battles Championship in this tiny bug collection ga
Kabuto Park has just been released! I played its demo during Steam Nextfest and I enjoyed it. It's a small game where you catch bugs and participate in beetle fights. The mechanics are fairly simple but fun!
The game is 5 USD, but for release it's on sale for 4 USD.
Demos for the game are also available on the Steam page linked above and on itch.io!
Adorable spider chaos! Swing around the house, weave crazy structures, play with physics-based objects, and pull off chores with nothing but
A Webbing Journey came out in early access a couple of days ago! You play as a little spider-like fella going around a household, doing fun tasks and activities!
I found out about it earlier in its development, likely a couple years ago now, on Twitter but had eventually faded out from keeping updated on it. It's awesome to find out it's been released! I recommend checking it out especially if you liked Webbed and it's web-building mechanics and fun quests and characters! It also looks like A Webbing Journey has a demo available too :]
This will be APICO's last major update I believe! Big fan of this peaceful beekeeping game so do check it out if something like this is your thing!
As a special bonus for the last update, you're able to see what's coming up in the update on the 4.0.0 patch notes page on the official wiki!
EDIT: Not sure if this was just me, but you may have issues seeing the 4.0.0 patch notes if you're on mobile! You might have to enable desktop mode (if possible on your mobile browser) or view on an actual desktop to see the patch notes!
hey folks! just letting you know that new posts may end up taking longer to come out due to irl stuff and motivation!
but don't worry about this blog ever stopping because i still plan to do this for as long as i can! this is just a slower time for now haha
its because im hyperfixating on grounded. admittedly. all my free time is going towards 100%-ing grounded. i am however also back in school so that does take up my time and sap some motivation but its mostly because of grounded hfksdj
i sincerely apologize :'D
but again, i'll still be thinking about this blog so don't worry about it going away. just expect not-so weekly posts! (it'll probably return to normal once im done fixating on grounded pft)
(to be honest i considered opening up submissions in case anyone wanted to contribute to this blog. would anyone be interested in this? i could probably set up some rules/clarifications if folks are)